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unityposedetection's Introduction

Barracuda PoseNet Tutorial

This tutorial series provides step-by-step instructions for how to perform human pose estimation in Unity with the Barracuda inference library. We’ll be using a pretrained PoseNet model to estimate the 2D locations of key points on an individual’s body.

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Part 1: This first post covers how to set up a video player in Unity. We'll be using the video player to check the accuracy of the PoseNet model.

Part 2: This post covers how to implement the preprocessing steps for the PoseNet model.

Part 2.5: This post covers how to view preprocessed images during runtime.

Part 3: This post covers how to perform inference with the PoseNet model.

Part 4: This post covers how to process the output of the PoseNet model.

Part 5: This post covers how to map the key point locations to GameObjects.

Part 6: This post covers how to create a pose skeleton by drawing lines between key points.

Part 7: This post covers how to use a webcam feed as input for the PoseNet model.

Part 8: This post covers how to handle video input with different aspect ratios.

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