Comments (34)
No one can help if you dont give them the raw data from HidTest.
My guess would be that the 8 bit dosent change change with those button presses
but is used to indicate no dpad direction is pressed.
Original comment by [email protected]
on 8 May 2014 at 4:31
from nintendont.
What information do they need? I'm going to check it in the next couple of
days.
Original comment by BravaCentauri
on 10 May 2014 at 6:11
from nintendont.
HIDVersion:40001
DeviceID:0
HIDVers:3 IntClass:0 SubIntClass:0
bEndpointAddress:81
uMaxPacketSize: 8
when nothing is being pressed, this is the default value:
01 80 7F 83 7D 08 00 00
3 and 4 never stay the original values, I guess because of the dead zone on the
stick, but that works in game
Original comment by BravaCentauri
on 12 May 2014 at 7:58
from nintendont.
Just tested it with HIDTest 6, and pressing any direction on the d-pad is like
pressing A, B, X, Y and the direction you pushed, rather than only the
direction. The buttons mapped to A, B, X and Y do nothing.
Original comment by BravaCentauri
on 12 May 2014 at 8:23
from nintendont.
Try this file in HIDTest
Original comment by [email protected]
on 14 May 2014 at 6:29
Attachments:
from nintendont.
it works perfectly! that's awesome. thanks!
Original comment by BravaCentauri
on 14 May 2014 at 7:28
from nintendont.
I hate to be a stickler, but is it possible to increase the dead zone or lower
the sensitivity of the analog stick? I can see this being a problem in some
games as this controller (and I'm sure others) are too sensitive to perform
certain moves and what not.
Original comment by BravaCentauri
on 14 May 2014 at 8:23
from nintendont.
Can you describe in more ditail what the problem is?
Increasing the deadzone would mean that more of the movement of the stick would
do nothing because it is in the deadzone. Requireing that the movement of the
stick that is outside the deadzone become more sensitive because we now have a
smaller amount of the total stick movement that has to register as movement
from the center to the outside. My thoughts had been to decrease the deadzone
to give more precise control. This would decreasing the sensitivity.
In HIDTest what does it display fot the full left, right, up and down values on
each stick?
Original comment by [email protected]
on 14 May 2014 at 12:21
from nintendont.
In playing games like Wario Land or Mario Sunshine, it becomes really hard to
control the characters when you need precise controls. For example, if you were
trying to walk over a thin bridge, it becomes very hard to do so without
falling off, or in Wario, the spin attack never works like it does on the
Gamecube controller.
I guess on this controller, the analog sticks are really sensitive. Are there
any plans on making a controller config utility with Nintendont? Like where you
press a button when it asks you to and it saves? Just curious.
Original comment by BravaCentauri
on 14 May 2014 at 2:48
from nintendont.
This is just some test code.
let me know what you think about the sticks in this version.
Original comment by [email protected]
on 14 May 2014 at 11:08
Attachments:
from nintendont.
I tried it, and it works a little bit better, it's still too sensitive though.
Original comment by BravaCentauri
on 15 May 2014 at 9:02
from nintendont.
Someone just posted this controller.ini for the same controler. Theirs supports
analog triggers. Which is correct?
http://gbatemp.net/threads/nintendont-controller-configurations.355035/page-6#po
st-4998053
Original comment by [email protected]
on 16 May 2014 at 10:11
from nintendont.
As far as I could tell, my controller doesn't not have analog triggers. When I
push the buttons in, it changes one value and not more than one.
Original comment by BravaCentauri
on 17 May 2014 at 1:40
from nintendont.
Try this one for controller sensitivity.
Original comment by [email protected]
on 19 May 2014 at 10:44
Attachments:
from nintendont.
Tried it out, and the d-pad and stick doesn't do anything at all. I haven't
changed the controller.ini, and I'm not sure how to set up the new parameters
for the new version.
Original comment by BravaCentauri
on 20 May 2014 at 3:39
from nintendont.
Nothing should have affected the dpad.
What are the min and max values on each stick axis?
Original comment by [email protected]
on 20 May 2014 at 5:37
from nintendont.
stick x default 80 - left 00 - right ff
stick y default 7f - up 00 - down ff
stickc x default 7f - left 00 - right ff
stickc y default 80 - up 00 - down ff
Original comment by BravaCentauri
on 20 May 2014 at 8:52
from nintendont.
I think you're right about the d-pad, the game I tested it on doesn't use it.
Original comment by BravaCentauri
on 20 May 2014 at 10:05
from nintendont.
Try the released version the defaults in it should be perfect with your
origonal file. No new setup needed
Original comment by [email protected]
on 20 May 2014 at 11:04
from nintendont.
Tried out r55, and with the same old controller.ini the sticks do nothing at
all.
Original comment by BravaCentauri
on 22 May 2014 at 3:54
from nintendont.
It should be working.
Try r52 to to confirm nothing eles got messed up.
If r52 still works go back to r55.
Adding ,0,100 to the end of each of your Stick commands will make it work
exactly like the test code from message 10 did that you thought was a little
better.
Original comment by [email protected]
on 22 May 2014 at 4:44
from nintendont.
When you were trying r55 did you have any gamecube controllers plugged in?
Original comment by [email protected]
on 22 May 2014 at 4:55
from nintendont.
I don't know how to compile older revisions, but I'll try adding ,0,100 to 55
and see how that turns out. I didn't have any GC controllers plugged in while
testing 55.
Original comment by BravaCentauri
on 22 May 2014 at 5:02
from nintendont.
you can download r52 directly from the svn here
https://nintendon-t.googlecode.com/svn-history/r52/trunk/loader/loader.dol
You can get any other version just by changing the version.
Original comment by [email protected]
on 22 May 2014 at 5:07
from nintendont.
Alright so adding ,0,100 to the stick values works in r55. I personally prefer
,0,80 though
Original comment by BravaCentauri
on 22 May 2014 at 5:31
from nintendont.
,0,80 is the default. it should have worked that way without you changing
anything.
If ,0,80 works for you in r55 try removing it it should work the same way.
Original comment by [email protected]
on 23 May 2014 at 5:37
from nintendont.
Yeah the analog stick doesn't work and you can't move anywhere.
Original comment by BravaCentauri
on 23 May 2014 at 4:48
from nintendont.
Please test with this version. The only differance between this and r55 is it
has some debug info enabled.
Run it booth with the ,0,100 and without.
send the ndebug.log files it creates and booth of the actual controller.ini
files.
Original comment by [email protected]
on 23 May 2014 at 10:40
Attachments:
from nintendont.
Haven't had a chance to check it yet, I'll try to do it later on today
Original comment by BravaCentauri
on 24 May 2014 at 4:20
from nintendont.
Here you go. With ini1 it worked, with ini2 it didn't work at all.
Original comment by BravaCentauri
on 24 May 2014 at 5:57
Attachments:
from nintendont.
The problem was a result of trying to combine the two contolller.ini files.
r56 or newer should fix it.
Original comment by [email protected]
on 25 May 2014 at 7:05
from nintendont.
Ah, well I wasn't sure if that would work or not. How many configurations can
be in the ini file?
Original comment by BravaCentauri
on 27 May 2014 at 6:33
from nintendont.
Only 1 configuration will work per file.
Original comment by [email protected]
on 28 May 2014 at 3:16
from nintendont.
Original comment by [email protected]
on 13 Nov 2014 at 4:28
- Changed state: Verified
from nintendont.
Related Issues (20)
- Only one Wiimote connecting to game HOT 9
- Resident Evil 4 crashing on boot if video width is changed
- Nintendont unnecessarily scales the game horizontally in wiiVC 4:3 480p mode on Wii U HOT 8
- Full-analog R/L press is not sent if only a R/L digital-press occurs
- Launching from Homebrew Channel freezes at 0%
- MKDD Online mod does not work with Nintendont HOT 1
- Streamed audio not playing.
- Increase intentionally hardcoded game size limit / Nintendont shuts down if game larger than 1.36GiB HOT 5
- Connecting HID controller shuts down the console HOT 5
- Logitech Speed Force Support
- update controllerconfigs/controllers.zip with latest controller configs HOT 2
- Donkey Konga 2 - Options - Clap Sensitivity (Wii U) HOT 1
- Memcard emulation broken for Redcard on WiiU (inject only) HOT 1
- [Bug] Tales of Symphonia - Black Screen on Fast Travel (Palmacosta to Hakonesia Peak) HOT 8
- Issue with Mayflash Gamecube Adapter
- Feature request - Expanded MEM1 Option HOT 1
- Official Wii motion plus controller + classic controller wont connect
- A Request
- gamecube nintendont games wont load HOT 10
- Random console freezes or weird text artefacts on startup via forwarders/injected games from Wii U menu HOT 6
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from nintendont.