Comments (11)
does it work with regular FBNeo ? win32/win64
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its probably an issue of one side using samples and other side not using samples, and when retroblarch syncs the states they don't match size-wise, will look into a possible solution soon.
from fbneo.
Yes, that's probably dinkc64. Thanks for your support.
from fbneo.
@dinkc64 maybe the following would do the trick
if (Cps2Turbo && ~nAction & ACB_NET_OPT) {
BurnSampleScan(nAction, pnMin);
}
?
It should fix the size issue, however i'm not entirely sure if playback will work properly for the player with samples.
I can think of either that or initing "mute" samples when the real ones are missing.
from fbneo.
I've solved some problems this way by also playing empty.wav (mute sound) when there's no sound with the correct id.
Remember that in this case there will be nothing for those who don't use the samples folder.
from fbneo.
Added a potential fix for this, please give it a try:
66b3d4e
best regards,
- dink
from fbneo.
Hello, FBNeo team,
I opened a room on Retroarch and I couldn't connect when one person was using samples and the other was not. The message appears (Disconnected from NetPlay). It only worked when both were using samples or not.
It would be good if it worked with or without samples for both parties.
from fbneo.
The libretro fork isn't synced after every single commit, and i haven't synced this particular commit yet (i'll do that asap).
Even after syncing, the new version won't be instantly available, downloaded and installed by everyone.
It's not rare to see people using versions that are several months old, if not worse.
I suggest making tests locally if you can, or to wait a few days/weeks.
from fbneo.
My test used the latest build from this site on the sides https://buildbot.libretro.com/nightly/windows/x86_64/latest/
But thanks for the tip, I'll do more tests over time.
π
from fbneo.
Can you try again after core update?
I saved a state with sample use, then removed samples, reloaded and load state works - this wouldn't have worked before the fix, so, I think it should be OK now.
best regards,
- dink
from fbneo.
I updated and tested it again and it worked.
Thanks again to the entire FBNeo support team.
π
from fbneo.
Related Issues (20)
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- Various games with Kaillera control problems HOT 13
- Error when generating .dat file for Nes games HOT 1
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- Ball Boy (3 players) HOT 3
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- Ui languaje. HOT 3
- Tiny graphical glitch in SFZ3Mix HOT 20
- Duplicate message when using language template. HOT 3
- Problem with some console game lists. HOT 7
- Joe & Mac (USA) megadrive freezes at game start HOT 2
- Spanish update. HOT 1
- Adding a touchscreen input mode for lightgun games on Retroarch core. HOT 44
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