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physical-camera's Introduction

Unity's Physical-Camera

Overview

  • A real world physical cameras model that can drive a standard Unity Camera object.

Objectives

  • Import and deliver proper lens/FOV/physical camera properties so Unity can be used in VFX and film pipelines.
  • Allow people from outside the game world like cinematographers to have a familiar interface.
  • Build the foundation for a proper cinematic camera component with appropriate connections to PostFX.

Usage

  • Import this package: USDForUnity.unitypackage
  • In the scene select the game object that the camera to link with the Physical Camera and add component "Camera/Physical Camera"

  • Alternatively, you can drag and drop an existing physical camera prefab onto a camera object.

Notes

  • Many of the fields, at the moment, have no impact in Unity itself.
  • Should work with Unity 5.6 and up.
  • Work in progress.
  • For the Physical-Camera to synch with a camera, it's needs to be explicitely linked throught it's "Associated Camera" property. This property is auto-set, when not set, to the first camera object that it find on it's parent game object.

License

MIT

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Contributors

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