Giter Site home page Giter Site logo

fbef0102 / l4d1_2-plugins Goto Github PK

View Code? Open in Web Editor NEW
138.0 10.0 56.0 203.45 MB

L4D1/2 help server to record, make server more fun, and more useful plugins for adm.

License: GNU General Public License v3.0

SourcePawn 99.93% Batchfile 0.07%
l4d1 l4d2 plugin source-code fun sourcemod

l4d1_2-plugins's Introduction

L4D1&2-Plugins by Harry Potter

Help server to record, make server more fun, and more useful plugins for adm.

All plugins in here apply to both L4D1 or L4D2
If you have any modify or request, feel free to use or pay me money to do it.

Appreciate my work, you can PayPal Donate me.

Require

Plugins

Note
>>Click here to see my private plugin list<<
>>點擊我查看更多私人插件<<

  • games: Let's play a game, Duel 決鬥!!.
  • l4d_achievement_trophy: Displays the TF2 trophy when a player unlocks an achievement.
  • cge_l4d2_deathcheck: Prevents mission loss(Round_End) until all human players have died.
  • vocal_block: Blocks the stupid griefers who spam vocalize commands throughout campaigns.
  • lerptracker: Keep track of players' lerp settings
  • l4d_tanklimit: limit tank in server
  • l4d_rock_lagcomp: Provides lag compensation for tank rock entities
  • l4d_switch_team_survivor_dead_fix: Fixed a bug that exists over 12 years in l4d1/2 (fuck you valve), sometimes infected player switchs team to survivor, the survivor gets incapped/killed instantly
  • l4dafkfix_deadbot: Fixes issue when a bot die, his IDLE player become fully spectator rather than take over dead bot in 4+ survivors games
  • _AutoTakeOver: Auto Takes Over an alive free bot UponDeath or OnBotSpawn in 5+ survivor
  • kills: show statistics of surviviors (kill S.I, C.I. and FF)on round end
    • 擊殺殭屍與特殊感染者統計
  • server_loader: Executes cfg file on server startup
    • 開服只執行一次的cfg檔案
  • clear_weapon_drop: Remove drop weapon + remove upgradepack when used
    • 如果一段時間後沒有人撿起掉落的武器與物品,則自動移除
  • no-rushing: Prevents Rushers From Rushing Then Teleports Them Back To Their Teammates.
    • 離隊伍太遠的玩家會傳送回隊伍之中
  • l4dmultislots: Allows additional survivor players in server when 5+ player joins the server
    • 創造5位以上倖存者遊玩伺服器
  • savechat: Records player chat messages to a file.
    • 紀錄玩家的聊天紀錄到文件裡
  • l4dinfectedbots: Spawns multi infected bots in any mode + allows playable special infected in coop/survival + unlock infected slots (10 VS 10 available)
    • 多特感生成插件,倖存者人數越多,生成的特感越多,且不受遊戲特感數量限制 + 解除特感隊伍的人數限制 (可達成對抗 10 VS 10 玩法)
  • l4d2_spawn_props: Let admins spawn any kind of objects and saved to cfg
    • 創造屬於自己風格的地圖,製作迷宮與障礙物
  • l4d_explosive_cars: Cars explode after they take some damage
    • 車子爆炸啦!
  • l4d_lasertag: Shows a laser for straight-flying fired projectiles
    • 開槍會有子彈光線
  • anti-friendly_fire: shoot your teammate = shoot yourself.
    • 隊友黑槍會反彈友傷
  • cannounce: Replacement of default player connection message, allows for custom connection messages
    • 顯示玩家進來遊戲或離開遊戲的提示訊息 (IP、國家、Steam ID 等等)
  • helpmenu: In-game Help Menu (Support Translation)
    • 輸入!helpmenu顯示菜單,用來幫助玩家瞭解你的伺服器內容
  • l4d_afk_commands: Adds commands to let the player spectate and join team. (!afk, !survivors, !infected, etc.),but no abuse.
    • 提供多種命令轉換隊伍陣營 (譬如: !afk, !survivors, !infected), 但不可濫用.
  • l4d_blackandwhite: Notify people when player is black and white.
    • 誰是黑白狀態(最後一條生命)
  • l4d_cso_zombie_Regeneration: The zombies have grown stronger, now they are able to heal their injuries by standing still without receiving any damage.
    • 殭屍變得更強大,他們只要站著不動便可以自癒傷勢 (仿CSO惡靈降世 殭屍技能)
  • l4d_drop: Allows players to drop the weapon they are holding
    • 玩家可自行丟棄手中的武器
  • l4d_game_files_precacher: Precaches Game Files To Prevent Crashes. + Prevents late precache of specific models
    • 預先載入所有可能會缺失的模組避免伺服器崩潰
  • l4d_MusicMapStart: Download and play one random music on map start/round start.
    • 回合開始播放音樂,使用!music點歌系統,可播放自製的音樂
  • l4d_shotgun_sound_fix: Thirdpersonshoulder Shotgun Sound Fix
    • 修復第三人稱下,散彈槍射擊沒有槍聲
  • l4d_votes_5: L4D1/2 Vote Menu (Change map、Kick、Restart、Give HP、Alltalk)
    • L4D1/2 投票菜單 (換圖、踢人、重新回合、回血、全頻語音)
  • l4d_wind: Create a survivor bot in game. + Teleport Player
    • 新增Bot + 傳送玩家到其他位置上
  • l4d_witch_behind_fix: The witch turns back if nearby survivor scares her behind
    • 當有人在背後驚嚇Witch,Witch會秒轉身攻擊
  • l4d2_assist: Show damage done to S.I. by survivors
    • 特感死亡時顯示人類造成的傷害統計
  • l4dffannounce: Adds Friendly Fire Announcements (who kills teammates).
    • 顯示誰他馬TK我
  • map-decals: Allows admins to place any decals into the map that are defined in the the config and save them permanently for each map.
    • 允許管理員將任何塗鴉放置在配置中定義的地圖中,並為每個地圖永久保存它們
  • sm_downloader: SM File/Folder Downloader and Precacher
    • SM 文件下載器 (玩家連線伺服器的時候能下載自製的檔案)
  • tank_witch_spawn_notify: When the tank and witch spawns, it announces itself in chat by making a sound
    • Tank/Witch出現有提示與音效
  • trigger_horde_notify: Who called the horde ?
    • 顯示誰觸發了屍潮事件
  • witch_target_override: Change target when the witch incapacitates or kills victim + witchs auto follow survivors
    • Witch會自動跟蹤你,一旦驚嚇到她,不殺死任何人絕不罷休
  • l4d_expertrealism: L4D1/2 Real Realism Mode (No Glow + No Hud)
    • L4D1/2 真寫實模式 (沒有光圈與介面)
  • L4DVSAutoSpectateOnAFK: Forces survivors and infected to spectate if they're AFK after certain time.
    • 當有玩家AFK一段時間,強制將玩家旁觀並踢出伺服器
  • spawn_infected_nolimit: Spawn special infected without the director limits!
    • 輔助插件,不受數量與遊戲限制生成特感
  • l4d2pause: Allows admins to force the game to pause, only adm can unpause the game.
    • 管理員可以強制暫停遊戲,也只有管理員能解除暫停
  • lfd_noTeamSay: Redirecting all 'say_team' messages to 'say'
    • 沒有團隊聊天頻道只有公開聊天頻道
  • l4d_current_survivor_progress: Print survivor progress in flow percents
    • 使用指令顯示人類目前的路程
  • fix_botkick: Fixed no Survivor bots issue after map loading.
    • 解決換圖之後沒有任何倖存者Bot的問題
  • lockdown_system-l4d2: Locks Saferoom Door Until Someone Opens It.
    • 倖存者必須等待時間到並合力對抗屍潮與Tank才能打開終點安全門
  • pounceannounce: Announces hunter pounces to the entire server
    • 顯示Hunter造成的高撲傷害與高撲距離
  • l4d_meteor_hunter: Hunter high pounces cause meteor strike
    • Hunter的高撲造成核彈衝擊波
  • linux_auto_restart: Restart server when the last player disconnects from the server.
    • 最後一位玩家離開伺服器之後自動關閉Server並重啟
  • l4d_sm_respawn: Allows players to be respawned by admin.
    • 管理員能夠復活死去的玩家
  • l4d_tankhelper: Tanks throw Tank/S.I./Witch/Hittable instead of rock
    • Tank不扔石頭而是扔出特感/Tank/Witch/車子
  • l4d_pig_infected_notify: Show who is pig teammate in infected team
    • 顯示誰是豬隊友 (譬如推Tank拍死隊友、Boomer炸到Tank、Hunter跳樓自殺、Charger著火死亡等等)
  • Survivor_Respawn: When a Survivor dies, will respawn after a period of time.
    • 當人類玩家死亡時,過一段時間自動復活
  • advertisements: Display advertisements
    • 廣告&公告欄插件,每隔一段時間於聊天框自動顯示一段公告內容
  • l4d_DynamicHostname: Server name with txt file (Support any language)
    • 伺服器房名可以寫中文的插件
  • l4d_revive_reload_interrupt: Reviving cancels reloading to fix that weapon has jammed and misfired (stupid bug exists for more than 10 years)
    • 解決裝子彈的時候拯救隊友會卡彈的問題 (存在超過十年的Bug)
  • hp_tank_show: Shows a sprite at the tank head that goes from green to red based on its HP
    • Tank頭上顯示血量狀態
  • l4d_texture_manager_block: Kicks out clients who are potentially attempting to enable mathack
    • 遊戲中頻繁檢測每一位玩家並踢出可能試圖使用作弊指令的客戶
  • l4d2_block_rocketjump: Block rocket jump exploit with grenade launcher/vomitjar/pipebomb/molotov/common/spit/rock/witch
    • 修復Source引擎的踩頭跳躍bug
  • l4d2_spritetrail_fix: Fixed the final stage get stucked
    • 修復Source引擎的bug,看不見spritetrail物件的發光效果
  • l4d_kickloadstuckers: Kicks Clients that get stuck in server connecting state
    • 踢出卡Loading連線中的玩家
  • pounce_database: Top Pounce Announce (Data Support)
    • 統計高撲的數量與顯示前五名高撲的大佬 (支援文件儲存)
  • skeet_database: Top Skeet Announce (Data Support)
    • 統計一槍秒殺Hunter的數量與顯示前五名擊殺的大佬 (支援文件儲存)
  • l4d2_powerups_rush: When a client pops an adrenaline (or pills), various actions are perform faster (reload, melee swings, firing rates)
    • 服用腎上腺素或藥丸,提升裝彈速度、開槍速度、近戰砍速、動畫起身速度
  • simple-chatprocessor: Process chat and allows other plugins to manipulate chat.
    • 輔助插件,控制玩家在聊天窗口輸入的文字與顏色
  • match_vote: Type !match/!load/!mode to vote a new mode
    • 輸入!match/!load/!mode投票執行cfg文件,用於更換模式或玩法
  • l4d1_block_player_swim: Disable the 'water hopping' spam in l4d1.
    • 修復L4D1遊戲的Bug: 水上游泳
  • l4d1_weapon_limits: Maximum of each L4D1 weapons the survivors can pick up
    • 限制L4D1遊戲中每個武器可以拿取的數量,超過就不能拿取
  • l4d1_ban_twotank_glitch_player: Ban player who uses L4D1 / Split tank glitchpick up
    • 修復L4D1遊戲的Bug: 雙重Tank生成的問題
  • l4d_reservedslots: Admin Reserved Slots in L4D1/2 (Sorry, Reserverd Slots for Admin..)
    • 當滿人的時候,管理員可以使用預留通道加入 (訊息提示: 剩餘通道只能管理員加入.. )
  • l4d_death_soul: Soul of the dead survivor flies away to the afterlife
    • 人類死亡後,靈魂升天
  • l4d_graves: When a survivor die, on his body appear a grave.
    • 為人類屍體造一個墓碑以做紀念
  • l4d_tankAttackOnSpawn: Forces AI tank to leave stasis and attack while spawn in coop/realism.
    • 戰役/寫實模式下,AI Tank一生成會直接往前進並攻擊倖存者,而非待在原地等待
  • l4d_final_rescue_gravity: Set client gravity after final rescue starts just for fun.
    • 救援開始之後,所有人重力變低,可以跳很高
  • gamemode-based_configs: Allows for custom settings for each gamemode and mutatuion.
    • 根據遊戲模式或突變模式執行不同的cfg文件
  • GagMuteBanEx: Gag & Mute & Ban - Ex
    • 封鎖/禁音/禁言-強化版
  • l4d_mix: L4D1/2 Mix
    • 對抗模式中,投票選雙方隊長,雙方隊長再選隊員
  • l4d_flying_tank: Provides the ability to fly to Tanks and special effects.
    • Tank化身鋼鐵人,可以自由飛行
  • chat_responses: Displays chat advertisements when specified text is said in player chat.
    • 玩家在聊天框輸入特地文字,伺服器會顯示廣告或提示
  • admin_hp: Adm type !hp to set survivor team full health.
    • 管理員輸入!hp 可以回滿所有倖存者的血量
  • l4d2_vote_manager3: Unable to call valve vote if player does not have access
    • 沒有權限的玩家不能隨意發起官方投票
  • l4d_spectator_prefix: when player in spec team, add prefix.
    • 旁觀者的名字前,加上前缀符號
  • l4d_limited_ammo_pile: Once everyone has used the same ammo pile at least once, it is removed.
    • 子彈堆只能拿一次子彈,當每個人都拿過一遍之後移除子彈堆
  • l4d_weapon_editor_fix: Fix some Weapon attribute not exactly obey keyvalue in weapon_*.txt
    • 修復一些武器的 weapon_*.txt 參數沒有作用
  • l4d2_spec_stays_spec: Spectator will stay as spectators on mapchange/new round.
    • 上一回合是旁觀者的玩家, 下一回合開始時繼續待在旁觀者 (避免被自動切換到人類/特感隊伍)
  • bequiet: Please be Quiet! Block unnecessary chat or announcement.
    • 阻擋一些非必要提示的訊息在聊天框 (指令更改、名字更改)
  • firebulletsfix: Fixes shooting/bullet displacement by 1 tick problems so you can accurately hit by moving.
    • 修復子彈擊中與伺服器運算相差 1 tick的延遲
  • gametype_description: Allows changing of displayed game type in server browser
    • 更改伺服器的遊戲欄資訊

Scripting Compiler

Others

l4d1_2-plugins's People

Contributors

apples1949 avatar blueberryy avatar faketuna avatar fbef0102 avatar ladis92 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

l4d1_2-plugins's Issues

Help Menu — Translation is displayed incorrectly.

The help menu is displayed incorrectly with translation. For example I wrote some simple, short menu items in English and translated them into Russian. In English, everything is displayed correctly with the Back and Exit buttons:
Help eng ok

But the same thing doesn't appear correctly in Russian: the last menu item is cut off in the middle of a sentence, and the Back and Exit buttons have disappeared altogether:
Help ru broken (marked)

There are no errors in the logs. Any ideas how to fix this, please?

About plugin : sm_downloader

In L4D2, make cvar sv_allowupload 1 blocked , so player custom spray is not uploaded to dedicated server (dir left4dead2/downloads no dat files uploaded below), make doesnt display spray between players.
if disable plugin , sv_allowupload will work and success upload spray dat file and display between players.

l4dinfectedbots question

Hey, I used your l4dinfectedbots plugin, but no special infected appeared, and these errors appeared in the console. Mode: Realism impossible.

L 09/30/2020 - 06:28:30: [SM] Exception reported: Native is not bound
L 09/30/2020 - 06:28:30: [SM] Blaming: l4dinfectedbots.smx
L 09/30/2020 - 06:28:30: [SM] Call stack trace:
L 09/30/2020 - 06:28:30: [SM]   [0] L4D_HasAnySurvivorLeftSafeArea
L 09/30/2020 - 06:28:30: [SM]   [1] Line 1720, l4dinfectedbots.sp::PlayerLeftStart
L 09/30/2020 - 06:28:31: [SM] Exception reported: Native is not bound
L 09/30/2020 - 06:28:31: [SM] Blaming: l4dinfectedbots.smx
L 09/30/2020 - 06:28:31: [SM] Call stack trace:
L 09/30/2020 - 06:28:31: [SM]   [0] L4D_HasAnySurvivorLeftSafeArea
L 09/30/2020 - 06:28:31: [SM]   [1] Line 1720, l4dinfectedbots.sp::PlayerLeftStart
L 09/30/2020 - 06:28:32: [SM] Exception reported: Native is not bound
L 09/30/2020 - 06:28:32: [SM] Blaming: l4dinfectedbots.smx
L 09/30/2020 - 06:28:32: [SM] Call stack trace:
L 09/30/2020 - 06:28:32: [SM]   [0] L4D_HasAnySurvivorLeftSafeArea
L 09/30/2020 - 06:28:32: [SM]   [1] Line 1720, l4dinfectedbots.sp::PlayerLeftStart

Admin system(MOD) 冲突

我在用l4dinfectedbots的2.5.7版本
我在修改cfg配置参数并调试服务器的时候发现:
l4d_infectedbots_coop_versus 如果改为0,重启服务器后,Admin System(Rayman1103的管理员MOD)无法使用(后以MOD代指此MOD)
但如果为默认值1,MOD是可以使用的。
不过,若在服务器中使用sm_cvar直接修改此参数(例如cfg依然写着为默认值1)为0,不会影响MOD的使用。
反之,cfg为0,使用cvar修改为1,MOD依然无法使用。
cfg中再往下的参数我没有测试会不会有冲突了

spawn_infected_nolimit not working

it seems NoLimit_CreateInfected() doesnt work on Last Stand campaign for some reason. When special spawned they will die instantly.
Here is the code if you want to test.
You can spawn normally by using left4dhooks

#pragma semicolon 1
#pragma newdecls required

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <leftdhooks>
#include <spawn_infected_nolimit>

public Plugin myinfo = 
{
	name		= "[L4D2] Test",
	author		= "dewobedil",
	description	= "",
	version		= "1.0",
	url			= ""
};

public void OnPluginStart()
{
	RegAdminCmd ("sm_test", CommandTest, ADMFLAG_ROOT);
	RegAdminCmd ("sm_test2", CommandTest2, ADMFLAG_ROOT);
}

public Action CommandTest(int client, int args)
{
	float vecPos[3];
	if(L4D_GetRandomPZSpawnPosition(L4D_GetHighestFlowSurvivor(), 1, 5, vecPos))
	{
		L4D2_SpawnSpecial(1, vecPos, NULL_VECTOR);
	}
	return Plugin_Handled;
}

public Action CommandTest2(int client, int args)
{
	float vecPos[3];
	if(L4D_GetRandomPZSpawnPosition(L4D_GetHighestFlowSurvivor(), 1, 5, vecPos))
	{
		NoLimit_CreateInfected("smoker", vecPos, NULL_VECTOR);
	}
	return Plugin_Handled;
}

Explosive cars — Baggage container behaves like a car.

Containers with luggage (for example on Dead Air) work the same way as the cars. Also burn and explode if you shoot at them. Looks like under the hood in L4D2 these containers and cars are the same thing:
Explosion cars bug
Any chance this can be fixed please?

infectedbots

L 11/06/2022 - 00:57:48: [SM] Exception reported: Divide by zero
L 11/06/2022 - 00:57:48: [SM] Blaming: optional\l4d_infectedbots.smx
L 11/06/2022 - 00:57:48: [SM] Call stack trace:
L 11/06/2022 - 00:57:48: [SM] [1] Line 2778, D:\L4D2server\left4dead2\addons\sourcemod\scripting\l4d_infectedbots.sp::Timer_CountSurvivor
L 11/06/2022 - 00:57:48: [SM] Exception reported: Handle 9330066f is invalid (error 1)
L 11/06/2022 - 00:57:48: [SM] Blaming: optional\l4d_infectedbots.smx
L 11/06/2022 - 00:57:48: [SM] Call stack trace:
L 11/06/2022 - 00:57:48: [SM] [0] CloseHandle
L 11/06/2022 - 00:57:48: [SM] [1] Line 1608, D:\L4D2server\left4dead2\addons\sourcemod\scripting\l4d_infectedbots.sp::Timer_PluginStart
L 11/06/2022 - 00:57:50: [SM] Exception reported: Handle 9330066f is invalid (error 3)
L 11/06/2022 - 00:57:50: [SM] Blaming: optional\l4d_infectedbots.smx
L 11/06/2022 - 00:57:50: [SM] Call stack trace:
L 11/06/2022 - 00:57:50: [SM] [0] CloseHandle
L 11/06/2022 - 00:57:50: [SM] [1] Line 5070, D:\L4D2server\left4dead2\addons\sourcemod\scripting\l4d_infectedbots.sp::ResetTimer
L 11/06/2022 - 00:57:50: [SM] [2] Line 1762, D:\L4D2server\left4dead2\addons\sourcemod\scripting\l4d_infectedbots.sp::OnMapEnd
L 11/06/2022 - 00:57:51: Error log file session closed.
L 11/06/2022 - 00:58:04: SourceMod error session started
L 11/06/2022 - 00:58:04: Info (map "c3m1_plankcountry") (file "D:\L4D2server\left4dead2\addons\sourcemod\logs\errors_20221106.log")
L 11/06/2022 - 00:58:04: [SM] Exception reported: Handle 9330066f is invalid (error 1)
L 11/06/2022 - 00:58:04: [SM] Blaming: optional\l4d_infectedbots.smx
L 11/06/2022 - 00:58:04: [SM] Call stack trace:
L 11/06/2022 - 00:58:04: [SM] [0] CloseHandle
L 11/06/2022 - 00:58:04: [SM] [1] Line 1189, D:\L4D2server\left4dead2\addons\sourcemod\scripting\l4d_infectedbots.sp::ConVarMaxPlayerZombies
L 11/06/2022 - 00:58:05: [SM] Exception reported: Handle 9330066f is invalid (error 1)

No L4D1 Maps In The Mapchanger

"ForceMissionChangerSettings"
{
"l4d_airport05_runway"
{
"next mission map" "l4d_farm01_hilltop"
"next mission name" "Blood Harvest"
}
"l4d_farm05_cornfield"
{
"next mission map" "l4d_river01_docks"
"next mission name" "The Sacrifice"
}
"l4d_river03_port"
{
"next mission map" "l4d_hospital01_apartment"
"next mission name" "No Mercy"
}
"l4d_hospital05_rooftop"
{
"next mission map" "l4d_garage01_alleys"
"next mission name" "Crash Course"
}
"l4d_garage02_lots"
{
"next mission map" "l4d_smalltown01_caves"
"next mission name" "Death Toll"
}
"l4d_smalltown05_houseboat"
{
"next mission map" "l4d_airport01_greenhouse"
"next mission name" "Dead Air"
}
}

ask multislot

Sir,
I use multislot for 20 players, but when finale maps not all players can be carried on a ship, helicopter or plane.

only 4 or 5 players can be carried by ship, helicopter or plane. others are left behind or die.

l4d_tankAttackOnSpawn.sp

SourcePawn Compiler 1.11.0.6934
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

l4d_tankAttackOnSpawn.sp(157) : warning 242: function "tLeaveStasis" should return an explicit value
l4d_tankAttackOnSpawn.sp(157) : warning 242: function "tLeaveStasis" should return an explicit value
l4d_tankAttackOnSpawn.sp(157) : warning 242: function "tLeaveStasis" should return an explicit value
Code size:         9052 bytes
Data size:         6528 bytes
Stack/heap size:      16548 bytes
Total requirements:   32128 bytes

3 Warnings.

l4d_votes_5.sp编译错误

4 error
Compiling l4d_votes_5.sp...
SourcePawn Compiler 1.11.0.6825
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

l4d_votes_5.sp(172) : error 147: new-style declarations are required
l4d_votes_5.sp(868) : error 147: new-style declarations are required
l4d_votes_5.sp(964) : error 147: new-style declarations are required
l4d_votes_5.sp(1101) : error 147: new-style declarations are required
和一些警告,目前使用已上传的插件没有问题。

l4d_tankhelper 丢出WITCH服务器崩溃。

测试环境: L4D1 ,windows+linux,SM 1.10,其他感染者可以正常被丢出,一旦丢出witch,服务器窗口将立即消失。

left4dead\logs
left4dead\addons\sourcemod\logs
没有任何报错信息产生。

原版的插件这样更改可以正常工作,但是witch直接出现在玩家身后。
CheatCommand(thetank, "z_spawn", "witch");

image

关于advertisements.smx颜色问题

微信截图_20240206222306
微信截图_20240206222306
大佬,我在使用red作为广告颜色时在游戏内所显示的是默认的颜色,是怎么回事呢?SM平台版本1.10,服务器装载和颜色以及聊天框信息相关的插件有multicolors.smx 、sceneprocessor.smx、simple-chatcolors.smx、simple-chatprocessor.smx

我弄了个以VScript的SpawnEntityFromTable格式来生成实体的l4d2_spawn_props

2023年12月16日04点09分

l4d2_spawn_props_vscript.zip

用3.6的旧版本做的,因为我印象里新版本所生成的实体的Vector数值有小数点,而我又看不懂代码,大概没办法把代码调整成没有小数点的形状,所以索性用自己一直用的3.6旧版本随便改了下。用没有小数点的版本的主要原因是我感觉要改navmesh的话最好把实体的角度改成45*n,小数点不太方便。

幸好你把sp文件拍scripting文件夹里了,要不然真不知道该怎么弄。

我简单说一下我把插件改成这样的原因:

把地图弄成VScript的版本然后发到workshop上去

引擎的实体数量上限非常烦人。我在c5m4因为这方面的原因把放的所有装饰性实体都删掉了,因为实体数量太多直接把服务器弄崩了。

我之前编辑c5m1时又意外地发现某些关键实体(梯子之类的)在客户端上隐形(invisible),而且每个玩家看不到的实体都各不相同。我猜这可能是因为客户端上的实体数量太多了,然后游戏引擎在客户端上随机挑选了一个幸运实体当场击毙

我试了一下在c5m1上用filter删掉桌子和凳子之类的小玩意(prop_physics),不过这样并没有缓解与关键实体不可见有关的问题,结果我不得不把自己加的各种装饰性实体、补给品乃至手动添加的空气墙从stripper里的配置文件中删除,以最小化关键实体不可见的问题发生的概率。

我不太确定Stripper是否会在生成实体之前执行 filter 的操作,如果Stripper在生成实体之后才执行 filter 操作的话,那么就没办法用filter删官图实体以节约“实体数量”的资源了。

  • 然而我用filter删实体没有缓解问题的结果既暗示了stripper的filter的加载顺序是在其add之后,也暗示了filter在只使用 stripper 生成实体的情况下并不能用于节约“实体数量”这一资源

于是我就想,要是有方法把Stripper的“add”的加载顺序延后到filter之后就好了。我不知道stripper是怎么工作的,所以没有在这方面上解决问题的头猪。

后来我发现可以用 VScript 的 SpawnEntityFromTable 来生成实体。虽然这么做有一些性能方面上的问题,不过显然可以先用stripper删掉官图上的实体,然后用vscript脚本在此之后生成实体,以期以可控的形式来缓解与实体数量上限有关的问题。

  • 尽管可以用Security entity limit这样的插件来删除最旧的实体,不过如果被删掉的实体类型是 logic_autofunc_buttonfunc_nav_blocker之类的东西的话会出很严重的问题,特别是func_nav_blocker,删除该实体在某些情况下会导致director错误地计算navflow,这会让common不在navmesh areas 上生成,哪怕重新计算的navflow看起来是正常的(escape route 上没有 9999/-9999)

此外,用vscript生成实体的另一个好处是可以动态地生成实体。例如,弄个检查点(trigger_once之类的)在c1m2的枪店里,当玩家进入枪店时删除游戏开始时(group 1)生成的实体(从spawnpoint到枪店检查点之间的所有实体,因为用不到了),再生成接下来的escape route上应该存在的实体(group 2),这样的话也许能够生成比正常情况下(使用Stripper生成所有实体时)多得多的实体;为此我还让生成的实体具有 targetname 属性,好批量删除用不到的实体。

Stripper的实体格式与 SpawnEntityFromTable 的格式有很大的差异(虽然代码看起来差不多一个意思),把Stripper的实体格式转成 SpawnEntityFromTable 格式有点麻烦,所以我干脆直接修改用来生成实体的 l4d2_spawn_props 好让它能够生成能在 VScript 上直接用的代码,结果就是这个我乱改改出来的插件了。

不知道有没有什么乱七八糟的bug,总之这个vscript版的我就自己先凑合用了,以后遇到 'ED_alloc: no free edicts' 或者客户端实体不显示之类的问题我就直接 kill 掉官图上的装饰性实体(或者弄个检查点什么的),再用VScript延后生成实体,乐观点的话也许能够一劳永逸地教这个面向土豆的游戏引擎怎么做人。

  • 顺便说一句,这玩意不兼容Stripper版的l4d2_spawn_props,因为我看不懂怎么改代码所以没法把它弄成兼容的版本

QQ图片20231216051429
遇到困难睡大觉

以及储存的档案位于 Left 4 Dead 2\left4dead2\scripts\vscripts\

infectedbots多次团灭后第一波特感刷新时间问题

问题出现在多次团灭后,第一波特感的刷新并不是按照l4d_infectedbots_initial_spawn_timer的设置时间的时间刷出的,而是离开安全区域后立即刷出。这问题出现在三方图的几率较大比如yama m2 m3,也能出现在官方图中,比如c2m2

Clear_weapon_drop plugin

Hello, I just wanna report the errors I got in the logs today

L 12/21/2021 - 00:02:17: SourceMod error session started
L 12/21/2021 - 00:02:17: Info (map "c6m3_port") (file "d:\games\server\l4d2 #2\left4dead2\addons\sourcemod\logs\errors_20211221.log")
L 12/21/2021 - 00:02:17: [SM] Exception reported: Handle a62608ef is invalid (error 1)
L 12/21/2021 - 00:02:17: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:02:17: [SM] Call stack trace:
L 12/21/2021 - 00:02:17: [SM]   [0] CloseHandle
L 12/21/2021 - 00:02:17: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:02:42: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:02:42: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:02:42: [SM] Call stack trace:
L 12/21/2021 - 00:02:42: [SM]   [0] CloseHandle
L 12/21/2021 - 00:02:42: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:03:13: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:03:13: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:03:13: [SM] Call stack trace:
L 12/21/2021 - 00:03:13: [SM]   [0] CloseHandle
L 12/21/2021 - 00:03:13: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:03:22: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:03:22: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:03:22: [SM] Call stack trace:
L 12/21/2021 - 00:03:22: [SM]   [0] CloseHandle
L 12/21/2021 - 00:03:22: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:03:28: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:03:28: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:03:28: [SM] Call stack trace:
L 12/21/2021 - 00:03:28: [SM]   [0] CloseHandle
L 12/21/2021 - 00:03:28: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:03:29: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:03:29: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:03:29: [SM] Call stack trace:
L 12/21/2021 - 00:03:29: [SM]   [0] CloseHandle
L 12/21/2021 - 00:03:29: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:09:55: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:09:55: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:09:55: [SM] Call stack trace:
L 12/21/2021 - 00:09:55: [SM]   [0] CloseHandle
L 12/21/2021 - 00:09:55: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:09:55: [SM]   [3] RemoveEntity
L 12/21/2021 - 00:09:55: [SM]   [4] Line 9408, mutant_tanks.sp::vRemoveTankProps
L 12/21/2021 - 00:09:55: [SM]   [5] Line 9597, mutant_tanks.sp::vSetTankColor
L 12/21/2021 - 00:09:55: [SM]   [6] Line 4929, mutant_tanks.sp::vEventHandler
L 12/21/2021 - 00:10:25: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:10:25: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:10:25: [SM] Call stack trace:
L 12/21/2021 - 00:10:25: [SM]   [0] CloseHandle
L 12/21/2021 - 00:10:25: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:10:34: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:10:34: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:10:34: [SM] Call stack trace:
L 12/21/2021 - 00:10:34: [SM]   [0] CloseHandle
L 12/21/2021 - 00:10:34: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:10:53: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:10:53: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:10:53: [SM] Call stack trace:
L 12/21/2021 - 00:10:53: [SM]   [0] CloseHandle
L 12/21/2021 - 00:10:53: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:10:54: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:10:54: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:10:54: [SM] Call stack trace:
L 12/21/2021 - 00:10:54: [SM]   [0] CloseHandle
L 12/21/2021 - 00:10:54: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:11:06: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:11:06: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:11:06: [SM] Call stack trace:
L 12/21/2021 - 00:11:06: [SM]   [0] CloseHandle
L 12/21/2021 - 00:11:06: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:11:09: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:11:09: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:11:09: [SM] Call stack trace:
L 12/21/2021 - 00:11:09: [SM]   [0] CloseHandle
L 12/21/2021 - 00:11:09: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:11:41: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:11:41: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:11:41: [SM] Call stack trace:
L 12/21/2021 - 00:11:41: [SM]   [0] CloseHandle
L 12/21/2021 - 00:11:41: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:11:44: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:11:44: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:11:44: [SM] Call stack trace:
L 12/21/2021 - 00:11:44: [SM]   [0] CloseHandle
L 12/21/2021 - 00:11:44: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:11:48: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:11:48: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:11:48: [SM] Call stack trace:
L 12/21/2021 - 00:11:48: [SM]   [0] CloseHandle
L 12/21/2021 - 00:11:48: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:11:50: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:11:50: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:11:50: [SM] Call stack trace:
L 12/21/2021 - 00:11:50: [SM]   [0] CloseHandle
L 12/21/2021 - 00:11:50: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:12:32: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:12:32: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:12:32: [SM] Call stack trace:
L 12/21/2021 - 00:12:32: [SM]   [0] CloseHandle
L 12/21/2021 - 00:12:32: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:14:36: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:14:36: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:14:36: [SM] Call stack trace:
L 12/21/2021 - 00:14:36: [SM]   [0] CloseHandle
L 12/21/2021 - 00:14:36: [SM]   [1] Line 348, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::ResetTimer
L 12/21/2021 - 00:14:36: [SM]   [2] Line 172, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::Event_Round_End
L 12/21/2021 - 00:14:36: [SM]   [4] ServerExecute
L 12/21/2021 - 00:14:36: [SM]   [5] Line 209, C:\Users\fbef0\Downloads\sm1.10 scripting\cge_l4d2_deathcheck.sp::Timer_DeathCheck
L 12/21/2021 - 00:14:36: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:14:36: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:14:36: [SM] Call stack trace:
L 12/21/2021 - 00:14:36: [SM]   [0] CloseHandle
L 12/21/2021 - 00:14:36: [SM]   [1] Line 348, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::ResetTimer
L 12/21/2021 - 00:14:36: [SM]   [2] Line 172, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::Event_Round_End
L 12/21/2021 - 00:14:36: [SM]   [4] ServerExecute
L 12/21/2021 - 00:14:36: [SM]   [5] Line 209, C:\Users\fbef0\Downloads\sm1.10 scripting\cge_l4d2_deathcheck.sp::Timer_DeathCheck
L 12/21/2021 - 00:14:36: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:14:36: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:14:36: [SM] Call stack trace:
L 12/21/2021 - 00:14:36: [SM]   [0] CloseHandle
L 12/21/2021 - 00:14:36: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:14:36: [SM]   [3] RemoveEntity
L 12/21/2021 - 00:14:36: [SM]   [4] Line 1275, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_flashlight.sp::DeleteEntity
L 12/21/2021 - 00:14:36: [SM]   [5] Line 1269, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_flashlight.sp::DeleteLight
L 12/21/2021 - 00:14:36: [SM]   [6] Line 662, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_flashlight.sp::Event_RoundEnd
L 12/21/2021 - 00:14:36: [SM]   [8] ServerExecute
L 12/21/2021 - 00:14:36: [SM]   [9] Line 209, C:\Users\fbef0\Downloads\sm1.10 scripting\cge_l4d2_deathcheck.sp::Timer_DeathCheck
L 12/21/2021 - 00:14:43: [SM] Exception reported: Handle a62608ef is invalid (error 1)
L 12/21/2021 - 00:14:43: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:14:43: [SM] Call stack trace:
L 12/21/2021 - 00:14:43: [SM]   [0] CloseHandle
L 12/21/2021 - 00:14:43: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:14:46: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:14:46: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:14:46: [SM] Call stack trace:
L 12/21/2021 - 00:14:46: [SM]   [0] CloseHandle
L 12/21/2021 - 00:14:46: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:15:44: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:15:44: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:15:44: [SM] Call stack trace:
L 12/21/2021 - 00:15:44: [SM]   [0] CloseHandle
L 12/21/2021 - 00:15:44: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:16:12: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:16:12: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:16:12: [SM] Call stack trace:
L 12/21/2021 - 00:16:12: [SM]   [0] CloseHandle
L 12/21/2021 - 00:16:12: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:16:37: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:16:37: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:16:37: [SM] Call stack trace:
L 12/21/2021 - 00:16:37: [SM]   [0] CloseHandle
L 12/21/2021 - 00:16:37: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:17:03: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:17:03: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:17:03: [SM] Call stack trace:
L 12/21/2021 - 00:17:03: [SM]   [0] CloseHandle
L 12/21/2021 - 00:17:03: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:17:17: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:17:17: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:17:17: [SM] Call stack trace:
L 12/21/2021 - 00:17:17: [SM]   [0] CloseHandle
L 12/21/2021 - 00:17:17: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:17:28: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:17:28: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:17:28: [SM] Call stack trace:
L 12/21/2021 - 00:17:28: [SM]   [0] CloseHandle
L 12/21/2021 - 00:17:29: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:17:56: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:17:56: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:17:56: [SM] Call stack trace:
L 12/21/2021 - 00:17:56: [SM]   [0] CloseHandle
L 12/21/2021 - 00:17:56: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:19:17: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:19:17: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:19:17: [SM] Call stack trace:
L 12/21/2021 - 00:19:17: [SM]   [0] CloseHandle
L 12/21/2021 - 00:19:17: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:19:17: [SM]   [3] RemoveEntity
L 12/21/2021 - 00:19:17: [SM]   [4] Line 9408, mutant_tanks.sp::vRemoveTankProps
L 12/21/2021 - 00:19:17: [SM]   [5] Line 9597, mutant_tanks.sp::vSetTankColor
L 12/21/2021 - 00:19:17: [SM]   [6] Line 4929, mutant_tanks.sp::vEventHandler
L 12/21/2021 - 00:19:49: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:19:49: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:19:49: [SM] Call stack trace:
L 12/21/2021 - 00:19:49: [SM]   [0] CloseHandle
L 12/21/2021 - 00:19:49: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:20:07: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:20:07: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:20:07: [SM] Call stack trace:
L 12/21/2021 - 00:20:07: [SM]   [0] CloseHandle
L 12/21/2021 - 00:20:07: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:20:30: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:20:30: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:20:30: [SM] Call stack trace:
L 12/21/2021 - 00:20:30: [SM]   [0] CloseHandle
L 12/21/2021 - 00:20:30: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:20:43: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:20:43: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:20:43: [SM] Call stack trace:
L 12/21/2021 - 00:20:43: [SM]   [0] CloseHandle
L 12/21/2021 - 00:20:43: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:21:03: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:21:03: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:21:03: [SM] Call stack trace:
L 12/21/2021 - 00:21:03: [SM]   [0] CloseHandle
L 12/21/2021 - 00:21:03: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:21:55: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:21:55: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:21:55: [SM] Call stack trace:
L 12/21/2021 - 00:21:55: [SM]   [0] CloseHandle
L 12/21/2021 - 00:21:55: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:22:49: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:22:49: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:22:49: [SM] Call stack trace:
L 12/21/2021 - 00:22:49: [SM]   [0] CloseHandle
L 12/21/2021 - 00:22:49: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:23:35: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:23:35: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:23:35: [SM] Call stack trace:
L 12/21/2021 - 00:23:35: [SM]   [0] CloseHandle
L 12/21/2021 - 00:23:35: [SM]   [1] Line 374, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnWeaponEquipPost
L 12/21/2021 - 00:24:14: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:24:14: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:24:14: [SM] Call stack trace:
L 12/21/2021 - 00:24:14: [SM]   [0] CloseHandle
L 12/21/2021 - 00:24:14: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:24:14: [SM]   [3] RemoveEntity
L 12/21/2021 - 00:24:14: [SM]   [4] Line 218, D:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting l4d2\drop_secondary.sp::OnPlayerDeath
L 12/21/2021 - 00:24:14: [SM]   [6] ForcePlayerSuicide
L 12/21/2021 - 00:24:14: [SM]   [7] Line 804, mutant_tanks\abilities\mt_kamikaze.sp::vKamikazeHit
L 12/21/2021 - 00:24:14: [SM]   [8] Line 765, mutant_tanks\abilities\mt_kamikaze.sp::vKamikazeAbility
L 12/21/2021 - 00:24:14: [SM]   [9] Line 703, mutant_tanks\abilities\mt_kamikaze.sp::vKamikazeAbilityActivated
L 12/21/2021 - 00:24:14: [SM]   [10] Line 2297, mt_abilities.sp::vAbilityPlayer
L 12/21/2021 - 00:24:14: [SM]   [11] Line 1606, mt_abilities.sp::MT_OnAbilityActivated
L 12/21/2021 - 00:24:14: [SM]   [13] Call_Finish
L 12/21/2021 - 00:24:14: [SM]   [14] Line 18550, mutant_tanks.sp::tTimerTankUpdate
L 12/21/2021 - 00:24:31: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:24:31: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:24:31: [SM] Call stack trace:
L 12/21/2021 - 00:24:31: [SM]   [0] CloseHandle
L 12/21/2021 - 00:24:31: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:24:46: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:24:46: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:24:46: [SM] Call stack trace:
L 12/21/2021 - 00:24:46: [SM]   [0] CloseHandle
L 12/21/2021 - 00:24:46: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:24:49: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:24:49: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:24:49: [SM] Call stack trace:
L 12/21/2021 - 00:24:49: [SM]   [0] CloseHandle
L 12/21/2021 - 00:24:49: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:24:57: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:24:57: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:24:57: [SM] Call stack trace:
L 12/21/2021 - 00:24:57: [SM]   [0] CloseHandle
L 12/21/2021 - 00:24:57: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:25:01: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:25:01: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:25:01: [SM] Call stack trace:
L 12/21/2021 - 00:25:01: [SM]   [0] CloseHandle
L 12/21/2021 - 00:25:01: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:25:41: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:25:41: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:25:41: [SM] Call stack trace:
L 12/21/2021 - 00:25:41: [SM]   [0] CloseHandle
L 12/21/2021 - 00:25:41: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:26:08: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:26:08: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:26:08: [SM] Call stack trace:
L 12/21/2021 - 00:26:08: [SM]   [0] CloseHandle
L 12/21/2021 - 00:26:08: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:26:09: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:26:09: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:26:09: [SM] Call stack trace:
L 12/21/2021 - 00:26:09: [SM]   [0] CloseHandle
L 12/21/2021 - 00:26:09: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:26:28: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:26:28: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:26:28: [SM] Call stack trace:
L 12/21/2021 - 00:26:28: [SM]   [0] CloseHandle
L 12/21/2021 - 00:26:28: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:26:33: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:26:33: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:26:33: [SM] Call stack trace:
L 12/21/2021 - 00:26:33: [SM]   [0] CloseHandle
L 12/21/2021 - 00:26:33: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:26:41: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:26:41: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:26:41: [SM] Call stack trace:
L 12/21/2021 - 00:26:41: [SM]   [0] CloseHandle
L 12/21/2021 - 00:26:41: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:26:45: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:26:45: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:26:45: [SM] Call stack trace:
L 12/21/2021 - 00:26:45: [SM]   [0] CloseHandle
L 12/21/2021 - 00:26:45: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:26:49: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:26:49: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:26:49: [SM] Call stack trace:
L 12/21/2021 - 00:26:49: [SM]   [0] CloseHandle
L 12/21/2021 - 00:26:49: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:27:08: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:27:08: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:27:08: [SM] Call stack trace:
L 12/21/2021 - 00:27:08: [SM]   [0] CloseHandle
L 12/21/2021 - 00:27:08: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:27:55: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:27:55: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:27:55: [SM] Call stack trace:
L 12/21/2021 - 00:27:55: [SM]   [0] CloseHandle
L 12/21/2021 - 00:27:55: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:28:20: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:28:20: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:28:20: [SM] Call stack trace:
L 12/21/2021 - 00:28:20: [SM]   [0] CloseHandle
L 12/21/2021 - 00:28:20: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:28:23: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:28:23: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:28:23: [SM] Call stack trace:
L 12/21/2021 - 00:28:23: [SM]   [0] CloseHandle
L 12/21/2021 - 00:28:23: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:28:25: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:28:25: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:28:25: [SM] Call stack trace:
L 12/21/2021 - 00:28:25: [SM]   [0] CloseHandle
L 12/21/2021 - 00:28:25: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:28:27: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:28:27: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:28:27: [SM] Call stack trace:
L 12/21/2021 - 00:28:27: [SM]   [0] CloseHandle
L 12/21/2021 - 00:28:27: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:28:41: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:28:41: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:28:41: [SM] Call stack trace:
L 12/21/2021 - 00:28:41: [SM]   [0] CloseHandle
L 12/21/2021 - 00:28:41: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:28:56: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:28:56: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:28:56: [SM] Call stack trace:
L 12/21/2021 - 00:28:56: [SM]   [0] CloseHandle
L 12/21/2021 - 00:28:56: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:29:22: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:29:22: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:29:22: [SM] Call stack trace:
L 12/21/2021 - 00:29:22: [SM]   [0] CloseHandle
L 12/21/2021 - 00:29:22: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:29:27: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:29:27: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:29:27: [SM] Call stack trace:
L 12/21/2021 - 00:29:27: [SM]   [0] CloseHandle
L 12/21/2021 - 00:29:27: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:29:57: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:29:57: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:29:57: [SM] Call stack trace:
L 12/21/2021 - 00:29:57: [SM]   [0] CloseHandle
L 12/21/2021 - 00:29:57: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:30:05: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:30:05: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:30:05: [SM] Call stack trace:
L 12/21/2021 - 00:30:05: [SM]   [0] CloseHandle
L 12/21/2021 - 00:30:05: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:30:09: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:30:09: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:30:09: [SM] Call stack trace:
L 12/21/2021 - 00:30:09: [SM]   [0] CloseHandle
L 12/21/2021 - 00:30:09: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:30:54: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:30:54: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:30:54: [SM] Call stack trace:
L 12/21/2021 - 00:30:54: [SM]   [0] CloseHandle
L 12/21/2021 - 00:30:54: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:30:58: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:30:58: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:30:58: [SM] Call stack trace:
L 12/21/2021 - 00:30:58: [SM]   [0] CloseHandle
L 12/21/2021 - 00:30:58: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:31:30: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:31:30: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:31:30: [SM] Call stack trace:
L 12/21/2021 - 00:31:30: [SM]   [0] CloseHandle
L 12/21/2021 - 00:31:30: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:31:34: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:31:34: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:31:34: [SM] Call stack trace:
L 12/21/2021 - 00:31:34: [SM]   [0] CloseHandle
L 12/21/2021 - 00:31:34: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:31:45: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:31:45: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:31:45: [SM] Call stack trace:
L 12/21/2021 - 00:31:45: [SM]   [0] CloseHandle
L 12/21/2021 - 00:31:45: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:31:53: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:31:53: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:31:53: [SM] Call stack trace:
L 12/21/2021 - 00:31:53: [SM]   [0] CloseHandle
L 12/21/2021 - 00:31:53: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:31:53: [SM]   [3] AcceptEntityInput
L 12/21/2021 - 00:31:53: [SM]   [4] Line 909, /home/forums/content/files/8/5/7/7/8/178444.attach::RemoveClone
L 12/21/2021 - 00:31:53: [SM]   [5] Line 683, /home/forums/content/files/8/5/7/7/8/178444.attach::OnPlayerRunCmd
L 12/21/2021 - 00:32:11: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:32:11: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:32:11: [SM] Call stack trace:
L 12/21/2021 - 00:32:11: [SM]   [0] CloseHandle
L 12/21/2021 - 00:32:11: [SM]   [1] Line 348, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::ResetTimer
L 12/21/2021 - 00:32:11: [SM]   [2] Line 172, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::Event_Round_End
L 12/21/2021 - 00:32:11: [SM]   [4] ServerExecute
L 12/21/2021 - 00:32:11: [SM]   [5] Line 209, C:\Users\fbef0\Downloads\sm1.10 scripting\cge_l4d2_deathcheck.sp::Timer_DeathCheck
L 12/21/2021 - 00:32:11: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:32:11: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:32:11: [SM] Call stack trace:
L 12/21/2021 - 00:32:11: [SM]   [0] CloseHandle
L 12/21/2021 - 00:32:11: [SM]   [1] Line 348, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::ResetTimer
L 12/21/2021 - 00:32:11: [SM]   [2] Line 172, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::Event_Round_End
L 12/21/2021 - 00:32:11: [SM]   [4] ServerExecute
L 12/21/2021 - 00:32:11: [SM]   [5] Line 209, C:\Users\fbef0\Downloads\sm1.10 scripting\cge_l4d2_deathcheck.sp::Timer_DeathCheck
L 12/21/2021 - 00:32:12: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:32:12: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:32:12: [SM] Call stack trace:
L 12/21/2021 - 00:32:12: [SM]   [0] CloseHandle
L 12/21/2021 - 00:32:12: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:32:18: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:32:18: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:32:18: [SM] Call stack trace:
L 12/21/2021 - 00:32:18: [SM]   [0] CloseHandle
L 12/21/2021 - 00:32:18: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:32:33: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:32:33: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:32:33: [SM] Call stack trace:
L 12/21/2021 - 00:32:33: [SM]   [0] CloseHandle
L 12/21/2021 - 00:32:33: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:33:53: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:33:53: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:33:53: [SM] Call stack trace:
L 12/21/2021 - 00:33:53: [SM]   [0] CloseHandle
L 12/21/2021 - 00:33:53: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:33:55: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:33:55: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:33:55: [SM] Call stack trace:
L 12/21/2021 - 00:33:55: [SM]   [0] CloseHandle
L 12/21/2021 - 00:33:55: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:34:00: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:34:00: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:34:00: [SM] Call stack trace:
L 12/21/2021 - 00:34:00: [SM]   [0] CloseHandle
L 12/21/2021 - 00:34:00: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:34:01: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:34:01: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:34:01: [SM] Call stack trace:
L 12/21/2021 - 00:34:01: [SM]   [0] CloseHandle
L 12/21/2021 - 00:34:01: [SM]   [1] Line 374, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnWeaponEquipPost
L 12/21/2021 - 00:39:08: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:39:08: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:39:08: [SM] Call stack trace:
L 12/21/2021 - 00:39:08: [SM]   [0] CloseHandle
L 12/21/2021 - 00:39:08: [SM]   [1] Line 374, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnWeaponEquipPost
L 12/21/2021 - 00:42:41: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:42:41: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:42:41: [SM] Call stack trace:
L 12/21/2021 - 00:42:41: [SM]   [0] CloseHandle
L 12/21/2021 - 00:42:41: [SM]   [1] Line 330, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::SetTimer_DeleteWeapon
L 12/21/2021 - 00:42:41: [SM]   [2] Line 194, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::Event_Weapon_Drop
L 12/21/2021 - 00:42:50: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:42:50: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:42:50: [SM] Call stack trace:
L 12/21/2021 - 00:42:50: [SM]   [0] CloseHandle
L 12/21/2021 - 00:42:50: [SM]   [1] Line 348, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::ResetTimer
L 12/21/2021 - 00:42:50: [SM]   [2] Line 172, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::Event_Round_End
L 12/21/2021 - 00:42:50: [SM]   [4] ServerExecute
L 12/21/2021 - 00:42:50: [SM]   [5] Line 209, C:\Users\fbef0\Downloads\sm1.10 scripting\cge_l4d2_deathcheck.sp::Timer_DeathCheck
L 12/21/2021 - 00:42:50: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:42:50: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:42:50: [SM] Call stack trace:
L 12/21/2021 - 00:42:50: [SM]   [0] CloseHandle
L 12/21/2021 - 00:42:50: [SM]   [1] Line 348, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::ResetTimer
L 12/21/2021 - 00:42:50: [SM]   [2] Line 172, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::Event_Round_End
L 12/21/2021 - 00:42:50: [SM]   [4] ServerExecute
L 12/21/2021 - 00:42:50: [SM]   [5] Line 209, C:\Users\fbef0\Downloads\sm1.10 scripting\cge_l4d2_deathcheck.sp::Timer_DeathCheck
L 12/21/2021 - 00:42:57: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:42:57: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:42:57: [SM] Call stack trace:
L 12/21/2021 - 00:42:57: [SM]   [0] CloseHandle
L 12/21/2021 - 00:42:57: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:42:57: [SM] Exception reported: Handle a62608ef is invalid (error 1)
L 12/21/2021 - 00:42:57: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:42:57: [SM] Call stack trace:
L 12/21/2021 - 00:42:57: [SM]   [0] CloseHandle
L 12/21/2021 - 00:42:57: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:44:15: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:44:15: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:44:15: [SM] Call stack trace:
L 12/21/2021 - 00:44:15: [SM]   [0] CloseHandle
L 12/21/2021 - 00:44:15: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:45:31: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:45:31: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:45:31: [SM] Call stack trace:
L 12/21/2021 - 00:45:31: [SM]   [0] CloseHandle
L 12/21/2021 - 00:45:31: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:45:38: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:45:38: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:45:38: [SM] Call stack trace:
L 12/21/2021 - 00:45:38: [SM]   [0] CloseHandle
L 12/21/2021 - 00:45:38: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:45:42: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:45:42: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:45:42: [SM] Call stack trace:
L 12/21/2021 - 00:45:42: [SM]   [0] CloseHandle
L 12/21/2021 - 00:45:42: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:46:07: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:46:07: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:46:07: [SM] Call stack trace:
L 12/21/2021 - 00:46:07: [SM]   [0] CloseHandle
L 12/21/2021 - 00:46:07: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:46:34: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:46:34: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:46:34: [SM] Call stack trace:
L 12/21/2021 - 00:46:34: [SM]   [0] CloseHandle
L 12/21/2021 - 00:46:34: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:46:36: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:46:36: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:46:36: [SM] Call stack trace:
L 12/21/2021 - 00:46:36: [SM]   [0] CloseHandle
L 12/21/2021 - 00:46:36: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:46:44: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:46:44: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:46:44: [SM] Call stack trace:
L 12/21/2021 - 00:46:44: [SM]   [0] CloseHandle
L 12/21/2021 - 00:46:44: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:46:46: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:46:46: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:46:46: [SM] Call stack trace:
L 12/21/2021 - 00:46:46: [SM]   [0] CloseHandle
L 12/21/2021 - 00:46:46: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:46:48: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:46:48: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:46:48: [SM] Call stack trace:
L 12/21/2021 - 00:46:48: [SM]   [0] CloseHandle
L 12/21/2021 - 00:46:48: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:46:48: [SM]   [3] RemoveEntity
L 12/21/2021 - 00:46:48: [SM]   [4] Line 1275, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_flashlight.sp::DeleteEntity
L 12/21/2021 - 00:46:48: [SM]   [5] Line 1265, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_flashlight.sp::DeleteLight
L 12/21/2021 - 00:46:48: [SM]   [6] Line 1140, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_flashlight.sp::CreateLight
L 12/21/2021 - 00:46:48: [SM]   [7] Line 761, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_flashlight.sp::TimerDelayCreateLight
L 12/21/2021 - 00:46:56: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:46:56: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:46:56: [SM] Call stack trace:
L 12/21/2021 - 00:46:56: [SM]   [0] CloseHandle
L 12/21/2021 - 00:46:56: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:47:28: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:47:28: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:47:28: [SM] Call stack trace:
L 12/21/2021 - 00:47:28: [SM]   [0] CloseHandle
L 12/21/2021 - 00:47:28: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:47:30: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:47:30: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:47:30: [SM] Call stack trace:
L 12/21/2021 - 00:47:30: [SM]   [0] CloseHandle
L 12/21/2021 - 00:47:30: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:47:32: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:47:32: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:47:32: [SM] Call stack trace:
L 12/21/2021 - 00:47:32: [SM]   [0] CloseHandle
L 12/21/2021 - 00:47:32: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:48:47: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:48:47: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:48:47: [SM] Call stack trace:
L 12/21/2021 - 00:48:47: [SM]   [0] CloseHandle
L 12/21/2021 - 00:48:47: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 00:48:47: [SM]   [3] AcceptEntityInput
L 12/21/2021 - 00:48:47: [SM]   [4] Line 676, l4d2_explosive_cars.sp::AttachParticle
L 12/21/2021 - 00:48:47: [SM]   [5] Line 364, l4d2_explosive_cars.sp::OnTakeDamagePost
L 12/21/2021 - 00:55:33: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:55:33: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:55:33: [SM] Call stack trace:
L 12/21/2021 - 00:55:33: [SM]   [0] CloseHandle
L 12/21/2021 - 00:55:33: [SM]   [1] Line 348, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::ResetTimer
L 12/21/2021 - 00:55:33: [SM]   [2] Line 172, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::Event_Round_End
L 12/21/2021 - 00:55:33: [SM]   [4] ServerExecute
L 12/21/2021 - 00:55:33: [SM]   [5] Line 209, C:\Users\fbef0\Downloads\sm1.10 scripting\cge_l4d2_deathcheck.sp::Timer_DeathCheck
L 12/21/2021 - 00:55:33: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:55:33: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:55:33: [SM] Call stack trace:
L 12/21/2021 - 00:55:33: [SM]   [0] CloseHandle
L 12/21/2021 - 00:55:33: [SM]   [1] Line 348, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::ResetTimer
L 12/21/2021 - 00:55:33: [SM]   [2] Line 172, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::Event_Round_End
L 12/21/2021 - 00:55:33: [SM]   [4] ServerExecute
L 12/21/2021 - 00:55:33: [SM]   [5] Line 209, C:\Users\fbef0\Downloads\sm1.10 scripting\cge_l4d2_deathcheck.sp::Timer_DeathCheck
L 12/21/2021 - 00:55:40: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 00:55:40: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 00:55:40: [SM] Call stack trace:
L 12/21/2021 - 00:55:40: [SM]   [0] CloseHandle
L 12/21/2021 - 00:55:40: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 01:07:02: [SM] Exception reported: Handle a62608ef is invalid (error 1)
L 12/21/2021 - 01:07:02: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 01:07:02: [SM] Call stack trace:
L 12/21/2021 - 01:07:02: [SM]   [0] CloseHandle
L 12/21/2021 - 01:07:02: [SM]   [1] Line 348, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::ResetTimer
L 12/21/2021 - 01:07:02: [SM]   [2] Line 172, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::Event_Round_End
L 12/21/2021 - 01:07:02: [SM]   [4] ServerExecute
L 12/21/2021 - 01:07:02: [SM]   [5] Line 209, C:\Users\fbef0\Downloads\sm1.10 scripting\cge_l4d2_deathcheck.sp::Timer_DeathCheck
L 12/21/2021 - 01:07:02: [SM] Exception reported: Handle a62608ef is invalid (error 1)
L 12/21/2021 - 01:07:02: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 01:07:02: [SM] Call stack trace:
L 12/21/2021 - 01:07:02: [SM]   [0] CloseHandle
L 12/21/2021 - 01:07:02: [SM]   [1] Line 348, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::ResetTimer
L 12/21/2021 - 01:07:02: [SM]   [2] Line 172, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::Event_Round_End
L 12/21/2021 - 01:07:02: [SM]   [4] ServerExecute
L 12/21/2021 - 01:07:02: [SM]   [5] Line 209, C:\Users\fbef0\Downloads\sm1.10 scripting\cge_l4d2_deathcheck.sp::Timer_DeathCheck
L 12/21/2021 - 01:07:09: [SM] Exception reported: Handle a62608ef is invalid (error 1)
L 12/21/2021 - 01:07:09: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 01:07:09: [SM] Call stack trace:
L 12/21/2021 - 01:07:09: [SM]   [0] CloseHandle
L 12/21/2021 - 01:07:09: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 01:08:36: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 01:08:36: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 01:08:36: [SM] Call stack trace:
L 12/21/2021 - 01:08:36: [SM]   [0] CloseHandle
L 12/21/2021 - 01:08:36: [SM]   [1] Line 348, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::ResetTimer
L 12/21/2021 - 01:08:36: [SM]   [2] Line 148, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnMapEnd
L 12/21/2021 - 01:08:36: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 01:08:36: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 01:08:36: [SM] Call stack trace:
L 12/21/2021 - 01:08:36: [SM]   [0] CloseHandle
L 12/21/2021 - 01:08:36: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed
L 12/21/2021 - 01:08:36: Error log file session closed.
L 12/21/2021 - 01:08:39: SourceMod error session started
L 12/21/2021 - 01:08:39: Info (map "c6m1_riverbank") (file "d:\games\server\l4d2 #2\left4dead2\addons\sourcemod\logs\errors_20211221.log")
L 12/21/2021 - 01:08:39: [SM] Exception reported: Handle a62608ef is invalid (error 3)
L 12/21/2021 - 01:08:39: [SM] Blaming: clear_weapon_drop.smx
L 12/21/2021 - 01:08:39: [SM] Call stack trace:
L 12/21/2021 - 01:08:39: [SM]   [0] CloseHandle
L 12/21/2021 - 01:08:39: [SM]   [1] Line 183, D:\GAMES\SERVER\L4D2\left4dead2\addons\sourcemod\scripting\clear_weapon_drop.sp::OnEntityDestroyed

Infected Bots

When the Tank is about to die, the player controls the Tank using the !js, !ji commands repeatedly causing the Tank's health to be reset from scratch.

[lockdown_system-l4d2] tanks spawns inside saferoom

tanks demolition are spawning inside the saferoom if all survivor are not looking to the saferoom, when their view is not pointed at the saferoom, the tanks spawns inside it
i already set this 2 convars :
lockdown_system-l4d2_teleport "1"
lockdown_system-l4d2_type "2"
and after the saferoom door is openned, the tanks wave is spawning inside the saferoom

有關lockdown_system-l4d2的小問題

// 為1時, 禁止Bot開門與關門
lockdown_system-l4d2_spam_bot_disable "1"

當上述指令設為1時,BOT除了安全屋的門以外連路上一般的門也都不能開
這樣當有角色死亡一段時間後能通過開門重新復活時會導致BOT救不了他們
因為完全開不了任何門,想問這個問題有辦法解決或修正嗎?感謝大大

关于l4d_infectedbots_coordination 1 刷特模式下存在的问题

特感刷新的总数量往往小于l4d_infectedbots_max_specials 所设定的值,这种情况往往发生在出安全区域后的第一波刷新,于后的每一波刷新都往往不能保证总数量等于l4d_infectedbots_max_specials,如果通过ForcePlayerSuicide的办法来处死所有特感,则下一波刷新的数量大概率才会等于l4d_infectedbots_max_specials设定的 (实际我不清楚这是bug还是这插件预期的设定)

l4d_afk_commands – spectator stuck in overview camera

If you spectate Survivors doing the finale mission, and Survivors fail, camera is forced to this kind of "overview" position (if map has one defined).

image

After restart, camera can't be moved. You have to join Survivor team and play as one of Survivors, then camera goes to normal first person mode. Happens on a server with bots and one real player.

About l4dinfectedbots plugins error

sorry for my poor English
eeverytime I play L4d2 on my server using your multi_infectedbots plugin, however it can work with less than 5 players, as long as the num of players add to 5 or more, the server begins to kicked my mates,just output like this: kicked by console: CbaseEntity::InputKill().

another question is whenever it start the server and were in using, sourcemod logs file will pretend the message like this:

L 07/21/2023 - 02:58:08: [SM] Exception reported: Divide by zero
L 07/21/2023 - 02:58:08: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:58:08: [SM] Call stack trace:
L 07/21/2023 - 02:58:08: [SM] [1] Line 2201, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::Timer_CountSurvivor
L 07/21/2023 - 02:58:20: [SM] Exception reported: Handle a780066b is invalid (error 1)
L 07/21/2023 - 02:58:20: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:58:20: [SM] Call stack trace:
L 07/21/2023 - 02:58:20: [SM] [0] CloseHandle
L 07/21/2023 - 02:58:20: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 02:58:20: [SM] Exception reported: Handle a780066b is invalid (error 1)
L 07/21/2023 - 02:58:20: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:58:20: [SM] Call stack trace:
L 07/21/2023 - 02:58:20: [SM] [0] CloseHandle
L 07/21/2023 - 02:58:20: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 02:58:20: [SM] Exception reported: Handle a780066b is invalid (error 1)
L 07/21/2023 - 02:58:20: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:58:20: [SM] Call stack trace:
L 07/21/2023 - 02:58:20: [SM] [0] CloseHandle
L 07/21/2023 - 02:58:20: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 02:58:20: [SM] Exception reported: Handle a780066b is invalid (error 1)
L 07/21/2023 - 02:58:20: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:58:20: [SM] Call stack trace:
L 07/21/2023 - 02:58:20: [SM] [0] CloseHandle
L 07/21/2023 - 02:58:20: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 02:58:20: [SM] Exception reported: Handle a780066b is invalid (error 1)
L 07/21/2023 - 02:58:20: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:58:20: [SM] Call stack trace:
L 07/21/2023 - 02:58:20: [SM] [0] CloseHandle
L 07/21/2023 - 02:58:20: [SM] [1] Line 2064, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::PlayerChangeTeamCheck
L 07/21/2023 - 02:59:38: [SM] Exception reported: Handle a780066b is invalid (error 1)
L 07/21/2023 - 02:59:38: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:59:38: [SM] Call stack trace:
L 07/21/2023 - 02:59:38: [SM] [0] CloseHandle
L 07/21/2023 - 02:59:38: [SM] [1] Line 1918, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerDeath
L 07/21/2023 - 02:59:38: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 02:59:38: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:59:38: [SM] Call stack trace:
L 07/21/2023 - 02:59:38: [SM] [0] CloseHandle
L 07/21/2023 - 02:59:38: [SM] [1] Line 4609, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::ResetTimer
L 07/21/2023 - 02:59:38: [SM] [2] Line 1136, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtRoundEnd
L 07/21/2023 - 02:59:46: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 02:59:46: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:59:46: [SM] Call stack trace:
L 07/21/2023 - 02:59:46: [SM] [0] CloseHandle
L 07/21/2023 - 02:59:46: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 02:59:46: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 02:59:46: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:59:46: [SM] Call stack trace:
L 07/21/2023 - 02:59:46: [SM] [0] CloseHandle
L 07/21/2023 - 02:59:46: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 02:59:46: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 02:59:46: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:59:46: [SM] Call stack trace:
L 07/21/2023 - 02:59:46: [SM] [0] CloseHandle
L 07/21/2023 - 02:59:46: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 02:59:46: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 02:59:46: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:59:46: [SM] Call stack trace:
L 07/21/2023 - 02:59:46: [SM] [0] CloseHandle
L 07/21/2023 - 02:59:46: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 02:59:46: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 02:59:46: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 02:59:46: [SM] Call stack trace:
L 07/21/2023 - 02:59:46: [SM] [0] CloseHandle
L 07/21/2023 - 02:59:46: [SM] [1] Line 1009, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::Timer_PluginStart
L 07/21/2023 - 03:00:07: [SM] Exception reported: Using two team colors in one message is not allowed
L 07/21/2023 - 03:00:07: [SM] Blaming: l4d2_create_panic.smx
L 07/21/2023 - 03:00:07: [SM] Call stack trace:
L 07/21/2023 - 03:00:07: [SM] [0] ThrowError
L 07/21/2023 - 03:00:07: [SM] [1] Line 502, colors::CFormat
L 07/21/2023 - 03:00:07: [SM] [2] Line 142, colors::CPrintToChat
L 07/21/2023 - 03:00:07: [SM] [3] Line 249, colors::CPrintToChatAll
L 07/21/2023 - 03:00:07: [SM] [4] Line 44, C:\Users\cy115\Desktop\scripting\l4d2_create_panic.sp::IsCheckAlarm
L 07/21/2023 - 03:00:27: [SM] Exception reported: Using two team colors in one message is not allowed
L 07/21/2023 - 03:00:27: [SM] Blaming: l4d2_create_panic.smx
L 07/21/2023 - 03:00:27: [SM] Call stack trace:
L 07/21/2023 - 03:00:27: [SM] [0] ThrowError
L 07/21/2023 - 03:00:27: [SM] [1] Line 502, colors::CFormat
L 07/21/2023 - 03:00:27: [SM] [2] Line 142, colors::CPrintToChat
L 07/21/2023 - 03:00:27: [SM] [3] Line 249, colors::CPrintToChatAll
L 07/21/2023 - 03:00:27: [SM] [4] Line 44, C:\Users\cy115\Desktop\scripting\l4d2_create_panic.sp::IsCheckAlarm
L 07/21/2023 - 03:00:48: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:00:48: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:00:48: [SM] Call stack trace:
L 07/21/2023 - 03:00:48: [SM] [0] CloseHandle
L 07/21/2023 - 03:00:48: [SM] [1] Line 2282, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::OnClientDisconnect
L 07/21/2023 - 03:00:48: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:00:48: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:00:48: [SM] Call stack trace:
L 07/21/2023 - 03:00:48: [SM] [0] CloseHandle
L 07/21/2023 - 03:00:48: [SM] [1] Line 2282, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::OnClientDisconnect
L 07/21/2023 - 03:00:48: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:00:48: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:00:48: [SM] Call stack trace:
L 07/21/2023 - 03:00:48: [SM] [0] CloseHandle
L 07/21/2023 - 03:00:48: [SM] [1] Line 2282, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::OnClientDisconnect
L 07/21/2023 - 03:00:48: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:00:48: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:00:48: [SM] Call stack trace:
L 07/21/2023 - 03:00:48: [SM] [0] CloseHandle
L 07/21/2023 - 03:00:48: [SM] [1] Line 2282, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::OnClientDisconnect
L 07/21/2023 - 03:00:48: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:00:48: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:00:48: [SM] Call stack trace:
L 07/21/2023 - 03:00:48: [SM] [0] CloseHandle
L 07/21/2023 - 03:00:48: [SM] [1] Line 4609, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::ResetTimer
L 07/21/2023 - 03:00:48: [SM] [2] Line 1170, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::OnMapEnd
L 07/21/2023 - 03:00:48: Error log file session closed.
L 07/21/2023 - 03:01:04: SourceMod error session started
L 07/21/2023 - 03:01:04: Info (map "c2m1_highway") (file "/root/Steam/steamapps/common/Left 4 Dead 2 Dedicated Server/left4dead2/addons/sourcemod/logs/errors_20230721.log")
L 07/21/2023 - 03:01:04: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:01:04: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:04: [SM] Call stack trace:
L 07/21/2023 - 03:01:04: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:04: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 03:01:04: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:01:04: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:04: [SM] Call stack trace:
L 07/21/2023 - 03:01:04: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:04: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 03:01:04: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:01:04: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:04: [SM] Call stack trace:
L 07/21/2023 - 03:01:04: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:04: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 03:01:04: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:01:04: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:04: [SM] Call stack trace:
L 07/21/2023 - 03:01:04: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:04: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 03:01:05: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:01:05: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:05: [SM] Call stack trace:
L 07/21/2023 - 03:01:05: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:05: [SM] [1] Line 1009, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::Timer_PluginStart
L 07/21/2023 - 03:01:05: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:01:05: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:05: [SM] Call stack trace:
L 07/21/2023 - 03:01:05: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:05: [SM] [1] Line 2064, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::PlayerChangeTeamCheck
L 07/21/2023 - 03:01:19: [SM] Exception reported: Using two team colors in one message is not allowed
L 07/21/2023 - 03:01:19: [SM] Blaming: l4d2_create_panic.smx
L 07/21/2023 - 03:01:19: [SM] Call stack trace:
L 07/21/2023 - 03:01:19: [SM] [0] ThrowError
L 07/21/2023 - 03:01:19: [SM] [1] Line 502, colors::CFormat
L 07/21/2023 - 03:01:19: [SM] [2] Line 142, colors::CPrintToChat
L 07/21/2023 - 03:01:19: [SM] [3] Line 249, colors::CPrintToChatAll
L 07/21/2023 - 03:01:19: [SM] [4] Line 44, C:\Users\cy115\Desktop\scripting\l4d2_create_panic.sp::IsCheckAlarm
L 07/21/2023 - 03:01:34: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:01:34: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:34: [SM] Call stack trace:
L 07/21/2023 - 03:01:34: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:34: [SM] [1] Line 2282, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::OnClientDisconnect
L 07/21/2023 - 03:01:34: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:01:34: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:34: [SM] Call stack trace:
L 07/21/2023 - 03:01:34: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:34: [SM] [1] Line 1804, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtPlayerSpawn
L 07/21/2023 - 03:01:34: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:01:34: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:34: [SM] Call stack trace:
L 07/21/2023 - 03:01:34: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:34: [SM] [1] Line 2282, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::OnClientDisconnect
L 07/21/2023 - 03:01:34: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:01:34: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:34: [SM] Call stack trace:
L 07/21/2023 - 03:01:34: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:34: [SM] [1] Line 2282, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::OnClientDisconnect
L 07/21/2023 - 03:01:34: [SM] Exception reported: Handle a780066b is invalid (error 3)
L 07/21/2023 - 03:01:34: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:34: [SM] Call stack trace:
L 07/21/2023 - 03:01:34: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:34: [SM] [1] Line 2282, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::OnClientDisconnect
L 07/21/2023 - 03:01:34: [SM] Exception reported: Handle a780066b is invalid (error 1)
L 07/21/2023 - 03:01:34: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:34: [SM] Call stack trace:
L 07/21/2023 - 03:01:34: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:34: [SM] [1] Line 2282, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::OnClientDisconnect
L 07/21/2023 - 03:01:34: [SM] Exception reported: Handle a780066b is invalid (error 1)
L 07/21/2023 - 03:01:34: [SM] Blaming: l4dinfectedbots.smx
L 07/21/2023 - 03:01:34: [SM] Call stack trace:
L 07/21/2023 - 03:01:34: [SM] [0] CloseHandle
L 07/21/2023 - 03:01:34: [SM] [1] Line 4609, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::ResetTimer
L 07/21/2023 - 03:01:34: [SM] [2] Line 1136, C:\Users\cy115\Desktop\scripting\l4dinfectedbots.sp::evtRoundEnd

关于i4dinfectedbots插件

我发现产生的特感有一部分会待在原地等人类靠近后才会进攻,我调成14个特感,实战时感觉只有几个,开旁观发现大部分都在原地等待,有办法可以让所有特感进攻欲望加强,不用靠近也能自己主动进攻吗

l4d_afk_commands

Could you add some more conditions where the player can not go to spectator or switch team.

1- if the infected player is spawned as a special infected
2- If an infected player has pounced someone as a special infected (this can also fix several bugs related to jockey and ghost charger)

關於L4DVSAutoSpectateOnAFK插件

您好大大,為了回報特地申請了帳號
插件在偵測閒置狀態時,不管是在何種狀態(場上不動,旁觀或閒置)
倒數期間只要在聊天欄中輸入文字送出即可解除倒數
這意味著可能會遭惡意玩家利用,佔著位子不玩但又不會被踢
想請問這有辦法改進或解決嗎?感謝您的辛苦工作

多特插件的卡特问题

多特插件如果在下一章节加载的时候,有玩家掉线了就会卡特,需要处死全部玩家重来才会刷特,如何修复这个问题。

skeet

L 06/10/2023 - 02:20:24: [SM] Exception reported: Not enough space on the heap
L 06/10/2023 - 02:20:24: [SM] Blaming: skeet_database.smx
L 06/10/2023 - 02:20:24: [SM] Call stack trace:
L 06/10/2023 - 02:20:24: [SM] [1] Line 708, d:\Github\Private-Work\L4D2-����\scripting_1.11\skeet_database.sp::PrintTopSkeetersToClient
L 06/10/2023 - 02:20:24: [SM] [2] Line 177, d:\Github\Private-Work\L4D2-����\scripting_1.11\skeet_database.sp::Command_Top

l4dinfectedbots插件无法使用

错误提示
L 05/22/2023 - 03:48:30: [SM] Exception reported: CDirector::HasAnySurvivorLeftSafeArea not available (WIN/2/1.130).
L 05/22/2023 - 03:48:30: [SM] Blaming: left4dhooks.smx
L 05/22/2023 - 03:48:30: [SM] Call stack trace:
L 05/22/2023 - 03:48:30: [SM] [0] ThrowNativeError
L 05/22/2023 - 03:48:30: [SM] [1] Line 182, l4dd\l4dd_natives.sp::ValidateNatives
L 05/22/2023 - 03:48:30: [SM] [2] Line 1025, l4dd\l4dd_natives.sp::Native_CDirector_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:30: [SM] [4] L4D_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:30: [SM] [5] Line 2087, d:\Github\Private-Work\L4D2-���\scripting_1.11\l4dinfectedbots.sp::Timer_PlayerLeftStart
L 05/22/2023 - 03:48:31: [SM] Exception reported: CDirector::HasAnySurvivorLeftSafeArea not available (WIN/2/1.130).
L 05/22/2023 - 03:48:31: [SM] Blaming: left4dhooks.smx
L 05/22/2023 - 03:48:31: [SM] Call stack trace:
L 05/22/2023 - 03:48:31: [SM] [0] ThrowNativeError
L 05/22/2023 - 03:48:31: [SM] [1] Line 182, l4dd\l4dd_natives.sp::ValidateNatives
L 05/22/2023 - 03:48:31: [SM] [2] Line 1025, l4dd\l4dd_natives.sp::Native_CDirector_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:31: [SM] [4] L4D_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:31: [SM] [5] Line 1447, d:\Github\Private-Work\L4D2-���\scripting_1.11\l4dmultislots.sp::Timer_PlayerLeftStart
L 05/22/2023 - 03:48:31: [SM] Exception reported: CDirector::HasAnySurvivorLeftSafeArea not available (WIN/2/1.130).
L 05/22/2023 - 03:48:31: [SM] Blaming: left4dhooks.smx
L 05/22/2023 - 03:48:31: [SM] Call stack trace:
L 05/22/2023 - 03:48:31: [SM] [0] ThrowNativeError
L 05/22/2023 - 03:48:31: [SM] [1] Line 182, l4dd\l4dd_natives.sp::ValidateNatives
L 05/22/2023 - 03:48:31: [SM] [2] Line 1025, l4dd\l4dd_natives.sp::Native_CDirector_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:31: [SM] [4] L4D_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:31: [SM] [5] Line 667, d:\Github\Private-Work\L4D2-���\scripting_1.11\l4d_afk_commands.sp::Timer_PlayerLeftStart
L 05/22/2023 - 03:48:31: [SM] Exception reported: CDirector::HasAnySurvivorLeftSafeArea not available (WIN/2/1.130).
L 05/22/2023 - 03:48:31: [SM] Blaming: left4dhooks.smx
L 05/22/2023 - 03:48:31: [SM] Call stack trace:
L 05/22/2023 - 03:48:31: [SM] [0] ThrowNativeError
L 05/22/2023 - 03:48:31: [SM] [1] Line 182, l4dd\l4dd_natives.sp::ValidateNatives
L 05/22/2023 - 03:48:31: [SM] [2] Line 1025, l4dd\l4dd_natives.sp::Native_CDirector_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:31: [SM] [4] L4D_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:31: [SM] [5] Line 2087, d:\Github\Private-Work\L4D2-���\scripting_1.11\l4dinfectedbots.sp::Timer_PlayerLeftStart
L 05/22/2023 - 03:48:32: [SM] Exception reported: CDirector::HasAnySurvivorLeftSafeArea not available (WIN/2/1.130).
L 05/22/2023 - 03:48:32: [SM] Blaming: left4dhooks.smx
L 05/22/2023 - 03:48:32: [SM] Call stack trace:
L 05/22/2023 - 03:48:32: [SM] [0] ThrowNativeError
L 05/22/2023 - 03:48:32: [SM] [1] Line 182, l4dd\l4dd_natives.sp::ValidateNatives
L 05/22/2023 - 03:48:32: [SM] [2] Line 1025, l4dd\l4dd_natives.sp::Native_CDirector_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:32: [SM] [4] L4D_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:32: [SM] [5] Line 1447, d:\Github\Private-Work\L4D2-���\scripting_1.11\l4dmultislots.sp::Timer_PlayerLeftStart
L 05/22/2023 - 03:48:32: [SM] Exception reported: CDirector::HasAnySurvivorLeftSafeArea not available (WIN/2/1.130).
L 05/22/2023 - 03:48:32: [SM] Blaming: left4dhooks.smx
L 05/22/2023 - 03:48:32: [SM] Call stack trace:
L 05/22/2023 - 03:48:32: [SM] [0] ThrowNativeError
L 05/22/2023 - 03:48:32: [SM] [1] Line 182, l4dd\l4dd_natives.sp::ValidateNatives
L 05/22/2023 - 03:48:32: [SM] [2] Line 1025, l4dd\l4dd_natives.sp::Native_CDirector_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:32: [SM] [4] L4D_HasAnySurvivorLeftSafeArea
L 05/22/2023 - 03:48:32: [SM] [5] Line 667, d:\Github\Private-Work\L4D2-���\scripting_1.11\l4d_afk_commands.sp::Timer_PlayerLeftStart

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.