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Red-Black Tree and Completely Fair Scheduler Simulation and Visualization

Overview

This project is a Javascript implementation of a CPU scheduler and four data structures for use as the future task timeline: Binary Search Tree (unbalanced), Red-Black Tree, Heap Tree, and Heap Array. When the scheduler is using the RBT data structure for the timeline, this models the Linux Completely Fair Scheduler (CFS).

See online versions at:

Running the code

  • Prerequisites:

    • You need to install Node.js

    • Unpacked project directory

    • To run the unit tests you also need to install the nodeunit module. Use npm from the project directory:

      npm install nodeunit
      
  • Load a simple file with 3 tasks, run the scheduler using a simple (unbalanced) Binary Search Tree for the timeline, and generate a brief report (elapsed time, throughput, tree operations).

    node ./scheduler.js --report bst data/simple3.txt
    
  • Load a more complicated tasks file, run the scheduler using a Red-Black Tree for the timeline, and generate a summary of the state of the timline and a list of the tasks that ran at each time unit:

    node scheduler.js --summary rbt data/mixed12.txt
    
  • Load a larger task file (20 tasks), run the scheduler using a Red-Black Tree for the timeline, and generate a detailed report (starting tasks, running/completed task at each tick, in addition to information from --report):

    node ./scheduler.js --detailed rbt data/IncrementalSTdiffRT.txt
    
  • Generate 9 different sets of tasks (with 2^2 through 2^10 tasks), run the scheduler against each task set using a HeapTree for the timeline, and generate CSV formatted output (one line per task set):

    node ./run_tasks.js --csv heaptree 2 10
    
  • Load a tasks file with 8 tasks, run the scheduler using a HeapArray for the timeline, and generate CSV output with one line for each simulation time unit that contains fairness ratios for every task.

    node ./run_tasks_fairness.js heaparray data/flat8.txt
    
  • Run all the unit tests using nodeunit:

    node node_modules/nodeunit/bin/nodeunit test_*
    
  • In addition to the command line programs, there are two web applications that can be loaded in a browser (tested in Google Chrome). These webapps and node.js interfaces both share the same JavaScript code for the underlying algorithms.

    • trees.html: This webapp uses the d3.js library to visually render the state of each of tree data-structures. The interface has a dropdown selection for four differnent tree structures: Binary Search Tree, Red-Black Tree, Min/Max HeapTree, and Min/Max HeapArray. After selecting a tree, nodes can be added to the tree one at a time, or as a group of randomly chosen nodes from a range.

    • scheduler.html: This webapp presents an interface to the parseTasks (in tasks.j) and runScheduler (in scheduler.js) algorithms. The page loads with a very small default task file presented. The "Choose File" button can be used to load a new tasks file (which can be edited after it is loaded). The "Run Scheduler" button will run the scheduler algorith using the selected data structure and reporting output format.

Design

There are several competing goals that must be balanced in scheduler design. The two that are considered by this project are fairness and throughput.

Fairness

Fairness is a measure of how close the scheduler approximates a perfectly and infinitely subdividable CPU. In other words, if there are N task that all started at the same time and have the same duration, then each task should have received exactly 1/Nth of the CPU runtime at every point in the tasks lifecycle. Real CPUs (even SMP CPUs) are not infinitely subdividable and as such only approximate perfectly fairness. Contrary to the name, the Completely Fair Scheduler is still an approximately of a 100% fair scheduler where the average fairness (or unfairness) across all tasks approaches completely fair over time.

Throughput

Throughput is a measure of the efficiency (low overhead) of the scheduler. Maximal throughput is achieved if the scheduler keeps allows the CPU to allocate 100% of its processing power to actual tasks. In other words, any time that the CPU is running the scheduler rather than the tasks to be scheduled is overhead that decreases throughput.

Algorithm Description

Scheduler

The scheduler (runScheduler in scheduler.js) algorithm performs the following tasks in a loop (where curTime is the current tick/time unit):

  • Add any tasks to the timeline structure that have a start time equal to curTime.
  • If there is a running task and it is no longer the most unfair task, then put it back to the timline.
  • If there is no running task and there are tasks on the timeline, remove the most unfair task from the timeline (the left-most in a BST and RBT, and the top in a Min Heap) and set it as the running task.
  • Execute the running task
  • If the running task is complete (its runtime has reached its duration), then mark it as completed and stop running it.

Timeline Interface

Each of the data structures that can be used as a scheduler timeline provide the following interface:

  • min() - return the tree node containing the task which is currently the most unfair (the smallest vruntime value)
  • insert() - insert a task into the tree based on that task's vruntime value.
  • remove() - remove a given tree node from the tree.

Node (binarytree.js)

Each of the timeline tree data structures is implemented using the Node class (Node in binarytree.js) to represents nodes in the tree. All operations on the tree are performed in terms of the Node class. Some of the Node operations/attributes (swap, p, left, right) behave differently depending on whether the data structure is constructed using references (BST, RBT, HeapTree) or using a flat array structure (HeapArray).

The Node class provides the following attributes:

  • id : A unique node ID. Used for distinguishing node which have an identical value.
  • isNIL : Set to true if this is a special NIL sentinel node, false otherwise.
  • val : The actual value of the node. In the case of the scheduler timeline, this holds the task object/map.
  • color : The color of this node. Only applicable to Red-Black Tree.
  • idx : The array index of this node if it is being used in a data structure that is array backed.
  • p : A reference to the parent of this Node.
  • left : A reference to the left child of this Node.
  • right : A reference to the right child of this Node.

In addition the Node class provides two methods:

  • cmp : Called with another Node; returns -1 if this Node is less than the other Node, 0 if it is equal, and 1 if it is greater than the other Node.
  • swap : Called with another Node; swap position with the other Node.

From the perspective of the Node class, the val attribute is an opaque object. In order to compare this Node to another Node, when a Node is instantiated it is given a compare function which allows is to compare two Node val properties.

Since all the binary tree data structures use the Node class to construct the tree, the Node class is used to gather statistics on the operations that are performanced against the tree.

BinaryTree (binarytree.js)

BinaryTree is a generic class that implements methods that are common to all of the binary trees data structures:

  • size : Returns the number of non-NIL nodes in the tree.
  • reduce : Returns a reduced value that results from running an provided action function against each node of the tree and accumulating the resulting value.
  • tuple : Returns a simple hierarchical list representation of the tree that simplifies validation/testing.
  • walk : Returns a sequence of Nodes that result from walking the tree in, pre, or post order.
  • links : Returns a sequence of pairs that represent all the parent to child links in the tree.
  • DOT : Returns string in DOT (graphviz) format that can be used generate an image of the tree.

When a BinaryTree derived (concrete) class is instantiated, it take a comparison function which is used to instantiate new Nodes.

The concrete classes that are derived from BinaryType must provide an insert and remove function. The may also provide concrete implementations of min, max and search if they support those operations.

BST (bst.js)

BST is a Binary Search Tree class derived from the BinaryTree class that provides concrete implementations of insert, remove, search, min, max. These methods are basically implemented as described in CLRS (Algorithms, Cormen et al). One notable difference in the implementation is that BST uses sentinel NIL nodes rather than null pointers. This provides consistency of implementation across all the binary tree data structures.

Unit tests for BST are defined in test_bst.js.

RBT (rbt.js)

RBT is a Red-Black Tree class derived from the BST that overrides the implementation of the insert and remove methods (and re-uses search, min, and max from BST). These methods are basically implemented as described in CLRS.

Unit tests for RBT are defined in test_rbt.js.

HeapTree (heaptree.js)

HeapTree is a Heap derived from the BinaryTree class. The HeapTree class supports either min-heap or max-heap behavior that can be selected at instantiation time. HeapTree provides concrete implementation for min (for min-heap), max (for max-heap), insert and remove.

HeapTree uses normal references to connect Nodes in the tree together. Because HeapTree does not use an array layout in memory (see HeapArray), the algorithm for finding the last position of the tree (for inserts and deletes) is more complicated and uses an O(log N) walk from the root (implemented in heapGetLast).

Unit tests for HeapTree are defined in test_heap.js.

HeapArray (heaparray.js)

HeapArray is similar to (and derived from) HeapTree but rather than linking Nodes together using standard references, the Nodes are positioned in an array in memory such that the left child is 2i+1 (where i is the index of the current node). HeapArray overrides the insert and remove methods but still uses the heapBubbleUp and heapBubbleDown functions from HeapTree.

Unit tests for HeapArray are defined in test_array.js.

Tasks (tasks.js)

Tasks for the scheduler to run can be generated dynamically or loaded from a task description file. A task description file has the following format:

NUM_OF_TASKS TOTAL_TIME
TASK1_ID TASK1_START_TIME TASK1_DURATION
TASK2_ID TASK2_START_TIME TASK2_DURATION
...
TASKn_ID TASKn_START_TIME TASKn_DURATION

The parseTasks function (in tasks.js) can be used to parse the data from a task description file into a tasks descriptor object/map that can be passed to the scheduler function.

The generateTasks function (in tasks.js) can be used to generate task descriptor object/map. The function parameters allow for fixed or random ranges for the start and durations of the tasks being generated.

The tasksToString function (in tasks.js) takes a task descriptor object/map and generates a string in the task description file format which can then be written to disk as a task desctiption file.

License

This project is licensed under the MPL-2.0 license (see LICENSE.MPL-2.0).

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