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sensibleeditorsourcecodeaccess's Issues

FSensibleSourceCodeAccessor missing pure virtual AddSourceFiles

Does not compile with latest editor because a new method AddSourceFiles is not implemented.
I just added it and made it return true as it seemed that it didn't really care when you add some files, but am hesitant to submit a commit as I know 0 about this.

UE4 Can't load module

I'm getting the following error when attempting to start the UE4 editor with this installed:

LogModuleManager:Warning: ModuleManager: Unable to load module 'SensibleEditorSourceCodeAccess' because the file '/home/markasoftware/dev/UnrealEngine/Engine/Binaries/Linux/' was not found.

This is in version 4.10 on Arch Linux

making the readme.md more usefull

I just wanna say that I expect unreal to compile the plugin automatically and it did not for me so if it happen for other guys it would be awesome if this line:
mono Engine/Binaries/DotNET/UnrealBuildTool.exe Linux Development UE4Editor -module SensibleEditorSourceCodeAccess
could appear in the readme =)

Fails at "make UE4Editor"

athyra@sierpenski-u:/dev/unreal/UnrealEngine$ make UE4Editor
Engine/Build/BatchFiles/Linux/Build.sh UE4Editor Linux Development
Building UE4Editor...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
/bin/sh -c '/bin/sh "/home/athyra/dev/unreal/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/FixDependencies.sh" && touch "/home/athyra/dev/unreal/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/UE4Editor.link"'
Performing 3 actions (5 in parallel)
[1/3] Compile Module.SensibleEditorSourceCodeAccess.cpp
In file included from /home/athyra/dev/unreal/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/Plugins/Dynamic/SensibleEditorSourceCodeAccess/Module.SensibleEditorSourceCodeAccess.cpp:2:
In file included from /home/athyra/dev/unreal/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Source/SensibleEditorSourceCodeAccess/Private/SensibleEditorSourceCodeAccessModule.cpp:24:
In file included from /home/athyra/dev/unreal/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Source/SensibleEditorSourceCodeAccess/Private/SensibleEditorSourceCodeAccessModule.h:24:
/home/athyra/dev/unreal/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Source/SensibleEditorSourceCodeAccess/Private/SensibleEditorSourceCodeAccessor.h(30,15) : error: 'RefreshAvailability' marked 'override' but does not override any member functions
virtual void RefreshAvailability() override { }
^
1 error generated.
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: /home/athyra/dev/unreal/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Binaries/Linux/libUE4Editor-SensibleEditorSourceCodeAccess.so
Cumulative action seconds (8 processors): 0.00 building projects, 0.93 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
UBT execution time: 11.97 seconds
make: *** [UE4Editor] Error 2
athyra@sierpenski-u:
/dev/unreal/UnrealEngine$

I don't get the impression I'm doing something incorrectly to cause this, but if so, please let me know!

can't compile on 4.19

cloned to developer plugins folder, added to LinuxEngine.ini, ran make UE4Editor:

ERROR: /home/kyra/src/UnrealEngine/Engine/Plugins/Developer/SublimeTextSourceCodeAccess/Source/SublimeTextSourceCodeAccess/SublimeTextSourceCodeAccess.Build.cs(26,16) : error CS1729: The type `UnrealBuildTool.ModuleRules' does not contain a constructor that takes `0' arguments
ERROR: Unable to compile source files.

Failed to produce item

I have issue somewhat similar to #10.

At make UE4Editor step, I get this error:

bash "[...]/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh" UE4Editor Linux Development  
Building UE4Editor...
Performing 2 actions (4 in parallel)
[1/2] Compile Module.SensibleEditorSourceCodeAccess.cpp
In file included from [...]/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SensibleEditorSourceCodeAccess/Module.SensibleEditorSourceCodeAccess.cpp:2:
In file included from [...]/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Source/SensibleEditorSourceCodeAccess/Private/SensibleEditorSourceCodeAccessModule.cpp:22:
[...]/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Source/SensibleEditorSourceCodeAccess/Private/SensibleEditorSourceCodeAccessModule.h:35:33: error: field type
      'FSensibleSourceCodeAccessor' is an abstract class
    FSensibleSourceCodeAccessor SensibleEditorSourceCodeAccessor;
                                ^
Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h:58:15: note: unimplemented pure virtual method 'OpenSolutionAtPath' in 'FSensibleSourceCodeAccessor'
        virtual bool OpenSolutionAtPath(const FString& InSolutionPath) = 0;
                     ^
Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h:64:15: note: unimplemented pure virtual method 'DoesSolutionExist' in 'FSensibleSourceCodeAccessor'
        virtual bool DoesSolutionExist() const = 0;
                     ^
In file included from [...]/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SensibleEditorSourceCodeAccess/Module.SensibleEditorSourceCodeAccess.cpp:2:
In file included from [...]/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Source/SensibleEditorSourceCodeAccess/Private/SensibleEditorSourceCodeAccessModule.cpp:23:
In file included from [...]/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Source/SensibleEditorSourceCodeAccess/Private/SensibleEditorSourceCodeAccessPrivatePCH.h:24:
Runtime/Core/Public/Core.h:6:1: warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs. [-W#pragma-messages]
MONOLITHIC_HEADER_BOILERPLATE()
^
Runtime/Core/Public/Misc/MonolithicHeaderBoilerplate.h:6:42: note: expanded from macro 'MONOLITHIC_HEADER_BOILERPLATE'
        #define MONOLITHIC_HEADER_BOILERPLATE() COMPILE_WARNING("Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.")
                                                ^
[...]/UnrealEngine/Engine/Source/Runtime/Core/Public/HAL/Platform.h:578:29: note: expanded from macro 'COMPILE_WARNING'
        #define COMPILE_WARNING(x) GCC_DIAGNOSTIC_HELPER(GCC warning x)
                                   ^
[...]/UnrealEngine/Engine/Source/Runtime/Core/Public/HAL/Platform.h:577:35: note: expanded from macro 'GCC_DIAGNOSTIC_HELPER'
        #define GCC_DIAGNOSTIC_HELPER(x) _Pragma(#x)
                                         ^
<scratch space>:3:6: note: expanded from here
 GCC warning "Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs."
     ^
In file included from [...]/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SensibleEditorSourceCodeAccess/Module.SensibleEditorSourceCodeAccess.cpp:2:
[...]/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Source/SensibleEditorSourceCodeAccess/Private/SensibleEditorSourceCodeAccessModule.cpp:26:1: error: cannot initialize
      return object of type 'IModuleInterface *' with an rvalue of type 'FSensibleSourceCodeAccessModule *'
IMPLEMENT_MODULE( FSensibleSourceCodeAccessModule, SensibleEditorSourceCodeAccess );
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Runtime/Core/Public/Modules/ModuleManager.h:733:11: note: expanded from macro 'IMPLEMENT_MODULE'
                        return new ModuleImplClass(); \
                               ^~~~~~~~~~~~~~~~~~~~~
1 warning and 2 errors generated.
ERROR: UBT ERROR: Failed to produce item: [...]/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Binaries/Linux/libUE4Editor-SensibleEditorSourceCodeAccess.so
Total build time: 6.25 seconds (Local executor: 0.00 seconds)
make: *** [Makefile:178: UE4Editor] Error 5

I cloned into correct folder and changed .ini file. Any ideas on cause of the problem? I'm trying to build latest UE4, my distro is Arch Linux.

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