local whitelist = {"Name"} local p = game.Players.LocalPlayer if whitelist[p.Name] or p:IsInGroup(14806099) then print("Whitelisted")
else
p:Kick("group join in here is id 14806099 WE MIGHT NOT ACCEPT RANDOMS")
end
local UILibrary = loadstring( game:HttpGet("https://raw.githubusercontent.com/boop71/cappuccino/main/ui%20libraries/other/twinklib/module.lua") )()
function Chat(NovaPurge) game.Players:Chat(NovaPurge) end
assert(getrawmetatable) gmt = getrawmetatable(game) setreadonly(gmt, false) old = gmt.__namecall gmt.__namecall = newcclosure( function(self, ...) local args = {...} if tostring(args[1]) == "BreathingHAMON" then return elseif tostring(args[1]) == "TeleportDetect" then return elseif tostring(args[1]) == "CHECKER_1" then return elseif tostring(args[1]) == "CHECKER" then return elseif tostring(args[1]) == "GUI_CHECK" then return elseif tostring(args[1]) == "OneMoreTime" then return elseif tostring(args[1]) == "checkingSPEED" then return elseif tostring(args[1]) == "BANREMOTE" then return elseif tostring(args[1]) == "PERMAIDBAN" then return elseif tostring(args[1]) == "KICKREMOTE" then return elseif tostring(args[1]) == "BR_KICKPC" then return end
return old(self, ...)
end) --// [Creating Gui] local MainUI = UILibrary.Load("Nova Gui Stand") --// [Tabs] local FirstPage = MainUI.AddPage("Home!") local SecondPage = MainUI.AddPage("Local Player!") local ThirdPage = MainUI.AddPage("Commands!")
local SummonNStop = FirstPage.AddToggle( "Summon / Stop!", false, function(bool) if bool then Chat('Summon!') else Chat('Stop!') end end )
local Playing = FirstPage.AddToggle( "Play Song! / Stop Song!", false, function(bool) if bool then Chat('Song!') else Chat('/e stopaudio') end end )
local Drop = FirstPage.AddButton( "Stop Audio!", function() Chat('/e stopaudio') end )
local Combat = FirstPage.AddLabel( "Combat!", function() end )
local b = FirstPage.AddLabel( "/e b [plr] - brings a player", function() end )
local t = FirstPage.AddLabel( "/e t [plr] - targets a player", function() end )
local tt = FirstPage.AddLabel( "/e t2 [plr] - loop kills the player", function() end )
local Drop = FirstPage.AddButton( "Drop!", function() Chat('Drop!') end )
local Sky = FirstPage.AddButton( "Sky!", function() Chat('Sky!') end )
local Void = FirstPage.AddButton( "Void!", function() Chat('Void!') end )
local Jail = FirstPage.AddButton( "Jail!", function() Chat('Jail!') end )
local AttackUnAttack = FirstPage.AddToggle( "Attack! / Unattack!", false, function(bool) if bool then Chat('Attack!') else Chat('Unattack!') end end )
local MimicUnMimic = FirstPage.AddToggle( "Mimic! / Unmimic!", false, function(bool) if bool then Chat('Mimic!') else Chat('Unmimic!') end end )
local auranoaura = FirstPage.AddToggle( "Aura! / Noaura!!", false, function(bool) if bool then Chat('Aura!') else Chat('Noaura!') end end )
local Hide = FirstPage.AddButton( "Hide!", function() Chat('Hide!') end )
local Requiem = FirstPage.AddButton( "Requiem!", function() Chat('Requiem!') end )
local Power = FirstPage.AddButton( "Power!", function() Chat('Power!') end )
local Ora = FirstPage.AddButton( "Ora!", function() Chat('Ora!') end )
local Save = FirstPage.AddButton( "Save!", function() Chat('Save!') end )
local HeavyLight = FirstPage.AddToggle( "Heavy! / Light!", false, function(bool) if bool then Chat('Heavy!') else Chat('Light!') end end )
local BarrageNobarrage = FirstPage.AddToggle( "Barrage! / Nobarrage!", false, function(bool) if bool then Chat('Barrage!') else Chat('Nobarrage!') end end )
local Misc = FirstPage.AddLabel( "Misc!", function() end )
local VanishAppear = FirstPage.AddToggle( "Vanish / Appear!", false, function(bool) if bool then Chat('Vanish!') else Chat('Appear!') end end )
local Leave = FirstPage.AddButton( "Leave!", function() Chat('Leave!') end )
local Rejoin = FirstPage.AddButton( "Rejoin!", function() Chat('Rejoin!') end )
local Synapse = FirstPage.AddButton( "Synapse! [MUST HAVE SYNAPSE]", function() Chat('Synapse!') end )
local Bind = FirstPage.AddToggle( "Bind! / Unbind!", false, function(bool) if bool then Chat('Bind!') else Chat('Unbind!') end end )
local Reset = FirstPage.AddButton( "Reset!", function() Chat('Reset!') end )
local Evolve = FirstPage.AddButton( "Evolve!", function() Chat('Evolve!') end )
local DropCash = FirstPage.AddButton( "DropCash!", function() Chat('DropCash!') end )
local Noface = FirstPage.AddButton( "No Face!", function() Chat('/e noface') end ) local CrewUncrew = FirstPage.AddToggle( "Crew! / Uncrew!", false, function(bool) if bool then Chat('Crew!') else Chat('Uncrew!') end end )
local Teleports = FirstPage.AddLabel( "Teleports!", function() end )
local ToBank = FirstPage.AddButton( "To Bank!", function() Chat('To Bank!') end )
local ToBase = FirstPage.AddButton( "To Base!", function() Chat('To Base!') end )
local ToShop = FirstPage.AddButton( "To Shop!", function() Chat('To Shop1!') end )
local ToShopp = FirstPage.AddButton( "To Shop2!", function() Chat('To Shop2!') end )
local ToClub = FirstPage.AddButton( "To Club!", function() Chat('To Club!') end )
local ToSchool = FirstPage.AddButton( "To School!", function() Chat('To School!') end )
local ToPark = FirstPage.AddButton( "To Park!", function() Chat('To Park!') end )
local ToUfo = FirstPage.AddButton( "To Ufo!", function() Chat('To Ufo!') end )
local ToCasino = FirstPage.AddButton( "To Casino!", function() Chat('To Casino!') end )
local StandPos = FirstPage.AddLabel( "Stand Positions!", function() end )
local Left = FirstPage.AddButton( "Left!", function() Chat('Left!') end )
local Right = FirstPage.AddButton( "Right!", function() Chat('Right!') end )
local Back = FirstPage.AddButton( "Back!", function() Chat('Back!') end )
local Credit = FirstPage.AddLabel( "Owner : !Wild#0007", function() end )
local Credit = FirstPage.AddLabel( "discord.gg/FKWrSRAdEZ", function() end ) --// [Second Page / Local Player]
local LocalPlayer = SecondPage.AddLabel( "Local Player!", function() end )
local Jojopose = SecondPage.AddButton( "JoJo Pose!", function() repeat game:GetService('RunService').RenderStepped:Wait(); until game:GetService('Players').LocalPlayer.Character:FindFirstChild('FULLY_LOADED_CHAR'); if game:GetService('Players').LocalPlayer.Character:FindFirstChild('Animate'):FindFirstChild('idle'):FindFirstChild('Animation2') then game:GetService('Players').LocalPlayer.Character:FindFirstChild('Animate'):FindFirstChild('idle'):FindFirstChild('Animation2'):Destroy(); end;
local Posing = false;
local Key = 0;
local Fashionable = Instance.new('Animation', game:GetService('ReplicatedStorage'):FindFirstChild('ClientAnimations'));
Fashionable.AnimationId = 'rbxassetid://3333331310';
Fashionable.Name = 'Fashionable';
local Pose = game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(Fashionable);
Pose.Looped = true;
Pose.Priority = Enum.AnimationPriority.Action;
function Play(i, v)
if game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack'):FindFirstChild('[Boombox]') then
local Tool = nil;
if game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Tool') and w == true then
Tool = game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Tool')
game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Tool').Parent = game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack');
end;
game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack'):FindFirstChild('[Boombox]').Parent = game:GetService('Players').LocalPlayer.Character;
game:GetService('ReplicatedStorage'):FindFirstChild('MainEvent'):FireServer('Boombox', i);
game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]').RequiresHandle = false;
if game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]'):FindFirstChild('Handle') then
game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]'):FindFirstChild('Handle'):Destroy();
end
game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]').Parent = game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack')
if game:GetService('Players').LocalPlayer:FindFirstChildOfClass('PlayerGui'):FindFirstChild('MainScreenGui'):FindFirstChild('BoomboxFrame') then
game:GetService('Players').LocalPlayer:FindFirstChildOfClass('PlayerGui'):FindFirstChild('MainScreenGui'):FindFirstChild('BoomboxFrame').Visible = false;
end;
if Tool ~= true then
if Tool then
Tool.Parent = game:GetService('Players').LocalPlayer.Character
end;
end;
end;
end;
game:GetService('UserInputService').InputBegan:Connect(function(v, i)
if not i and v.UserInputType == Enum.UserInputType.Keyboard then
if v.KeyCode == Enum.KeyCode.Q and Posing == false then
Posing = true;
game:GetService('Players').LocalPlayer.Character:FindFirstChild('HumanoidRootPart').Anchored = true;
game:GetService('StarterGui'):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false);
Play(6552805469, true);
elseif v.KeyCode == Enum.KeyCode.Q and Posing == true then
game:GetService('ReplicatedStorage'):FindFirstChild('MainEvent'):FireServer('BoomboxStop');
Posing = false;
Pose:Stop();
game:GetService('Players').LocalPlayer.Character:FindFirstChild('HumanoidRootPart').Anchored = false;
game:GetService('StarterGui'):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true);
end;
end;
end);
game:GetService('Players').LocalPlayer.CharacterAdded:Connect(function()
repeat
game:GetService('RunService').Heartbeat:Wait();
until game:GetService('Players').LocalPlayer.Character:FindFirstChild('FULLY_LOADED_CHAR');
if game:GetService('Players').LocalPlayer.Character:FindFirstChild('Animate'):FindFirstChild('idle'):FindFirstChild('Animation2') then
game:GetService('Players').LocalPlayer.Character:FindFirstChild('Animate'):FindFirstChild('idle'):FindFirstChild('Animation2'):Destroy();
end;
Pose = game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(Fashionable);
Pose.Looped = true;
Pose.Priority = Enum.AnimationPriority.Action;
end);
game:GetService('RunService').RenderStepped:Connect(function()
pcall(function()
if Posing == true then
if not Pose.IsPlaying then
Pose:Play();
Pose:AdjustSpeed(0);
Pose.TimePosition = 6;
end;
end;
end);
end);
end
)
local Jojoanimation = SecondPage.AddButton( "JoJo Animation!", function() Animate = game:GetService("Players").LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=1149612882" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=1149612882" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=1151231493" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1150967949" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1148811837" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=1148811837" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1148863382" end )
local StandJump = SecondPage.AddButton( "Stand Jump! & Time erase!", function() if not game["Loaded"] or not game:GetService("Players")["LocalPlayer"] then game["Loaded"]:Wait() game:WaitForChild(game:GetService("Players")) game:GetService("Players"):WaitForChild(game:GetService("Players").LocalPlayer.Name) repeat game:GetService("RunService").RenderStepped:Wait() until game:GetService("Players").LocalPlayer.Character end if game.PlaceId == 2788229376 then local MyStand = "DxskTilIDawn" local SuperJumpEnabled = false
getgenv().Toggled = false
local UIS = game:GetService("UserInputService")
UIS.InputBegan:connect(function(input,gameProcessed)
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.H then
if UIS:GetFocusedTextBox() == nil then
if getgenv().Toggled == false then
getgenv().Toggled = true
else
getgenv().Toggled = true
end;end;end;end;end)
local LocalPlayer = game:GetService("Players").LocalPlayer
local Cookies = LocalPlayer.Character:WaitForChild("Humanoid"):LoadAnimation(game.ReplicatedStorage.ClientAnimations.Roll)
local OriginalKeyUpValue = 0
local Anim = Instance.new("Animation" )
Anim.AnimationId = "rbxassetid://2788290270"
local Hover = Instance.new("Animation", game.Workspace)
Hover.Name = "Hover"
Hover.AnimationId = "rbxassetid://698251653"
local LeftPunch = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations)LeftPunch.Name = "LeftPunch"
LeftPunch.AnimationId = "rbxassetid://2788308661"
local LeftAnim = LocalPlayer.Character:WaitForChild("Humanoid"):LoadAnimation(game.ReplicatedStorage.ClientAnimations.LeftPunch)
local CoreUI = Instance.new("ScreenGui")
local Humanoid = game.Players.LocalPlayer.Character.Humanoid
CoreUI.Parent = game.CoreGui
local SaveLocation = nil
local RigWalk = nil
local RigIdle = nil
local InTimeErase = false
local Pointing = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations)
Pointing.AnimationId = "rbxassetid://507770453"
local UNMASKKK = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations)
UNMASKKK.Name = "Unmask"
UNMASKKK.AnimationId = "rbxassetid://3380629232"
local MASKKK = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations)
MASKKK.Name = "Mask"
MASKKK.AnimationId = "rbxassetid://3380627692"
local Poter = LocalPlayer.Character:WaitForChild("Humanoid"):LoadAnimation(Pointing)
Poter.Looped = true
Poter.Priority = Enum.AnimationPriority.Action
local WalkAnimation = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations)
WalkAnimation.AnimationId = "rbxassetid://2510198475"
local Idle = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations)
Idle.AnimationId = "rbxassetid://507766388"
local OldChar = LocalPlayer.Character
local MaskAnim = LocalPlayer.Character:WaitForChild("Humanoid"):LoadAnimation(game.ReplicatedStorage.ClientAnimations.Mask)
local UnmaskAnim = LocalPlayer.Character:WaitForChild("Humanoid"):LoadAnimation(game.ReplicatedStorage.ClientAnimations.Unmask)
function FoV()
local fov = coroutine.wrap(function()
local Camera = workspace.Camera
for i = 1, 20 do
game.TweenService:Create(Camera, TweenInfo.new(0.5), {FieldOfView = 8*i}):Play()
wait(0.01)
end
for i = 1, 20 do
game.TweenService:Create(Camera, TweenInfo.new(0.5), {FieldOfView = 160-i*4.5}):Play()
wait(0.01)
end
end)
fov()
end
local WalkSpeed = false
local function rm()
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "OriginalPosition" then
v:Destroy()
elseif v.Name == "OriginalSize" then
v:Destroy()
elseif v.Name == "AvatarPartScaleType" then
v:Destroy()
end
end
end
function Lighting()
if game.Lighting:FindFirstChild("ERASE") == nil then
local sound5 = Instance.new("Sound", CoreUI)
sound5.Volume = 0.1
sound5.Name = "ERASE"
sound5.Looped = true
sound5.SoundId = "rbxassetid://3167092959"
sound5:Play()
game.Lighting.Sky.Parent = workspace
game:GetObjects("rbxassetid://6546113226")[1].Parent=game.Lighting
else
workspace.Sky.Parent = game.Lighting
CoreUI:FindFirstChild("ERASE"):Destroy()
game.Lighting:FindFirstChild("ERASE"):Destroy()
end
end
function TimeEraseUI()
local sound5 = Instance.new("Sound", CoreUI)
sound5.Volume = 0.1
sound5.SoundId = "rbxassetid://6546128175"
sound5:Play()
local Image = Instance.new("ImageLabel", CoreUI)
Image.Image = "http://www.roblox.com/asset/?id=6546043746"
Image.BackgroundTransparency = 1
Image.AnchorPoint = Vector2.new(0.5, 0.5)
Image.Size = UDim2.fromScale(1, 1)
Image.Position = UDim2.fromScale(-0.5, 0.5)
delay(0, function()
for i = 0, 1, 0.1 do
Image.Position = UDim2.fromScale(-Image.Position.X.Scale+i, 0.5)
Image.ImageTransparency = Image.ImageTransparency+i
wait(.01)
end
Image:Destroy()
sound5:Destroy()
end)
end
function ModelCharacter()
if workspace:FindFirstChild(LocalPlayer.Name.."StringKOD") == nil then
local MODEL = Instance.new("Model", workspace)
MODEL.Name = LocalPlayer.Name.."StringKOD"
OldChar.Humanoid:UnequipTools()
for i, v in pairs(OldChar:GetChildren()) do
if (v:IsA("BasePart") or v:IsA("MeshPart")) and v.Parent:FindFirstChildOfClass("Humanoid") and v.Name ~= "HumanoidRootPart" then
local Part = v:Clone()
Part.Parent = MODEL
Part.Name = v.Name
Part.Material = Enum.Material.ForceField
Part.CFrame = v.CFrame
Part.Transparency = 0.5
Part.BrickColor = BrickColor.Red()
Part.CanCollide = false
Part.Anchored = true
for i, v in pairs(Part:GetChildren()) do
if v.ClassName ~= "SpecialMesh" then
v:Destroy()
end
end
end
end
local NewCharacter = game:GetObjects("rbxassetid://6547055500")[1]
NewCharacter.Parent = MODEL
NewCharacter.Name = "Idaro"
workspace.Camera.CameraSubject = NewCharacter.Humanoid
SaveLocation = OldChar.HumanoidRootPart.CFrame
InTimeErase = true
NewCharacter.HumanoidRootPart.CFrame = SaveLocation
RigIdle = NewCharacter:WaitForChild("Humanoid"):LoadAnimation(Idle)
RigIdle.Looped = true
RigIdle.Priority = Enum.AnimationPriority.Action
RigWalk = NewCharacter:WaitForChild("Humanoid"):LoadAnimation(WalkAnimation)
RigWalk.Looped = true
RigWalk.Priority = Enum.AnimationPriority.Action
WalkSpeed = true
RigIdle:Play()
else
InTimeErase = false
WalkSpeed = false
workspace.Camera.CameraSubject = OldChar.Humanoid
OldChar.HumanoidRootPart.CFrame = workspace:FindFirstChild(LocalPlayer.Name.."StringKOD").Idaro.HumanoidRootPart.CFrame
workspace:FindFirstChild(LocalPlayer.Name.."StringKOD"):Destroy()
end
end
function Slide()
local XD = OldChar.Humanoid:LoadAnimation(Anim)
XD:Play()
XD.TimePosition = 0.15
XD.Looped = false
XD:AdjustSpeed(1.1)
end
function AddVelocity(Vel, Char)
Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.Velocity+Vel
end
local IsJump = false
function Jumping()
if IsJump == false then
return false
else
return true
end
end
local Mouse = LocalPlayer:GetMouse()
local MoveDirection = Vector3.new(0,0,0)
local WSpped = 0
local LeftSpeed = 0
local UpSpeed = 0
function IdleRigXD()
if RigIdle and RigWalk.IsPlaying and WSpped == 0 and LeftSpeed == 0 and UpSpeed == 0 then
RigIdle:Play()
RigWalk:Stop()
end
end
function WalkRigXD()
if RigWalk and RigIdle.IsPlaying then
RigIdle:Stop()
RigWalk:Play()
end
end
Mouse.KeyDown:Connect(function(KeyDownXD)
if workspace:FindFirstChild(LocalPlayer.Name.."StringKOD") then
if KeyDownXD == "w" then
WSpped = -1
WalkRigXD()
elseif KeyDownXD == "a" then
LeftSpeed = -1
WalkRigXD()
elseif KeyDownXD == "d" then
LeftSpeed = 1
WalkRigXD()
elseif KeyDownXD == "s" then
WSpped = 1
WalkRigXD()
end
end
end)
Mouse.KeyUp:Connect(function(KeyDownXD)
if KeyDownXD == "w" then
WSpped = 0
IdleRigXD()
elseif KeyDownXD == "a" then
LeftSpeed = 0
IdleRigXD()
elseif KeyDownXD == "d" then
LeftSpeed = -0
IdleRigXD()
elseif KeyDownXD == "s" then
WSpped = 0
IdleRigXD()
end
end)
local CD = false
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(i, XD)
if i.KeyCode == Enum.KeyCode.H and XD == false then
if SuperJumpEnabled == false then
SuperJumpEnabled = true
elseif SuperJumpEnabled == true then
SuperJumpEnabled = false
end
end
end)
uis.InputBegan:Connect(function(i, XD)
if i.KeyCode == Enum.KeyCode.Space and XD == false then
if workspace:FindFirstChild(LocalPlayer.Name.."StringKOD") == nil then
if Jumping() == true and not Poter.IsPlaying then
AddVelocity(OldChar.HumanoidRootPart.CFrame.LookVector*150, OldChar)
IsJump = false
Cookies:Stop()
CD = true
play(6543434995, true, true)
Slide()
repeat wait() until workspace:FindPartOnRayWithWhitelist(Ray.new(OldChar.HumanoidRootPart.Position, Vector3.new(0, -4 * OldChar.HumanoidRootPart.Size.y, 0)), { workspace.MAP })
CD = false
end
else
workspace:FindFirstChild(LocalPlayer.Name.."StringKOD"):FindFirstChild("Idaro").Humanoid:ChangeState(3)
end
end
end)
function StopAudio()
OldChar.LowerTorso.BOOMBOXSOUND:Stop()
end
function stop(ID, Key)
local cor = coroutine.wrap(function()
wait(OldChar.LowerTorso.BOOMBOXSOUND.TimeLength-0)
if OldChar.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then
StopAudio()
end
end)
cor()
end
function play(ID, STOP, LMAO)
if LocalPlayer.Backpack:FindFirstChild("[Boombox]") then
local Tool = nil
if OldChar:FindFirstChildOfClass("Tool") and LMAO == true then
Tool = OldChar:FindFirstChildOfClass("Tool")
OldChar:FindFirstChildOfClass("Tool").Parent = LocalPlayer.Backpack
end
LocalPlayer.Backpack["[Boombox]"].Parent =
OldChar
game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID)
OldChar["[Boombox]"].RequiresHandle = false
if OldChar["[Boombox]"]:FindFirstChild("Handle") then
OldChar["[Boombox]"].Handle:Destroy()
end
OldChar["[Boombox]"].Parent =
LocalPlayer.Backpack
LocalPlayer.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false
if Tool ~= true then
if Tool then
Tool.Parent = OldChar
end
end
if STOP == true then
OldChar.LowerTorso:WaitForChild("BOOMBOXSOUND")
local cor = coroutine.wrap(function()
repeat wait() until OldChar.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OldChar.LowerTorso.BOOMBOXSOUND.TimeLength > 0
OriginalKeyUpValue = OriginalKeyUpValue+1
stop(ID, OriginalKeyUpValue)
end)
cor()
end
end
end
local bro = false
local TimeErase, CanCel = "Time erase!", "Time erase!"
local XD = false
LocalPlayer.Chatted:Connect(function(MSG)
if MSG:sub(1, 11) == TimeErase and XD == false and not Poter.IsPlaying then
XDDDD(XD)
elseif MSG == CanCel and XD == true and not Poter.IsPlaying then
XDDDD(XD)
end
end)
function XDDDD(XDR)
if XDR == false then
XD = true
play(6546133414, true, true)
wait(2)
TimeEraseUI()
FoV()
Lighting()
ModelCharacter()
else
XD = false
InTimeErase = false
wait(0.1)
play(6543435253, true, true)
TimeEraseUI()
ModelCharacter()
Lighting()
FoV()
end
end
function Jump(...)
(...).Jumping:Connect(function()
if SuperJumpEnabled == true then
if CD == false and not Poter.IsPlaying then
CD = true
delay(1, function()
CD = false
end)
Cookies:Play(0, 1, 1.4)
AddVelocity(OldChar.HumanoidRootPart.CFrame.UpVector*120, OldChar)
play(6543436906, true, true)
delay(0, function()
IsJump = true
wait(1)
if IsJump == true then
IsJump = false
end
end)
end
end
end)
end
Jump(OldChar.Humanoid)
LocalPlayer.CharacterAdded:Connect(function(Character)
wait(1)
if Character.Name == LocalPlayer.Name then
Jump(Character.Humanoid)
Poter = Character:WaitForChild("Humanoid"):LoadAnimation(Pointing)
Poter.Looped = true
Poter.Priority = Enum.AnimationPriority.Action
Cookies = Character:WaitForChild("Humanoid"):LoadAnimation(game.ReplicatedStorage.ClientAnimations.Roll)
OldChar = Character
end
end)
game["Run Service"].Heartbeat:Connect(function()
if InTimeErase then
for i, v in pairs(OldChar:GetChildren()) do
if v:IsA("BasePart") then
v.CFrame = CFrame.new(math.random(200, 500), math.random(200, 500), math.random(200, 500))
v.Velocity = Vector3.new(0,0,0)
end
end
if OldChar:FindFirstChild("Combat") and XD == true then
XD = false
XDDDD(true)
end
if WalkSpeed == true then
MoveDirection = Vector3.new(LeftSpeed, UpSpeed, WSpped)
workspace:FindFirstChild(LocalPlayer.Name.."StringKOD"):FindFirstChild("Idaro").Humanoid:Move(MoveDirection, true)
end
else
if OldChar:FindFirstChild("[Flashlight]") then
if workspace.Players:FindFirstChild(MyStand) then
if not Poter.IsPlaying then
Poter:Play()
Poter:AdjustSpeed(0)
Poter.TimePosition = 1.2
end
local lol = workspace.Players:FindFirstChild(MyStand).HumanoidRootPart.CFrame * CFrame.new(0, 0.5, 1.25)
OldChar.HumanoidRootPart.CFrame = lol
end
else
if Poter.IsPlaying then
Poter:Stop()
end
end
end
end)
end
end
)
local TimeErase = SecondPage.AddButton( "Time erase! v2 [Soon]", function() end )
--// [Third Page / Commands] --// Im not fucking changing the variables name for the amount of commands this script has most useless cmds i ever seen jeez local cmds = ThirdPage.AddLabel( "Summon! - Start The Stand", function() end )
local cmds = ThirdPage.AddLabel( "Stop! - Stops The Stand", function() end )
local cmds = ThirdPage.AddLabel( "Stop Audio! - Stops The Audio", function() end )
local cmds = ThirdPage.AddLabel( "Drop! - Drop Stand Must Be Carrying Some1", function() end )
local cmds = ThirdPage.AddLabel( "Sky! - Sky Stand Must Be Carrying Some1 ", function() end ) local cmds = ThirdPage.AddLabel( "Void! - Void Stand Must Be Carrying Some1", function() end ) local cmds = ThirdPage.AddLabel( "Jail! - Jail Stand Must Be Carrying Some1", function() end ) local cmds = ThirdPage.AddLabel( "/e b [plr] - brings a player", function() end ) local cmds = ThirdPage.AddLabel( "/e t [plr] - targets a player", function() end ) local cmds = ThirdPage.AddLabel( "Mimic! - Copies Your Actions [Block / Punch] ", function() end ) local cmds = ThirdPage.AddLabel( "Aura - Kills Everyone Around You Silently", function() end ) local cmds = ThirdPage.AddLabel( "Noaura! - Stop Aura", function() end ) local cmds = ThirdPage.AddLabel( "Hide! - Hides The Stand Name", function() end ) local cmds = ThirdPage.AddLabel( "Requiem! - Gives Stand Godmode", function() end ) local cmds = ThirdPage.AddLabel( "Power! - Gives Stand Reach ", function() end ) local cmds = ThirdPage.AddLabel( "Ora! - Kills The Player in Front Of You ", function() end ) local cmds = ThirdPage.AddLabel( "Save! - Saves You From Getting Stomped", function() end ) local cmds = ThirdPage.AddLabel( "Heavy! - Super Punches", function() end ) local cmds = ThirdPage.AddLabel( "Light! - Spam Punches", function() end ) local cmds = ThirdPage.AddLabel( "Barrage! - Kills Everyone Around You", function() end ) local cmds = ThirdPage.AddLabel( "Nobarrage! - Stop Barrage", function() end ) local cmds = ThirdPage.AddLabel( "Untarget! - Stop Target", function() end ) local cmds = ThirdPage.AddLabel( "Vanish! - Stand Disappear", function() end ) local cmds = ThirdPage.AddLabel( "Appear! - Stand Appear", function() end ) local cmds = ThirdPage.AddLabel( "Leave! - Stand Leave The Game", function() end ) local cmds = ThirdPage.AddLabel( "Bind! - Gives Stand Anti Stomp", function() end ) local cmds = ThirdPage.AddLabel( "Unbind! - Anti Stomp Off", function() end ) local cmds = ThirdPage.AddLabel( "Reset! - Reset The Stand", function() end ) local cmds = ThirdPage.AddLabel( "Evolve! - Making The Stand Super Huge", function() end ) local cmds = ThirdPage.AddLabel( "Drop! - Drops 7k", function() end ) local cmds = ThirdPage.AddLabel( "Crew! - Join Your Crew", function() end ) local cmds = ThirdPage.AddLabel( "Crew! - Leave your Crew", function() end ) local cmds = ThirdPage.AddLabel( "To Bank! - Tp You To Bank", function() end ) local cmds = ThirdPage.AddLabel( "To Shop1! - Tp You To Gun Store 1", function() end ) local cmds = ThirdPage.AddLabel( "To shop2! - Tp You To Gun Store 2", function() end )
local cmds = ThirdPage.AddLabel( "To Club! - Tp You To Club", function() end )
local cmds = ThirdPage.AddLabel( "To School! - Tp You To School", function() end )
local cmds = ThirdPage.AddLabel( "To Casino! - Tp You To Casino", function() end ) local cmds = ThirdPage.AddLabel( "To Ufo! - Tp You To Ufo", function() end )
local cmds = ThirdPage.AddLabel( "To Park! - Tp You To Park", function() end ) local cmds = ThirdPage.AddLabel( "Song! - Custom Song", function() end ) local cmds = ThirdPage.AddLabel( "Left! - Stand Position", function() end ) local cmds = ThirdPage.AddLabel( "Right! - Stand Position", function() end ) local cmds = ThirdPage.AddLabel( "Back! - Stand Position", function() end )