Giter Site home page Giter Site logo

oh-no-ufo's Introduction

Oh-No-UFO

Augmented Reality Game For The iPhone Written In Swift

Inspiration

The inspiration for this game is similar to brick breaker. Many levels but there is replay value because of the imbedded randomness.

Modes:

Seeing how far you can get going level by level like pacman

Win level by level each unlocking the next or some mutation of that

Features

Game Summary:

  • An Arkit app where 3D UFOs perform different maneuvers while shooting lasers at the user. The user can Fireback and dodge the enemy lasers. Wave after wave of enemies (Mostly 3D UFOs) come until the Player takes too many hits and the game is over.

  • During gameplay the Player gets points based on several factors; Time spent Playing, number of Enemy UFOs hit by player Lasers, and more.

These points can be used to buy different things: - Player Laser animations and styles (a spread of three red lasers for example) - More Lives - Different Enemy Types - More

Must Have Features

  • Gameplay

    • Multiple Enemy types
    • Multiple Laser Types
    • Multiple Enemy animations
  • Arkit ---Hours:10

    • Use of 3D Graphics (possible to use 2D graphic in Arkit)
    • Use Scenekit NOT Sprite Kit
  • Connecting with Other Players ---Hours:1

    • Highscore (Game Center or AWS or Heroku)
  • Connecting to Developer

    • To be determined
  • Good Welcome Screen

    • 3D Graphics in small embedded Scenekits
    • Arcade Mode
      • Wave after wave of Enemies
      • Play Until Enemy Lasers Contact The Hitbox Bounding The Scenekit POV
    • Buy With Points (Once Purchased added to a carousel and can be selected at any time the Player is in the Welcome Screen)
      • Player Laser Selection
      • Enemy Ship Selection
      • High score details

Nice To Have Features

  • Gameplay

    • Multiple PowerUp types
  • Arkit

    • try for ability to pause and resume
    • increase robustness
    • Ground Enemy type
  • Connecting with Other Players

    • Sharing points
    • Sharing Laser types
  • Connecting to Developer

    • New Wave types added over internet
    • New UFO Assets available over internet
    • New Laser types available over internet
    • New Power-up types over internet
  • Good Welcome Screen

    • 3D Graphics in small embedded Scenekits
      • Use this Extensively in selection Carousels
    • Arcade Mode
      • add intermittent boss wave
    • Level select mode
    • Different Pre-Determined wave sequences
  • Possible View Controller Breakout

    • Breakout Different Selection Views (Enemy type Selection, Player Laser Selection)

oh-no-ufo's People

Contributors

fhboswell avatar aarongboswell avatar hboswell avatar sidbola avatar

Watchers

James Cloos avatar  avatar  avatar

oh-no-ufo's Issues

EnemyController Implementation

  • func addEnemyShips, func addUFO, func movePattern1 are all too involved with each other
  • EnemyController must be designed such that it can easily create many enemy patterns with just constructor input

Decide On Particle Use

Decide on where to use particles

  • Movement
  • Damage
  • Blasting (released with laser/shot or not)
  • Collision between enemies?

Gameplay UI/UX

Decisions

  • Minimap
  • Score
  • Lives / Damage --- Both?
  • What Else?

SCNNode Subclass

SCNNode is not sufficient in this app, there is no UUID

SCNNode will need to be subclassed to add some identification about which wave it is in and so on

this subclass will be used everywhere instead of SCNNode

The main reason for this is in the physics contact observer, there is no way to trace the enemy back to the enemycontroller

OR

SCNNode docs need to be investigated maybe this is possible and I don't know it

Implement Particles

Implement

  • Movement
  • Damage
  • Blasting (released with laser/shot or not)
  • Collision between enemies?

Non Gameplay UI/UX

Menu Design

  • Cook up some non gameplay UI/UX to wrap the game itself
  • Wireframe

Implementaren

  • Welcome Screen
  • Level selection
  • Ship Selection

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.