Comments (8)
This is caused by the animation for camping guards getting stuck, and also happens in GoldenEye at 60 FPS.
1964 GEPD has a fix for this, which should be looked into for reference.
from perfect_dark.
Yes 1964 GEPD has many fixes for things that break at 60FPS+, camping guards, slow motion, smart slow motion, etc...
from perfect_dark.
any fix should be possible now, no?
from perfect_dark.
This is fixed as of the recent actions. The camping guards in both Extraction and Deep Sea no longer get stuck.
from perfect_dark.
Still broken as of 1439f8b. https://github.com/fgsfdsfgs/perfect_dark/assets/80724828/caa06358-a4d4-4fed-8a9e-fdf1b6931b49
from perfect_dark.
That one is also always broken on 1964GEPD and I think even N64. At the time discussing it with Carnivorous we thought that maybe it was a 'tutorial' guard.
from perfect_dark.
After further testing I am able to confirm that it matches 1964GEPD's behavior, and that any other mission that includes camping guards do not pause indefinitely - which likely suggests they were meant to do that.
from perfect_dark.
Closing this for now then.
from perfect_dark.
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