Comments (7)
This is usually happening because you used overclocking and the emulated neogeo detected there is something wrong with your machine, the fix is usually the following :
- Set cpu clock back to 100%
- Delete any eeprom (.nv files) saved to those games
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Thanks a lot @barbudreadmon !
Indeed I’m using overclock to 200% as that’s the only way to smoothly play Metal Slug 2.
Do you think it could be worth to make any enhancement so that overclocking is not triggering the protection?
Many thanks,
Michele
from fbneo.
that’s the only way to smoothly play Metal Slug 2
I'd recommend using mslug2t
instead, it was patched to remove the slowdowns.
As for using overclocking, you should probably consider using overrides instead of applying that stuff globally.
I'm not entirely sure why the protection is triggered, it doesn't make much sense to me since 200% is triggering it but 400% doesn't.
Ok, so actually i just discovered something : the protection only seems to trigger if the machine was overclocked at 1st boot, and will always trigger from then on (until you remove the eeprom).
If 100% is used at first boot then the protection doesn't seem to ever trigger afterwards, whatever clock is used (as long as you keep the same eeprom).
Maybe a possible workaround would be to enforce 100% the 1st time the game is booted.
from fbneo.
Thanks a lot, those info are really useful. Do you think is there anything that can implemented on core level to better handle those situations?
from fbneo.
is there anything that can implemented on core level to better handle those situations?
Delaying overclocking until eeprom has been generated does seem realistic, i have yet to look into this though.
from fbneo.
barbudreadmon, that's really a bad idea that could mess with a lot of things, so let's not :)
the whole thing is really down to "user error"
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fine by me, i'll close then :)
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