Comments (1)
It is possible to do some lighting enhancements without heavily modifying the rendering code, but that's probably something to consider after the base game is fully functional.
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Related Issues (20)
- New explosions are skipped if there are too many explosions occurring at once
- Default FOV does not match presentation in N64 version HOT 2
- [Feature Request] Access to other simulants HOT 3
- [BUG] Building issues... HOT 2
- [Bug] As you respawn, if you die while the gun pickup animation plays (Start Armed enabled) you hold it in death
- Allow rebinding of look keys HOT 2
- xbox controller control while window out of focus HOT 3
- [Feature Request] Add retexture and Model replacement support using .md5mesh HOT 5
- Can't map C-buttons while mapping key bindings HOT 4
- Key binding to Xbox wireless controller HOT 1
- Game window sometimes losing focus and becoming uncontrollable HOT 2
- [Feature Request] Manually Select Player's Splitscreen Placement HOT 1
- Can't copy saved games over HOT 2
- Keyboard Input for Text Entry
- Weapon that passes through walls at certain levels HOT 3
- How do I set N64 analog stick sensitivity? HOT 2
- [Feature Request] Weapon Nicknames HOT 3
- A blue line appears on the up screen, accompanied by a small light HOT 2
- Weird light reflexions on glass HOT 4
- [Feature Request] Imitate the Transfer Pak functionality of the original N64 game HOT 1
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