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local whitelist = {"Name"} local p = game.Players.LocalPlayer if whitelist[p.Name] or p:IsInGroup(14806099) then print("Whitelisted")

else
      p:Kick("group join in here is id 14806099 WE MIGHT NOT ACCEPT RANDOMS")
end

local UILibrary = loadstring( game:HttpGet("https://raw.githubusercontent.com/boop71/cappuccino/main/ui%20libraries/other/twinklib/module.lua") )()

function Chat(NovaPurge) game.Players:Chat(NovaPurge) end

assert(getrawmetatable) gmt = getrawmetatable(game) setreadonly(gmt, false) old = gmt.__namecall gmt.__namecall = newcclosure( function(self, ...) local args = {...} if tostring(args[1]) == "BreathingHAMON" then return elseif tostring(args[1]) == "TeleportDetect" then return elseif tostring(args[1]) == "CHECKER_1" then return elseif tostring(args[1]) == "CHECKER" then return elseif tostring(args[1]) == "GUI_CHECK" then return elseif tostring(args[1]) == "OneMoreTime" then return elseif tostring(args[1]) == "checkingSPEED" then return elseif tostring(args[1]) == "BANREMOTE" then return elseif tostring(args[1]) == "PERMAIDBAN" then return elseif tostring(args[1]) == "KICKREMOTE" then return elseif tostring(args[1]) == "BR_KICKPC" then return end

return old(self, ...)

end) --// [Creating Gui] local MainUI = UILibrary.Load("Nova Gui Stand") --// [Tabs] local FirstPage = MainUI.AddPage("Home!") local SecondPage = MainUI.AddPage("Local Player!") local ThirdPage = MainUI.AddPage("Commands!")

local SummonNStop = FirstPage.AddToggle( "Summon / Stop!", false, function(bool) if bool then Chat('Summon!') else Chat('Stop!') end end )

local Playing = FirstPage.AddToggle( "Play Song! / Stop Song!", false, function(bool) if bool then Chat('Song!') else Chat('/e stopaudio') end end )

local Drop = FirstPage.AddButton( "Stop Audio!", function() Chat('/e stopaudio') end )

local Combat = FirstPage.AddLabel( "Combat!", function() end )

local b = FirstPage.AddLabel( "/e b [plr] - brings a player", function() end )

local t = FirstPage.AddLabel( "/e t [plr] - targets a player", function() end )

local tt = FirstPage.AddLabel( "/e t2 [plr] - loop kills the player", function() end )

local Drop = FirstPage.AddButton( "Drop!", function() Chat('Drop!') end )

local Sky = FirstPage.AddButton( "Sky!", function() Chat('Sky!') end )

local Void = FirstPage.AddButton( "Void!", function() Chat('Void!') end )

local Jail = FirstPage.AddButton( "Jail!", function() Chat('Jail!') end )

local AttackUnAttack = FirstPage.AddToggle( "Attack! / Unattack!", false, function(bool) if bool then Chat('Attack!') else Chat('Unattack!') end end )

local MimicUnMimic = FirstPage.AddToggle( "Mimic! / Unmimic!", false, function(bool) if bool then Chat('Mimic!') else Chat('Unmimic!') end end )

local auranoaura = FirstPage.AddToggle( "Aura! / Noaura!!", false, function(bool) if bool then Chat('Aura!') else Chat('Noaura!') end end )

local Hide = FirstPage.AddButton( "Hide!", function() Chat('Hide!') end )

local Requiem = FirstPage.AddButton( "Requiem!", function() Chat('Requiem!') end )

local Power = FirstPage.AddButton( "Power!", function() Chat('Power!') end )

local Ora = FirstPage.AddButton( "Ora!", function() Chat('Ora!') end )

local Save = FirstPage.AddButton( "Save!", function() Chat('Save!') end )

local HeavyLight = FirstPage.AddToggle( "Heavy! / Light!", false, function(bool) if bool then Chat('Heavy!') else Chat('Light!') end end )

local BarrageNobarrage = FirstPage.AddToggle( "Barrage! / Nobarrage!", false, function(bool) if bool then Chat('Barrage!') else Chat('Nobarrage!') end end )

local Misc = FirstPage.AddLabel( "Misc!", function() end )

local VanishAppear = FirstPage.AddToggle( "Vanish / Appear!", false, function(bool) if bool then Chat('Vanish!') else Chat('Appear!') end end )

local Leave = FirstPage.AddButton( "Leave!", function() Chat('Leave!') end )

local Rejoin = FirstPage.AddButton( "Rejoin!", function() Chat('Rejoin!') end )

local Synapse = FirstPage.AddButton( "Synapse! [MUST HAVE SYNAPSE]", function() Chat('Synapse!') end )

local Bind = FirstPage.AddToggle( "Bind! / Unbind!", false, function(bool) if bool then Chat('Bind!') else Chat('Unbind!') end end )

local Reset = FirstPage.AddButton( "Reset!", function() Chat('Reset!') end )

local Evolve = FirstPage.AddButton( "Evolve!", function() Chat('Evolve!') end )

local DropCash = FirstPage.AddButton( "DropCash!", function() Chat('DropCash!') end )

local Noface = FirstPage.AddButton( "No Face!", function() Chat('/e noface') end ) local CrewUncrew = FirstPage.AddToggle( "Crew! / Uncrew!", false, function(bool) if bool then Chat('Crew!') else Chat('Uncrew!') end end )

local Teleports = FirstPage.AddLabel( "Teleports!", function() end )

local ToBank = FirstPage.AddButton( "To Bank!", function() Chat('To Bank!') end )

local ToBase = FirstPage.AddButton( "To Base!", function() Chat('To Base!') end )

local ToShop = FirstPage.AddButton( "To Shop!", function() Chat('To Shop1!') end )

local ToShopp = FirstPage.AddButton( "To Shop2!", function() Chat('To Shop2!') end )

local ToClub = FirstPage.AddButton( "To Club!", function() Chat('To Club!') end )

local ToSchool = FirstPage.AddButton( "To School!", function() Chat('To School!') end )

local ToPark = FirstPage.AddButton( "To Park!", function() Chat('To Park!') end )

local ToUfo = FirstPage.AddButton( "To Ufo!", function() Chat('To Ufo!') end )

local ToCasino = FirstPage.AddButton( "To Casino!", function() Chat('To Casino!') end )

local StandPos = FirstPage.AddLabel( "Stand Positions!", function() end )

local Left = FirstPage.AddButton( "Left!", function() Chat('Left!') end )

local Right = FirstPage.AddButton( "Right!", function() Chat('Right!') end )

local Back = FirstPage.AddButton( "Back!", function() Chat('Back!') end )

local Credit = FirstPage.AddLabel( "Owner : !Wild#0007", function() end )

local Credit = FirstPage.AddLabel( "discord.gg/FKWrSRAdEZ", function() end ) --// [Second Page / Local Player]

local LocalPlayer = SecondPage.AddLabel( "Local Player!", function() end )

local Jojopose = SecondPage.AddButton( "JoJo Pose!", function() repeat game:GetService('RunService').RenderStepped:Wait(); until game:GetService('Players').LocalPlayer.Character:FindFirstChild('FULLY_LOADED_CHAR'); if game:GetService('Players').LocalPlayer.Character:FindFirstChild('Animate'):FindFirstChild('idle'):FindFirstChild('Animation2') then game:GetService('Players').LocalPlayer.Character:FindFirstChild('Animate'):FindFirstChild('idle'):FindFirstChild('Animation2'):Destroy(); end;

local Posing = false;
local Key = 0;

local Fashionable = Instance.new('Animation', game:GetService('ReplicatedStorage'):FindFirstChild('ClientAnimations'));
Fashionable.AnimationId = 'rbxassetid://3333331310';
Fashionable.Name = 'Fashionable';

local Pose = game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(Fashionable);
Pose.Looped = true;
Pose.Priority = Enum.AnimationPriority.Action;

function Play(i, v)
	if game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack'):FindFirstChild('[Boombox]') then
		local Tool = nil;
		if game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Tool') and w == true then
			Tool = game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Tool')
			game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Tool').Parent = game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack');
		end;
		game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack'):FindFirstChild('[Boombox]').Parent = game:GetService('Players').LocalPlayer.Character;
		game:GetService('ReplicatedStorage'):FindFirstChild('MainEvent'):FireServer('Boombox', i);
		game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]').RequiresHandle = false;
		if game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]'):FindFirstChild('Handle') then
			game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]'):FindFirstChild('Handle'):Destroy();
		end
		game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]').Parent = game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack')
		if game:GetService('Players').LocalPlayer:FindFirstChildOfClass('PlayerGui'):FindFirstChild('MainScreenGui'):FindFirstChild('BoomboxFrame') then
			game:GetService('Players').LocalPlayer:FindFirstChildOfClass('PlayerGui'):FindFirstChild('MainScreenGui'):FindFirstChild('BoomboxFrame').Visible = false;
		end;
		if Tool ~= true then
			if Tool then
				Tool.Parent = game:GetService('Players').LocalPlayer.Character
			end;
		end;
	end;
end;

game:GetService('UserInputService').InputBegan:Connect(function(v, i)
	if not i and v.UserInputType == Enum.UserInputType.Keyboard then
		if v.KeyCode == Enum.KeyCode.Q and Posing == false then
			Posing = true;
			game:GetService('Players').LocalPlayer.Character:FindFirstChild('HumanoidRootPart').Anchored = true;
			game:GetService('StarterGui'):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false);
			Play(6552805469, true);
		elseif v.KeyCode == Enum.KeyCode.Q and Posing == true then
			game:GetService('ReplicatedStorage'):FindFirstChild('MainEvent'):FireServer('BoomboxStop');
			Posing = false;
			Pose:Stop();
			game:GetService('Players').LocalPlayer.Character:FindFirstChild('HumanoidRootPart').Anchored = false;
			game:GetService('StarterGui'):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true);
		end;
	end;
end);

game:GetService('Players').LocalPlayer.CharacterAdded:Connect(function()
	repeat
		game:GetService('RunService').Heartbeat:Wait();
	until game:GetService('Players').LocalPlayer.Character:FindFirstChild('FULLY_LOADED_CHAR');
	if game:GetService('Players').LocalPlayer.Character:FindFirstChild('Animate'):FindFirstChild('idle'):FindFirstChild('Animation2') then
		game:GetService('Players').LocalPlayer.Character:FindFirstChild('Animate'):FindFirstChild('idle'):FindFirstChild('Animation2'):Destroy();
	end;
	Pose = game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(Fashionable);
	Pose.Looped = true;
	Pose.Priority = Enum.AnimationPriority.Action;
end);

game:GetService('RunService').RenderStepped:Connect(function()
	pcall(function()
		if Posing == true then
			if not Pose.IsPlaying then
				Pose:Play();
				Pose:AdjustSpeed(0);
				Pose.TimePosition = 6;
			end;
		end;
	end);
end);
end

)

local Jojoanimation = SecondPage.AddButton( "JoJo Animation!", function() Animate = game:GetService("Players").LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=1149612882" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=1149612882" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=1151231493" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1150967949" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1148811837" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=1148811837" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1148863382" end )

local StandJump = SecondPage.AddButton( "Stand Jump! & Time erase!", function() if not game["Loaded"] or not game:GetService("Players")["LocalPlayer"] then game["Loaded"]:Wait() game:WaitForChild(game:GetService("Players")) game:GetService("Players"):WaitForChild(game:GetService("Players").LocalPlayer.Name) repeat game:GetService("RunService").RenderStepped:Wait() until game:GetService("Players").LocalPlayer.Character end if game.PlaceId == 2788229376 then local MyStand = "DxskTilIDawn" local SuperJumpEnabled = false

    getgenv().Toggled = false
    local UIS = game:GetService("UserInputService")
    UIS.InputBegan:connect(function(input,gameProcessed)
        if input.UserInputType == Enum.UserInputType.Keyboard then
            if input.KeyCode == Enum.KeyCode.H then
                if UIS:GetFocusedTextBox() == nil then
                    if getgenv().Toggled == false then
                        getgenv().Toggled = true
                    else
                        getgenv().Toggled = true
                    end;end;end;end;end)
    
    local LocalPlayer = game:GetService("Players").LocalPlayer
    local Cookies = LocalPlayer.Character:WaitForChild("Humanoid"):LoadAnimation(game.ReplicatedStorage.ClientAnimations.Roll)
    local OriginalKeyUpValue = 0
    local Anim = Instance.new("Animation" )
    Anim.AnimationId = "rbxassetid://2788290270"
    local Hover = Instance.new("Animation", game.Workspace)
    Hover.Name = "Hover"
    Hover.AnimationId = "rbxassetid://698251653"
    local LeftPunch = Instance.new("Animation",  game.ReplicatedStorage.ClientAnimations)LeftPunch.Name = "LeftPunch"
    LeftPunch.AnimationId = "rbxassetid://2788308661"
    local LeftAnim = LocalPlayer.Character:WaitForChild("Humanoid"):LoadAnimation(game.ReplicatedStorage.ClientAnimations.LeftPunch)
    local CoreUI = Instance.new("ScreenGui")
    local Humanoid = game.Players.LocalPlayer.Character.Humanoid
    CoreUI.Parent = game.CoreGui
    local SaveLocation = nil
    local RigWalk = nil
    local RigIdle = nil
    local InTimeErase = false
    
    local Pointing = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations)
    Pointing.AnimationId = "rbxassetid://507770453"
    
    local UNMASKKK = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations)
    UNMASKKK.Name = "Unmask"
    UNMASKKK.AnimationId = "rbxassetid://3380629232"
    
    local MASKKK = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations)
    MASKKK.Name = "Mask"
    MASKKK.AnimationId = "rbxassetid://3380627692"
    
    local Poter = LocalPlayer.Character:WaitForChild("Humanoid"):LoadAnimation(Pointing)
    Poter.Looped = true
    Poter.Priority = Enum.AnimationPriority.Action
    
    local WalkAnimation = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations)
    WalkAnimation.AnimationId = "rbxassetid://2510198475"
    
    local Idle = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations)
    Idle.AnimationId = "rbxassetid://507766388"
    
    local OldChar = LocalPlayer.Character
    local MaskAnim = LocalPlayer.Character:WaitForChild("Humanoid"):LoadAnimation(game.ReplicatedStorage.ClientAnimations.Mask)
    local UnmaskAnim = LocalPlayer.Character:WaitForChild("Humanoid"):LoadAnimation(game.ReplicatedStorage.ClientAnimations.Unmask)
    
    function FoV()
        local fov = coroutine.wrap(function()
            local Camera = workspace.Camera
            for i = 1, 20 do
                game.TweenService:Create(Camera, TweenInfo.new(0.5), {FieldOfView = 8*i}):Play()
                wait(0.01)
            end
            for i = 1, 20 do
                game.TweenService:Create(Camera, TweenInfo.new(0.5), {FieldOfView = 160-i*4.5}):Play()
                wait(0.01)
            end
        end)
        fov()
    end
    
    local WalkSpeed = false
    
    local function rm()
        for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
            if v.Name == "OriginalPosition" then
                v:Destroy()
            elseif v.Name == "OriginalSize" then
                v:Destroy()
            elseif v.Name == "AvatarPartScaleType" then
                v:Destroy()
            end
        end
    end
    
    
    function Lighting()
        if game.Lighting:FindFirstChild("ERASE") == nil then
            local sound5 = Instance.new("Sound", CoreUI)
            sound5.Volume = 0.1
            sound5.Name = "ERASE"
            sound5.Looped = true
            sound5.SoundId = "rbxassetid://3167092959"
            sound5:Play()
    
            game.Lighting.Sky.Parent = workspace
            game:GetObjects("rbxassetid://6546113226")[1].Parent=game.Lighting
    
        else
            workspace.Sky.Parent = game.Lighting
            CoreUI:FindFirstChild("ERASE"):Destroy()
            game.Lighting:FindFirstChild("ERASE"):Destroy()
        end
    end
    
    function TimeEraseUI()
        local sound5 = Instance.new("Sound", CoreUI)
        sound5.Volume = 0.1
        sound5.SoundId = "rbxassetid://6546128175"
        sound5:Play()
    
        local Image = Instance.new("ImageLabel", CoreUI)
        Image.Image = "http://www.roblox.com/asset/?id=6546043746"
        Image.BackgroundTransparency = 1
        Image.AnchorPoint = Vector2.new(0.5, 0.5)
        Image.Size = UDim2.fromScale(1, 1)
        Image.Position = UDim2.fromScale(-0.5, 0.5)
        delay(0, function()
            for i = 0, 1, 0.1 do
                Image.Position = UDim2.fromScale(-Image.Position.X.Scale+i, 0.5)
                Image.ImageTransparency = Image.ImageTransparency+i
                wait(.01)
            end
            Image:Destroy()
            sound5:Destroy()
        end)
    end
    
    
    function ModelCharacter()
        if workspace:FindFirstChild(LocalPlayer.Name.."StringKOD") == nil then
            local MODEL = Instance.new("Model", workspace)
            MODEL.Name = LocalPlayer.Name.."StringKOD"
    
            OldChar.Humanoid:UnequipTools()
    
            for i, v in pairs(OldChar:GetChildren()) do 
                if (v:IsA("BasePart")  or v:IsA("MeshPart")) and v.Parent:FindFirstChildOfClass("Humanoid") and v.Name ~= "HumanoidRootPart" then
                    local Part = v:Clone()
                    Part.Parent = MODEL
                    Part.Name = v.Name
                    Part.Material = Enum.Material.ForceField
                    Part.CFrame = v.CFrame
                    Part.Transparency = 0.5 
                    Part.BrickColor = BrickColor.Red()
                    Part.CanCollide = false
                    Part.Anchored = true
                    for i, v  in pairs(Part:GetChildren()) do 
                        if v.ClassName ~= "SpecialMesh" then
                            v:Destroy()
                        end
                    end
                end
            end
            local NewCharacter = game:GetObjects("rbxassetid://6547055500")[1]
            NewCharacter.Parent = MODEL
            NewCharacter.Name = "Idaro"
    
            workspace.Camera.CameraSubject = NewCharacter.Humanoid
            SaveLocation = OldChar.HumanoidRootPart.CFrame
            InTimeErase = true
            NewCharacter.HumanoidRootPart.CFrame = SaveLocation
    
            RigIdle = NewCharacter:WaitForChild("Humanoid"):LoadAnimation(Idle)
            RigIdle.Looped = true
            RigIdle.Priority = Enum.AnimationPriority.Action
            RigWalk = NewCharacter:WaitForChild("Humanoid"):LoadAnimation(WalkAnimation)
            RigWalk.Looped = true
            RigWalk.Priority = Enum.AnimationPriority.Action
            WalkSpeed = true
            RigIdle:Play()
        else
            InTimeErase = false
            WalkSpeed = false
            workspace.Camera.CameraSubject =  OldChar.Humanoid
            OldChar.HumanoidRootPart.CFrame =  workspace:FindFirstChild(LocalPlayer.Name.."StringKOD").Idaro.HumanoidRootPart.CFrame
            workspace:FindFirstChild(LocalPlayer.Name.."StringKOD"):Destroy()
        end
    end
    
    function Slide()
        local XD = OldChar.Humanoid:LoadAnimation(Anim)
        XD:Play()
        XD.TimePosition = 0.15
        XD.Looped = false
        XD:AdjustSpeed(1.1)
    end
    
    function AddVelocity(Vel, Char)
        Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.Velocity+Vel
    end
    
    local IsJump = false
    
    function Jumping()
        if IsJump == false then
            return false
        else
            return true
        end
    end
    
    local Mouse = LocalPlayer:GetMouse()
    
    local MoveDirection = Vector3.new(0,0,0)
    local WSpped = 0 
    local LeftSpeed = 0
    local UpSpeed = 0
    
    function IdleRigXD()
        if RigIdle and RigWalk.IsPlaying and WSpped == 0 and LeftSpeed == 0 and UpSpeed == 0 then
            RigIdle:Play()
            RigWalk:Stop()
        end
    end
    
    function WalkRigXD()
        if RigWalk and RigIdle.IsPlaying then
            RigIdle:Stop()
            RigWalk:Play()
        end
    end
    
    Mouse.KeyDown:Connect(function(KeyDownXD)
        if workspace:FindFirstChild(LocalPlayer.Name.."StringKOD") then
            if KeyDownXD == "w" then
                WSpped = -1
                WalkRigXD()
            elseif KeyDownXD == "a" then
                LeftSpeed = -1
                WalkRigXD()
            elseif KeyDownXD == "d" then
                LeftSpeed = 1
                WalkRigXD()
            elseif KeyDownXD == "s" then
                WSpped = 1
                WalkRigXD()
            end
        end
    end)
    
    Mouse.KeyUp:Connect(function(KeyDownXD)
        if KeyDownXD == "w" then
            WSpped = 0
            IdleRigXD()
        elseif KeyDownXD == "a" then
            LeftSpeed = 0
            IdleRigXD()
        elseif KeyDownXD == "d" then
            LeftSpeed = -0
            IdleRigXD()
        elseif KeyDownXD == "s" then
            WSpped = 0
            IdleRigXD()
        end
    end)
    
    local CD = false
    local uis = game:GetService("UserInputService")
    
    uis.InputBegan:Connect(function(i, XD)
        if i.KeyCode == Enum.KeyCode.H and XD == false then
            if SuperJumpEnabled == false then
                SuperJumpEnabled = true
            elseif SuperJumpEnabled == true then
                SuperJumpEnabled = false
            end
        end
    end)
    
    uis.InputBegan:Connect(function(i, XD)
        if i.KeyCode == Enum.KeyCode.Space and XD == false then
            if workspace:FindFirstChild(LocalPlayer.Name.."StringKOD") == nil then
                if Jumping() == true and not Poter.IsPlaying then
                    AddVelocity(OldChar.HumanoidRootPart.CFrame.LookVector*150, OldChar)
                    IsJump = false
                    Cookies:Stop()
                    CD = true
                    play(6543434995, true, true)
                    Slide()
                    repeat wait() until workspace:FindPartOnRayWithWhitelist(Ray.new(OldChar.HumanoidRootPart.Position, Vector3.new(0, -4 * OldChar.HumanoidRootPart.Size.y, 0)), { workspace.MAP })
                    CD = false
                end
            else
                workspace:FindFirstChild(LocalPlayer.Name.."StringKOD"):FindFirstChild("Idaro").Humanoid:ChangeState(3)
            end
        end
    end)
    
    function StopAudio()
        OldChar.LowerTorso.BOOMBOXSOUND:Stop()
    end
    
    function stop(ID, Key)
        local cor = coroutine.wrap(function()
            wait(OldChar.LowerTorso.BOOMBOXSOUND.TimeLength-0)
            if OldChar.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then
                StopAudio()
            end
        end)
        cor()
    end
    
    
    function play(ID, STOP, LMAO)
        if LocalPlayer.Backpack:FindFirstChild("[Boombox]") then
            local Tool = nil
            if OldChar:FindFirstChildOfClass("Tool") and LMAO == true then
                Tool = OldChar:FindFirstChildOfClass("Tool")
                OldChar:FindFirstChildOfClass("Tool").Parent = LocalPlayer.Backpack
            end
            LocalPlayer.Backpack["[Boombox]"].Parent =
                OldChar
            game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID)
            OldChar["[Boombox]"].RequiresHandle = false
            if OldChar["[Boombox]"]:FindFirstChild("Handle") then
                OldChar["[Boombox]"].Handle:Destroy()
            end
            OldChar["[Boombox]"].Parent =
                LocalPlayer.Backpack
            LocalPlayer.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false
            if Tool ~= true then
                if Tool then
                    Tool.Parent = OldChar
                end
            end
            if STOP == true then
                OldChar.LowerTorso:WaitForChild("BOOMBOXSOUND")
                local cor = coroutine.wrap(function()
                    repeat wait() until OldChar.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OldChar.LowerTorso.BOOMBOXSOUND.TimeLength > 0
                    OriginalKeyUpValue = OriginalKeyUpValue+1
                    stop(ID, OriginalKeyUpValue)
                end)
                cor()
            end
        end
    end
    
    local bro = false
    local TimeErase, CanCel = "Time erase!", "Time erase!"
    local XD = false
    LocalPlayer.Chatted:Connect(function(MSG)
        if MSG:sub(1, 11) == TimeErase and XD == false and not Poter.IsPlaying then
            XDDDD(XD)
        elseif MSG == CanCel and XD == true and not Poter.IsPlaying then
            XDDDD(XD)
        end
    end)
    
    function XDDDD(XDR)
        if XDR == false then
            XD = true
            play(6546133414, true, true)
            wait(2)
            TimeEraseUI()
            FoV()
            Lighting()
            ModelCharacter()
        else
            XD = false
            InTimeErase = false
            wait(0.1)
            play(6543435253, true, true)
            TimeEraseUI()
            ModelCharacter()
            Lighting()
            FoV()
    end
    end
    
    function Jump(...)
        (...).Jumping:Connect(function()
            if SuperJumpEnabled == true then
            if CD == false and not Poter.IsPlaying then
                CD = true
                delay(1, function()
                    CD = false
                end)
                Cookies:Play(0, 1, 1.4)
                AddVelocity(OldChar.HumanoidRootPart.CFrame.UpVector*120, OldChar)
                play(6543436906, true, true)
                delay(0, function()
                    IsJump = true
                    wait(1) 
                    if IsJump == true then
                        IsJump = false
                    end
                end)
                end
            end
        end)
    end
    
    
    Jump(OldChar.Humanoid)
    
    LocalPlayer.CharacterAdded:Connect(function(Character)
        wait(1)
        if Character.Name == LocalPlayer.Name then
            Jump(Character.Humanoid)
            Poter = Character:WaitForChild("Humanoid"):LoadAnimation(Pointing)
            Poter.Looped = true
            Poter.Priority = Enum.AnimationPriority.Action
    
            Cookies = Character:WaitForChild("Humanoid"):LoadAnimation(game.ReplicatedStorage.ClientAnimations.Roll)
            OldChar = Character
        end
    end)
    
    game["Run Service"].Heartbeat:Connect(function()
        if InTimeErase then
            for i, v in pairs(OldChar:GetChildren()) do
                if v:IsA("BasePart") then
                    v.CFrame = CFrame.new(math.random(200, 500), math.random(200, 500), math.random(200, 500))
                    v.Velocity = Vector3.new(0,0,0)
                end
            end
    
            if OldChar:FindFirstChild("Combat") and XD == true then
                XD = false
                XDDDD(true)
            end
    
            if WalkSpeed == true then
                MoveDirection = Vector3.new(LeftSpeed, UpSpeed, WSpped)
                workspace:FindFirstChild(LocalPlayer.Name.."StringKOD"):FindFirstChild("Idaro").Humanoid:Move(MoveDirection, true)
            end
        else
            if OldChar:FindFirstChild("[Flashlight]") then
                if workspace.Players:FindFirstChild(MyStand) then
                    if not Poter.IsPlaying then
                        Poter:Play()
                        Poter:AdjustSpeed(0)
                        Poter.TimePosition = 1.2
                    end
                    local lol = workspace.Players:FindFirstChild(MyStand).HumanoidRootPart.CFrame * CFrame.new(0, 0.5, 1.25)
                    OldChar.HumanoidRootPart.CFrame = lol
                end
            else
                if Poter.IsPlaying then
                    Poter:Stop()
                end
            end
        end
    end)
    end        
end

)

local TimeErase = SecondPage.AddButton( "Time erase! v2 [Soon]", function() end )

--// [Third Page / Commands] --// Im not fucking changing the variables name for the amount of commands this script has most useless cmds i ever seen jeez local cmds = ThirdPage.AddLabel( "Summon! - Start The Stand", function() end )

local cmds = ThirdPage.AddLabel( "Stop! - Stops The Stand", function() end )

local cmds = ThirdPage.AddLabel( "Stop Audio! - Stops The Audio", function() end )

local cmds = ThirdPage.AddLabel( "Drop! - Drop Stand Must Be Carrying Some1", function() end )

local cmds = ThirdPage.AddLabel( "Sky! - Sky Stand Must Be Carrying Some1 ", function() end ) local cmds = ThirdPage.AddLabel( "Void! - Void Stand Must Be Carrying Some1", function() end ) local cmds = ThirdPage.AddLabel( "Jail! - Jail Stand Must Be Carrying Some1", function() end ) local cmds = ThirdPage.AddLabel( "/e b [plr] - brings a player", function() end ) local cmds = ThirdPage.AddLabel( "/e t [plr] - targets a player", function() end ) local cmds = ThirdPage.AddLabel( "Mimic! - Copies Your Actions [Block / Punch] ", function() end ) local cmds = ThirdPage.AddLabel( "Aura - Kills Everyone Around You Silently", function() end ) local cmds = ThirdPage.AddLabel( "Noaura! - Stop Aura", function() end ) local cmds = ThirdPage.AddLabel( "Hide! - Hides The Stand Name", function() end ) local cmds = ThirdPage.AddLabel( "Requiem! - Gives Stand Godmode", function() end ) local cmds = ThirdPage.AddLabel( "Power! - Gives Stand Reach ", function() end ) local cmds = ThirdPage.AddLabel( "Ora! - Kills The Player in Front Of You ", function() end ) local cmds = ThirdPage.AddLabel( "Save! - Saves You From Getting Stomped", function() end ) local cmds = ThirdPage.AddLabel( "Heavy! - Super Punches", function() end ) local cmds = ThirdPage.AddLabel( "Light! - Spam Punches", function() end ) local cmds = ThirdPage.AddLabel( "Barrage! - Kills Everyone Around You", function() end ) local cmds = ThirdPage.AddLabel( "Nobarrage! - Stop Barrage", function() end ) local cmds = ThirdPage.AddLabel( "Untarget! - Stop Target", function() end ) local cmds = ThirdPage.AddLabel( "Vanish! - Stand Disappear", function() end ) local cmds = ThirdPage.AddLabel( "Appear! - Stand Appear", function() end ) local cmds = ThirdPage.AddLabel( "Leave! - Stand Leave The Game", function() end ) local cmds = ThirdPage.AddLabel( "Bind! - Gives Stand Anti Stomp", function() end ) local cmds = ThirdPage.AddLabel( "Unbind! - Anti Stomp Off", function() end ) local cmds = ThirdPage.AddLabel( "Reset! - Reset The Stand", function() end ) local cmds = ThirdPage.AddLabel( "Evolve! - Making The Stand Super Huge", function() end ) local cmds = ThirdPage.AddLabel( "Drop! - Drops 7k", function() end ) local cmds = ThirdPage.AddLabel( "Crew! - Join Your Crew", function() end ) local cmds = ThirdPage.AddLabel( "Crew! - Leave your Crew", function() end ) local cmds = ThirdPage.AddLabel( "To Bank! - Tp You To Bank", function() end ) local cmds = ThirdPage.AddLabel( "To Shop1! - Tp You To Gun Store 1", function() end ) local cmds = ThirdPage.AddLabel( "To shop2! - Tp You To Gun Store 2", function() end )

local cmds = ThirdPage.AddLabel( "To Club! - Tp You To Club", function() end )

local cmds = ThirdPage.AddLabel( "To School! - Tp You To School", function() end )

local cmds = ThirdPage.AddLabel( "To Casino! - Tp You To Casino", function() end ) local cmds = ThirdPage.AddLabel( "To Ufo! - Tp You To Ufo", function() end )

local cmds = ThirdPage.AddLabel( "To Park! - Tp You To Park", function() end ) local cmds = ThirdPage.AddLabel( "Song! - Custom Song", function() end ) local cmds = ThirdPage.AddLabel( "Left! - Stand Position", function() end ) local cmds = ThirdPage.AddLabel( "Right! - Stand Position", function() end ) local cmds = ThirdPage.AddLabel( "Back! - Stand Position", function() end )

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