Comments (13)
fixed some issues by changing timing (flashing stuff on shingles(roof))
Missing half of name, I think is bad MaskAddr value. experimenting...
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@dinkc64 @SumavisionQ5 Now, all known issues should be fixed!
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the dip info for wofsjc is wrong, it needs to be fixed, too.
ede1119
done
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Today I looked at the rom loading of that mame, and gfx a1-a8 was loading into the 0x400000-0x7fffff range, while 0x200000-0x3fffff was empty.
After memmove data, it can run by modifying the mapper, but the result is the same as the original.
Maybe I'm looking in the wrong direction, at least today I had no luck.
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well, its not maskaddr ... probably something else :)
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idea: use Cps1RasterInit, gets rid of flashing badstuff in layer.
missing half-character of 3rd player on selection screen is a mystery, maybe misconfigured mapper or bank?
idk :(
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wofabl also has a bug where characters or items will randomly flicker, causing them to appear missing.
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missing half-character of 3rd player on selection screen is a mystery, maybe misconfigured mapper or bank? idk :(
This is the truth, 2 lives...
x1: 1 life still stored ...
@dinkc64 I'm afraid it's because we don't play many games.
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taoenwen is right, MAME's default dipswitch values are different from FBNeo's. That makes the difference.
So number 2 is not an issuse.
@dinkc64
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oh, that's a relief. well, the flickery stuff should be fixed now
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oh, that's a relief. well, the flickery stuff should be fixed now
There are also some input & dip issues that I'm working on.
I'm getting it fully working.
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@taoenwen
By the way, the dip info for wofsjc is wrong, it needs to be fixed, too.
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@taoenwen By the way, the dip info for wofsjc is wrong, it needs to be fixed, too.
Ok, I'll fix it after work.
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Related Issues (20)
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