Comments (3)
This one is a bit weird. Looks like the slow motion is done by just capping the delta time values, so if the game is lagging it will also run in slow motion. But since the game is not lagging on PC it won't ever hit that cap anyway, so it continues running as normal.
from perfect_dark.
Would replacing the cap with a multiplied factor of delta work? (IE: capping at delta * .25 instead of a hard set value). That would future proof it for 60+ FPS support than simply altering the value to work with 60.
from perfect_dark.
Should be fixed now. Running at higher framerates will require redefining the TICKS
macro anyway, so it should hopefully work when that's supported.
from perfect_dark.
Related Issues (20)
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