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fgsfdsfgs avatar fgsfdsfgs commented on September 17, 2024 1

Sorry, I got no clue. Something on your side. Maybe move it out of the /media/* mount and somewhere into your home directory?

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fgsfdsfgs avatar fgsfdsfgs commented on September 17, 2024 1

There isn't a PC port for GoldenEye yet, no. There probably will be eventually after the decompilation project is finished.

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fgsfdsfgs avatar fgsfdsfgs commented on September 17, 2024

Try not compiling as root.

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inukaze avatar inukaze commented on September 17, 2024

Try not compiling as root.

That is the first thing i try, after i try again, after i try with the root user, thinking was possible some error with privilegies, and the finish try, was root again, and ever i give the same result because of that is i make this post here.

with common user, and with root user, the result is exactly the same, and becuase of that i post this and becuase of this at the end i ask the follow :

how i fix it ?
broking selinux ?

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inukaze avatar inukaze commented on September 17, 2024

Ok trying with common user inside HOME :

[ inukaze | 29-08-2024 | 09:34 pm ]
[~]$ mkdir "$HOME/src"

[ inukaze | 29-08-2024 | 09:34 pm ]
[~]$ cd "$HOME/src"

[ inukaze | 29-08-2024 | 09:34 pm ]
[src]$ git clone https://github.com/fgsfdsfgs/perfect_dark perfect_dark_net-port
Clonando en 'perfect_dark_net-port'...
remote: Enumerating objects: 93070, done.
remote: Counting objects: 100% (1013/1013), done.
remote: Compressing objects: 100% (324/324), done.
remote: Total 93070 (delta 711), reused 946 (delta 675), pack-reused 92057 (from 1)
Recibiendo objetos: 100% (93070/93070), 109.47 MiB | 139.00 KiB/s, listo.
Resolviendo deltas: 100% (77144/77144), listo.
Actualizando archivos: 100% (2271/2271), listo.

[ inukaze | 29-08-2024 | 10:53 pm ]
cd perfect_dark_net-port

[ inukaze | 29-08-2024 | 10:53 pm ]
[perfect_dark_net-port]$ git checkout port-net
rama 'port-net' configurada para rastrear 'origin/port-net'.
Cambiado a nueva rama 'port-net'

[ inukaze | 29-08-2024 | 10:53 pm ]
[perfect_dark_net-port]$ git submodule update --init --remote --recursive

Submódulo 'tools/recomp' (https://github.com/Emill/ido-static-recomp.git) registrado para ruta 'tools/recomp'
Clonando en '/home/inukaze/src/perfect_dark_net-port/tools/recomp'...
Ruta de submódulo 'tools/recomp': check out realizado a '421e546956ceae984927e609b083195e9e81659e'

[ inukaze | 29-08-2024 | 10:55 pm ]
[perfect_dark_net-port]$ export ROMID=pal-final

[ inukaze | 29-08-2024 | 10:55 pm ]
make -f Makefile.port TARGET_PLATFORM=i686-linux

a lot of output right now is compiling
finish after 4 mins

[ inukaze | 29-08-2024 | 10:59 pm ]
[perfect_dark_net-port]$ cd build/pal-final-port/

[ inukaze | 29-08-2024 | 11:00 pm ]
[pal-final-port]$ ls

pd.pal.exe port/ src/

Excelent is solved.

i just got another dunno, you know is exist something similar project like this but for GoldenEye 007 N64 version ?

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inukaze avatar inukaze commented on September 17, 2024

There isn't a PC port for GoldenEye yet, no. There probably will be eventually after the decompilation project is finished.

Awesome, my final dunno is some clue when the game says :

Could not open SDL window: Couldn't find matching GLX visual

Because of that i reinstall the nvidia driver 390.157 ( i use MSI Nvidia GeForce GT 620 ) but i got the same message ?

i need recompile SDL and/or SDL2 ?

i had try this :

glxinfo | grep 0x022

0x022 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 0 0 None

export SDL_VIDEO_X11_VISUALID=0x022

./netport.pal-final.lignux32

version: port-net ae0ba57 (i686-linux)
startup date: 30 Aug 2024 20:41:34
base dir: ./data
save dir: /home/inukaze/.local/share/perfectdark
WARNING: GL: could not create GL3.0 context: Could not create GL context
WARNING: GL: could not create GL3.2 context: Could not create GL context
WARNING: GL: could not create GL2.1 context: Could not create GL context
ERROR: FATAL: Could not create an OpenGL context of any supported version.
SDL error: Could not create GL context

Happend the same with the old versions i had compile, i supose can be and error on drivers or sdl.

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inukaze avatar inukaze commented on September 17, 2024

SOLVED i just reinstall again the nvidia drivers from .run file and again accepting 32 Bits Libraries compatibility and now is working

PerfectDark

The unique thing take me by surprise was
ERROR: could not save EEPROM to /home/inukaze/.local/share/perfectdark/eeprom.bin: No such file or directory

because that file already exist from the same path i am running the binary executable

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