Comments (4)
That's weird!
Well, for joysticks, switch 0x4000 would be button 0, 0x4001 button 1, and so on (last 2 digits are hexidecimal value of the button#)
I think 0x41xx would be joystick 1, and 0x42xx would be joy2. (and so on)
The thing that detects the stuck keys is in
src/burner/win32/inps.cpp, around line #350
Unfortunately I'm not familiar enough with the code here to figure out how to just have it ignore that button.
best regards,
- dink
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Figured it out. Buttons are @ 0x4080 for button one then increase value for next button. I just used this tool (https://github.com/MysteriousJ/FightcadeButtonConfig[](url)) and an old version of fba and did a copy and paste.
Also, i am not having this issue on older builds of the emulator. Ie fba v0.2.96.74. Wonder what changed? time to dig I guess.
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Also, i am not having this issue on older builds of the emulator. Ie fba v0.2.96.74. Wonder what changed? time to dig I guess.
Hi, and then, do you have some good suggestions?
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Use to joytokey? Lol.. I messed around a but I haven't had time to look into this. But I did find something odd the button that I use for down and the button I use for button 4 is tied to the same offset. But that could have been a error on me when I messed with the code a bit.
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