Comments (12)
Hello @andreshev , i was trying to build a tutorial to make easier to people to install on windows , but, life got in my way and lot of problems jumped in front of me. I have no idea of when I'll be able to do the tutorial.
But, here are the packages I was able to build on my win x64 with cuda 10.1 and 10.0 versions.
If you can try and give me feedback I would appreciate, because I dont have anywhere else to test it. And I know that works on my pc.
detectron2_fasterrcnn_opendr.zip
PS.: to install these packages on your pc, you should use this command:
pip install "some-package.whl"
@BluePrintRandom thanks for the link, I'm going to check it out.
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@BluePrintRandom
That's a good suggestion. But we don't have bandwidth for this new feature in recent days.
Please feel free to contribute to the project if it's handy for you.
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I was working on a windows build for the full Frankmocap. Finished that yesterday
The next idea is to make a decent converter from PKL to FBX (I got one ready based on VIBE work)
After that I was planning to ad a single click solution to make blender send a video to frankmocap and import the result.
@BluePrintRandom Where is this XR_Action you told? I searched and didnt find it.
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Hello, when will you upload the windows build?
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can this work in realtime? - upbge - the game engine based on blender is wrapping openXR support - I was thinking this could be used for a realtime touch interface for AR.
like here is a PECS app for non verbal people I wrote in upbge/ XR - should also work with AR
https://www.youtube.com/watch?v=BG5JSveYIwc
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I installed all wheel and requrements. I have new issue.
(venv_vibe) F: \ Python \ vibe> python -m demo.demo_bodymocap --input_path sample_video.mp4 --out_dir output/
Traceback (most recent call last):
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ OpenGL \ platform \ egl.py", line 70, in EGL
mode = ctypes.RTLD_GLOBAL
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ OpenGL \ platform \ ctypesloader.py", line 45, in loadLibrary
return dllType (name, mode)
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ ctypes \ __ init__.py", line 364, in init
self._handle = _dlopen (self._name, mode)
OSError: [WinError 126] The specified module could not be found
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ runpy.py", line 183, in _run_module_as_main
mod_name, mod_spec, code = get_module_details (mod_name, Error)
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ runpy.py", line 109, in get_module_details
import __ (pkg_name)
File "F: \ Python \ vibe \ demo.py", line 33, in
from lib.utils.renderer import Renderer
File "F: \ Python \ vibe \ lib \ utils \ renderer.py", line 19, in
import pyrender
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ pyrender \ __ init.py", line 3, in
from .light import Light, PointLight, DirectionalLight, SpotLight
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ pyrender \ light.py", line 11, in
from .texture import Texture
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ pyrender \ texture.py", line 8, in
from OpenGL.GL import *
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ OpenGL \ GL \ __ init.py", line 3, in
from OpenGL import error as error
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ OpenGL \ error.py", line 12, in
from OpenGL import platform, configflags
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ OpenGL \ platform \ __ init.py", line 35, in
load ()
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ OpenGL \ platform \ __ init.py", line 32, in _load
plugin.install (globals ())
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ OpenGL \ platform \ baseplatform.py", line 92, in install
namespace [name] = getattr (self, name, None)
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ OpenGL \ platform \ baseplatform.py", line 14, in get
value = self.fget (obj)
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ OpenGL \ platform \ egl.py", line 93, in GetCurrentContext
return self.EGL.eglGetCurrentContext
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ OpenGL \ platform \ baseplatform.py", line 14, in get
value = self.fget (obj)
File "D: \ Users \ Webwork \ miniconda3 \ envs \ venv_vibe \ lib \ site-packages \ OpenGL \ platform \ egl.py", line 73, in EGL
raise ImportError ("Unable to load EGL library", * err.args)
ImportError: ('Unable to load EGL library', 22, 'The specified module could not be found', None, 126, None, 'EGL', None)
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bone = bpy.data.objects['ArmatureObject'].pose.bones['BoneName']
bone.matrix = matrix
from frankmocap.
bone = bpy.data.objects['ArmatureObject'].pose.bones['BoneName']
bone.matrix = matrix
Did you manage to use it in blender? If so could you explain how you did it? Thanks
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I have created / saved animations and also used setting the bone matrix in game in upbge.
https://www.youtube.com/watch?v=AmttMFSDv74
basically it's a matter of channeling the addon into blender in realtime using a lib or a socket or something.
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Is there a chance for an update :')
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If you want to take a look, i have my addon to import frankmocap on github.
https://github.com/carlosedubarreto/b3d_mocap_import/
There is also another branch for realtime mocap using Mediapipe, if you want to test or study the code.
https://github.com/carlosedubarreto/b3d_mocap_import/tree/alpha_realtime
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Related Issues (20)
- Undefined symbol: _ZN6caffe28TypeMeta21_typeMetaDataInstanceIN3c107complexIfEEEEPKNS_6detail12TypeMetaDataEv HOT 2
- what's the difference of ego_centric and third_view hand detector? HOT 1
- sh install hand_detectors.sh when I run this command (in install_frankmocap.sh) I was always met with compiling warning
- How to use "pred_body_pose" data? HOT 6
- Is the axis of joint angle like below? HOT 2
- OpenGL.error.NullFunctionError: Attempt to call an undefined function glutInit, check for bool(glutInit) before calling HOT 1
- ques about the cam parameter converge HOT 5
- Can the parameters of hand be used to output mano? HOT 1
- hand_pose is global or relatation HOT 1
- Using multcamera for hand tracking calibration HOT 1
- Some question about the initial pose of body and hand HOT 1
- how to replace light-openpose with mediapipe for human pose detection HOT 2
- Questions about 3d joint and 2d joint HOT 1
- Implementing the algorithm (training) HOT 1
- About the pose of hand HOT 3
- How to dealing with wrong hand pose? HOT 5
- Reconstruction of the hand HOT 3
- The speed of handtracking. HOT 1
- Problem in hand detection module... HOT 3
- RuntimeError: Not compiled with GPU support HOT 2
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