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nintendont's Introduction

Nintendont

A Wii Homebrew Project to play GC Games on Wii and vWii on Wii U

Features:

  • Works on Wii and Wii U (in vWii mode)
  • Full-speed loading from a USB device or an SD card.
  • Loads 1:1 and shrunken .GCM/.ISO disc images.
  • Loads games as extracted files (FST format)
  • Loads CISO-format disc images. (uLoader CISO format)
  • Memory card emulation
  • Play audio via disc audio streaming
  • Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller)
  • HID controller support via USB
  • Custom button layout when using HID controllers
  • Cheat code support
  • Changeable configuration of various settings
  • Reset/Power off via button combo (R + Z + Start) (R + Z + B + D-Pad Down)
  • Advanced video mode patching, force progressive and force 16:9 widescreen
  • Auto boot from loader
  • Disc switching
  • Use the official Nintendo GameCube controller adapter
  • BBA Emulation (see BBA Emulation Readme)

Features: (Wii only)

  • Play retail discs
  • Play backups from writable DVD media (Old Wii only)
  • Use real memory cards
  • GBA-Link cable
  • WiiRd
  • Allow use of the Nintendo GameCube Microphone

What Nintendont will never support:

  • Game Boy Player

Quick Installation:

  1. Get the loader.dol, rename it to boot.dol and put it in /apps/Nintendont/ along with the files meta.xml and icon.png.
  2. Copy your GameCube games to the /games/ directory. Subdirectories are optional for 1-disc games in ISO/GCM and CISO format.
    • For 2-disc games, you should create a subdirectory /games/MYGAME/ (where MYGAME can be anything), then name disc 1 as "game.iso" and disc 2 as "disc2.iso".
    • For extracted FST, the FST must be located in a subdirectory, e.g. /games/FSTgame/sys/boot.bin .
  3. Connect your storage device to your Wii or Wii U and start The Homebrew Channel.
  4. Select Nintendont.

Compiling:

For compile Nintendont yourself, get the following versions of the toolchain compiling PPC tools:

  • devkitARM r53-1
  • devkitPPC r35-2
  • libOGC 1.8.23-1

These versions can be downloaded here: https://www.mediafire.com/folder/j0juqb5vvd6z5/devkitPro_archives

On Windows, run the "Build.bat" batch script for build Nintendont.

On Unix, run the "Build.sh" script.

Please use these specific versions for compiling Nintendont, because if you try to compile them on latest dkARM/dkPPC/libOGC, you'll get a lot of compiler warnings and your build will crash when attemping to return to Nintendont menu, so be warned about that.

Notes

  • The Wii and Wii U SD card slot is known to be slow. If you're using an SD card and are having performance issues, consider either using a USB SD reader or a USB hard drive.
  • USB flash drives are known to be problematic.
  • Nintendont runs best with storage devices formatted with 32 KB clusters. (Use either FAT32 or exFAT.)

nintendont's People

Contributors

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nintendont's Issues

MCEMU doesnt work with german version of games

I checked the compability list for my games. It said that the european versions 
of e.g. Starfox Assault, Luigis Mansion, Paper Mario and a lot of more games 
will support MCEMU. I tested them and only the european english version works 
well, but not the european german version. When I start one of those games in a 
german version nintendont gives me an error message saying "reload in 10 
seconds". With MCEMU disabled everything works fine.

I use r130 with the latest usb loader gx on vWII. The games are stored on HDD


Original issue reported on code.google.com by [email protected] on 2 Aug 2014 at 8:04

Attachments:

says controller.ini is missing when its on the usb

What steps will reproduce the problem?
1. formatted usb to fat32 with 32kb
2. made a "games" folder with the proper format of the iso inside
3. put the "controller.ini" file on the root and opened up nintendont and it 
goes up to 8 saying the file is missing

What is the expected output? What do you see instead?
Goes to error 8 and restarts the wii u

What revision of Nintendont are you using? On what system Wii/Wii U?
wii u nintendont build june 3, 2014
Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 10 Jun 2014 at 1:14

Attachments:

Metal Gear Solid Twin Snakes - Psycho Mantis Psychic Powers

In MGS Psycho Mantis has some unique abilities which currently may not be 
replicated using Nintendon't.

On the Game Cube he psychicly knows which games you've been playing by reading 
the contents of the memory card. Nintendon't creates a separate memcard file 
for each game and thus the only game he will see is MGS.

I suggest a feature where a list of game titles is cached at startup when MGS 
is detected, that can be presented when the memorycard scan takes place in MGS.

I don't know the feasibility of this, it's just a suggestion of how to handle 
it if possible.

Original issue reported on code.google.com by [email protected] on 29 May 2014 at 12:06

Controller issue - RaphNet SNES to USB adapter

What steps will reproduce the problem?
1. create a controller.ini for the adapter/controller using HIDtest
2. test the created controller.ini in HIDtest or play a game

What is the expected output? What do you see instead?
I want all buttons to work properly.
Instead pressing LEFT on the SNES' DPad acts is if I'd push in all directions 
simultaneously.


What version of the product are you using? On what operating system?
nintendont r86 on vWii (Wii U)

Please provide any additional information below.
The SNES controller uses offsets 0 and 1 for the DPad. If nothing is pressed, 
they're both 08. If you press LEFT or UP, offsets 0 or 1 change to 00. If you 
press RIGHT or DOWN, offsets 0 or 1 change to FF.
Because of this, I put the following lines in my controller.ini:

Left=0,00
Down=1,FF
Right=0,FF
Up=1,00

All directions work just fine, only LEFT is making problems. Even combining 
directions (UP+RIGHT, DOWN+RIGHT) works. But pressing LEFT (thus setting the 
0,00) makes nintendont act as if all directions were pressed.

The full controller.ini is attached.
The adapter has been ordered here (remove the link if inappropriate): 
http://raphnet.com/products/snes_to_usb_cable/index.php

Original issue reported on code.google.com by [email protected] on 27 Apr 2014 at 2:55

Attachments:

Adapter work on Test, but not on game - Wii classic Pro to usb - MayFlash

What steps will reproduce the problem?
1.put the game in the SD or USB
2.Connect the HID on front usb port(or back for USB, I have tested both)
3.Load the game

What is the expected output? What do you see instead?
Using the test dol, the controler is detected and all buttons works weel with 
the configuration:
nintendont_wiiccusb.ini

but when I load the game twilight princess, the controler stop responding

What revision of Nintendont are you using? On what system Wii/Wii U?
I am using the last version from the svn at this time, on a Wii U (Wii mode)

Please provide any additional information below.
I have this adapter:
http://www.mayflash.com/Products/PCUSB/PC052.html
 and a Wii classic controller pro

Original issue reported on code.google.com by [email protected] on 24 Jul 2014 at 1:21

Metal Arms first scene too fast.

Metal Arms Glitch in the System

What steps will reproduce the problem?
1. Load the game.
2. Create a new save.
3. Load the new save and see the effects.

What is the expected output? What do you see instead?
The scene should be at a stable fps. A really sped up scene.

What version of the product are you using? On what operating system?
The latest version.

Please provide any additional information below.
I tested it with Dios-Mios, and it the first scene works fine.

Original issue reported on code.google.com by [email protected] on 30 May 2014 at 3:14

Can we PLEASE have a "force 4:3 aspect ratio" option?

This should be very easy to do, but will be immensely useful for many:

Can we PLEASE have a "force 4:3 aspect ratio" option?

There is a "force widescreen" option, but what is really needed is the reverse, 
as most GC games are of older 4:3 ratio and at lease for me, nintendont 
(version 1.69) appears to force widescreen even if that option isn't selected. 
Thanks!

Original issue reported on code.google.com by [email protected] on 30 May 2014 at 6:37

Metal Gear Solid the Twin Snakes (EU version) the game freezes (and console has to be restarted) in the middle of cutscene

What steps will reproduce the problem?

1. Metal Gear Solid the Twin Snakes (EU version) the game freezes (and console 
has to be restarted) in the middle of the cutscene immediately after the melee 
combat against Liquid Snake towards the end of the game (where Snake goes to 
check on Meryl after defeating Liquid on hand to hand combat). Not a game 
breaking bug as the cutscene can simply be skipped as soon as it starts.

What is the expected output? What do you see instead?

Normally the cutscene should play out without the console freezing.


What revision of Nintendont are you using? On what system Wii/Wii U?

Latest version downloaded from this site (version: 1.83; size: 553184 bytes) on 
Wii U

Please provide any additional information below.

There is no way to check if this problem also exists in the US version of the 
game as it is impossible to resist torture in that version due to a different 
bug, which is required to get the said cutscene.

Original issue reported on code.google.com by [email protected] on 14 Jun 2014 at 6:27

Metal Gear Solid the Twin Snakes (US version) in the torture scene, resisting torture is impossible.

What steps will reproduce the problem?

1. Metal Gear Solid the Twin Snakes (US version) in the torture scene, 
resisting torture is impossible.

What is the expected output? What do you see instead?

Normally the player is required to repeatedly tap the A button until time runs 
out. But in Nintendont, after the time runs out, Snakes life starts to decrease 
for no reason and he dies. It may be a controller issue.


What revision of Nintendont are you using? On what system Wii/Wii U?

Latest version downloaded from this site (version: 1.83; size: 553184 bytes) on 
Wii U

Please provide any additional information below.

This problem is absent in the EU version of the same game.

Original issue reported on code.google.com by [email protected] on 14 Jun 2014 at 6:19

Afterglow AP.1 Controller for PS3

Here is the ini for the Afterglow AP.1 Controller for PS3. It works great. The 
power combo is select + right analog button.

this is the controller:
http://www.amazon.com/Afterglow-AP-1-Controller-PS3-Playstation-3/dp/B003IU01LC/

Original issue reported on code.google.com by BravaCentauri on 16 May 2014 at 4:14

Attachments:

PS3 sixaxis controller crashes any game. used to work perfectly in the past before version 1.85.

What steps will reproduce the problem?
1. boot almost any game with ps3 sixaxis controller and any version of 
nintendont on or after version 1.85 in Wii U.
2. the game either crashes instantly or crashes within a minute in game, and 
the Wii U has to be restarted by pulling the power cord.

Tested with games MGS twin snakes (both US and EU versions), resident evil 
remake, metroid prime 1 and 2, luigi's mansion.

What is the expected output? What do you see instead?

The games should work normally. The games used to work normally with the 
sixaxis controller in Wii U in version 1.83. Version 1.85 appears to have 
broken conbatibility with the PS3 sixaxis controller.

What revision of Nintendont are you using? On what system Wii/Wii U?

Tried both nintendont version 1.85 and the latest verion to date, i.e. 1.94, on 
vWii in Wii U. Both versions have the same issue. The problem does not exist in 
version 1.83.

Original issue reported on code.google.com by [email protected] on 23 Jun 2014 at 4:53

No front usb support for hid devices

What steps will reproduce the problem?
1.load nintendont with hid in front ports load game from usb and error,works if 
played from sd. 
2.
3.

What is the expected output? What do you see instead
For games to work from hid in front ports. I get error 4
What version of the product are you using? On what operating system?
1.43. Wii U

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 11 May 2014 at 1:03

Congratulations (:

I want to thank you! 
team of programmers who make this possible! 


sorry for my bad english! but i want to say that anyway


Original issue reported on code.google.com by [email protected] on 4 Aug 2014 at 7:57

Video signal problems in 007: Agent under Fire (German)

What steps will reproduce the problem?
1. Start 007: Agent under fire with nintendont v1.83

What is the expected output? What do you see instead?
The expected output would be the to see the intro. Instead, I see the intro 
flickering. Difficult to describe, watch the videos at the end.

What revision of Nintendont are you using? On what system Wii/Wii U?
v1.83 on Wii

Please provide any additional information below.
This issue only happens during the intro. After you've reached the main menu 
the screen is back to normal. As you can see in the video, the screen even 
flickers after pressing the reset combo, normally it should freeze. This 
indicates that this issue is not an issue with the game itself, but a issue 
with video signal. It's is the only game, I'm experiencing this issues, so 
probably the problem isn't on my end. I haven't tested this on the english PAL 
version and on the NTSC version (cause I don't own them), but according to the 
compatibility list, this problem only accurs on the PAL version.
I also tested all video modes (Auto, NTSC, MPAL, PAL50, PAL60, None) and none 
of them worked

Video (1) of the issue:
As you can see, everything is back to normal, after reaching the menu:
https://www.youtube.com/watch?v=RQQXVc4gO54&feature=youtu.be

Video (2) of the issue:
As you can see the flickering remains after pressing the reset combo. Normally 
the screen should freeze. So it is a video signal issue.
https://www.youtube.com/watch?v=PAGyMQufksQ&feature=youtu.be


Original issue reported on code.google.com by [email protected] on 15 Jun 2014 at 10:09

Add BBA support (Broadband Adapter)

Not really an issue. 
Just a feature request if it's possible and somebody has the time to do it:

GameCube BBA (Broadband Adapter) support.

It would mean playing Mario Kart Double Dash with up to 8 people on two 
televisions, which is as awesome as party games can get.

Original issue reported on code.google.com by [email protected] on 15 May 2014 at 1:56

Add Read-Only NTFS Support

I use my HDD for more than GC/Wii Games, and I don't want to be partitioning it 
- can we please add support for NTFS?

Original issue reported on code.google.com by [email protected] on 11 Jul 2014 at 11:56

Compile with modded libFAT to fix UStealth support

http://www.mediafire.com/download/9d1ffxo16kc1gmq/libfatmod.zip

Since the MBR signature check the loader uses is inside libFAT, here's a 
version with that signature check "fixed" for UStealth.

... and it's open sourced (and changed souce included) so no one can complain 
if it's included on the googlecode page :P

Original issue reported on code.google.com by maxternal on 7 May 2014 at 5:16

Game not loading correctly with HDD

What steps will reproduce the problem?
1. Load a game.
2. Wait for a couple of seconds or so.
3. See the crash log.

What is the expected output? What do you see instead?
The game loading

What version of the product are you using? On what operating system?
No idea. The latest version I downloaded from the quick install page.

Please provide any additional information below.
The errors go something like this...

error 12 fs patched kernal -5


Original issue reported on code.google.com by [email protected] on 4 May 2014 at 6:44

Zelda wind waker crashes in r134

What steps will reproduce the problem?
the zelda wind waker crashes sometimes

What revision of Nintendont are you using? On what system Wii/Wii U?
r134 nintendont
4.3e Wii Family edition

In the r125 no problem but in the r134 chashes

Sorry my english is bad,im spanish

Original issue reported on code.google.com by [email protected] on 5 Aug 2014 at 10:23

Bug report: r1.122

What revision of Nintendont are you using? On what system Wii/Wii U?
r1.122

Please provide any additional information below.

Cheats not working unless the game folder is the ID only, example:

NFS Most Wanted [GOWE69]< Cheats do not work

but this:

GOWE69< Does work.

Original issue reported on code.google.com by [email protected] on 7 Jul 2014 at 7:25

Power-Off freeze from loader.

What steps will reproduce the problem?
1.Run USB Loader GX r1227 from sd card on from it's launcher on the Homebrew 
Channel 1.1.2, IOS 58 v24.32, on Wii System Menu 4.3E.
2. Use the settings: 
 a. Main Gamecube Path=="usb1:/games/"
 b. Nintendont Loader Path=="usb1:/apps/Nintendont/"
 c. Gamecube Source=="Main Path"
 d. Gamecube Mode=="Nintendont"
 e. Video Mode=="Disc Default"
 f. Progressive patch=="OFF"
 g. Force Widescreen=="OFF"
 h. Debug=="OFF"
 i. Memory Card Emulation=="ON"
 j. Auto Boot=="ON"
 k.USB-HID Controller=="OFF"
 (These are the settings I have thought most relevant; if you need any others, please ask.)
3. Start any game's iso with the loader to enter the Nintedont Loader v1.83 
(Wii) menu, and let the game start.
4. Use the shut-down controller command (R+Z+B+D-PadDown) any point in the game.

What is the expected output? What do you see instead?
When Nintendont is started by the Homebrew channel, using the shut-down 
controller command will cause it to return to homebrew channel. I would expect 
it to either go to HBC or the loader, but instead it freezes and hangs. Nothing 
else happens, and I need to shut it down manually.

What revision of Nintendont are you using? On what system Wii/Wii U?
Wii System Menu 4.3E
Nintendont r83

Please provide any additional information below.

Original issue reported on code.google.com by [email protected] on 9 Jun 2014 at 9:19

Audio issues with Paper MArio TTYD on r105

What steps will reproduce the problem?
1. Boot the game
2. Defeat lord crump
3. Go into the town area

What is the expected output? What do you see instead?
Expected to hear no audio issues, issues start to arise when you start talking 
to GoomBella in Rougeport square.

What revision of Nintendont are you using? On what system Wii/Wii U?
r105 Wii 4.3U IOS58 extracted and installed from Skyward Sword.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 29 Jun 2014 at 11:45

007 nightfire boots but freezes with black screen after pressing start button

What steps will reproduce the problem?

1. Run US version of 007 Nightfire. The game will boot, and after intro the 
game will prompt the player to press start button
2. Pressing start button results in the game freezing with black screen.

What is the expected output? What do you see instead?

Normally the game should start, but it freezes with black screen instead.


What revision of Nintendont are you using? On what system Wii/Wii U?

Nintendont r123 with Wii U.

Original issue reported on code.google.com by [email protected] on 6 Jul 2014 at 11:19

Logitech Cordless Rumblepad 2

So after one of the more recent updates, the controller responds in game which 
is great. The only issue is that for some reason while playing in game, the 
game thinks that the D-pad is the A button. Any direction you push is like 
pushing the A button. The buttons mapped to A, B, X and Y do not work at all. 
L, R and Start works, as far as I can tell.

What version of the product are you using?
r28 or r29

Support site:
http://www.logitech.com/en-us/support/287?osid=14&bit=64

Original issue reported on code.google.com by BravaCentauri on 7 May 2014 at 7:29

Attachments:

Memory Card Corrupted

What steps will reproduce the problem?
1. Start Nintendon't
2. Open Tales of Symphonia with Memory Card Emulation on
3. Arrive at screen that says 'memory card corrupted in slot 1' with option to 
format
4. Format fails and loop back to memory card corrupted screen.

What is the expected output? What do you see instead?
Expected output is game title screen -- instead I see a screen that asks me to 
format memory card.


What revision of Nintendont are you using? On what system Wii/Wii U?
R129 and R130  - Wii U.

Please provide any additional information below.
I am using a PS3 Controller and can press 'square' button to skip this screen 
but I can't save later.


Original issue reported on code.google.com by [email protected] on 27 Jul 2014 at 5:42

Cannot find games on hdd

What steps will reproduce the problem?
1. Put iso confirmed to be working in sd to your hdd in /games/<game 
name>/game.iso
2. Launch Nintendont and select usb as the source
3. See Nintendont complaining that no FAT device can be found

What is the expected output? What do you see instead?
Nintendont should see the games, It tells me there's none

What version of the product are you using? On what operating system?
4.3 european system

Please provide any additional information below.
When browsing the hdd using WiiExplorer, I can see my hdd being listed as 
'usb1://'. When looking at Nintendont's source code, I can see it searching for 
game files into 'usb://', that should be the culprit ;)

Original issue reported on code.google.com by [email protected] on 2 May 2014 at 8:01

Resident Evil Code Veronica freezes when playng

What steps will reproduce the problem?
1.open a door
2.pick up an item

What is the expected output? What do you see instead?
Play the game without freezing or having black screens

What revision of Nintendont are you using? On what system Wii/Wii U?
Revision 127, on Wii                                                            


Please provide any additional information below.
When I start playing, the game freezes when I walk into a door, and when an 
item caught the screen goes black

Original issue reported on code.google.com by [email protected] on 13 Jul 2014 at 6:52

R131 usb setting always on!

What steps will reproduce the problem?
1.Start Nintendont, goto settings. Usb setting is on.

What is the expected output? What do you see instead?
My gamecube controller is deactivated if I start a game without turning off the 
Usb setting  first.

What revision of Nintendont are you using? On what system Wii/Wii U?
R131

Please provide any additional information below.
As of the time I'm writing this message, R131 is the only version having this 
problem.

Original issue reported on code.google.com by [email protected] on 1 Aug 2014 at 5:42

Specific TGC files won't execute but will as converted ISOs

What steps will reproduce the problem?
1. Select demo
2. Black screen

What is the expected output? What do you see instead?
It's supposed to load but doesn't do anything.

What revision of Nintendont are you using? On what system Wii/Wii U?
v1.126 Wii

Please provide any additional information below.
Only two titles so far are affected:
Interactive Multi-Game Demo Disc 16 and Naruto Collection.

Those two discs contain GBA demos which are quite small (maybe that's the 
issue?) around 10MB
Rebuilding the TGC, changing game slots, caching, etc don't make a difference. 
As stated in the summary converted as ISO makes it work fine.

Tested with 1:1 and optimized 32k.

Original issue reported on code.google.com by [email protected] on 12 Jul 2014 at 5:49

Attachments:

PS3 controller configuration not working

What steps will reproduce the problem?
1. Plug a PS3 controller (either DualShock or Sixaxis) into the bottom rear USB 
port of the Wii U
2. Run Nintendont
3. Select a game

What is the expected output? What do you see instead?
The controller should be functional (as it was in r7), but instead the console 
says the controller.ini doesn't match the active controller.


What version of the product are you using? On what operating system?
r34

Please provide any additional information below.
Here's a video displaying the problem, my controller.ini, and the same 
configuration running on r7.
https://www.youtube.com/watch?v=dwrjBG7Z7ok

Presumably, something has changed about how Nintendont reads either the 
information from the controller, or how it reads information from the file.

Original issue reported on code.google.com by [email protected] on 14 May 2014 at 6:04

Loader freezes if you have a partitioned HDD

What steps will reproduce the problem?
1.Have a HDD with 2 partitions, first partition fat32 32k clusters, second 
partition WBFS
2. Try and load a game

What is the expected output? What do you see instead?
Loader will freeze at checking FS...  
Need to hard reset Wii

What revision of Nintendont are you using? On what system Wii/Wii U?
Tried with various versions on WII

Please provide any additional information below.
Using the same files and different HDDs with only one partition works

Original issue reported on code.google.com by [email protected] on 7 Jun 2014 at 12:49

Missing dsp patch for Pikmin (PAL)?

What steps will reproduce the problem?
1. Loading Pikmin PAL with nintendont v1.69 or lower. (Game freezes immediatley 
since v1.70)

What is the expected output? What do you see instead?
Since all dsp versions are implemented I would expect either working audio or 
no audio in the game's menu.
What I hear instead is garbled audio in the game's menu

What revision of Nintendont are you using? On what system Wii/Wii U?
I used v1.69, cause the game freezes immediatly since v1.70. But even on newer 
versions, you can hear the garbled audio when the nintendo logo appears, right 
before the game freezes.

Please provide any additional information below.
I verified my iso at redump.org. It's a clean dump. I applied crediar's dspscan 
tool to the iso and got no return message (not even a error or something, just 
no return message at all). I checked my ndebug.log and it says that Pikmin PAL 
has dsp Unknown.
All this information matches with the compatibility list, so I'm not the only 
one experiencing this issue.
Interestingly the NTSC version of Pikmin has dsp v10 (according to the 
compatibility list), which is kinda odd, because I would expect the dsp version 
to be independent from the games region.

Here's a video made. Unfortunatly the sound is not the best, but you can 
clearly hear the garbled sound at the nintendo logo and main screen.

You can also see that the sound is only garbled in the menu and not in the game 
itself.

https://www.youtube.com/watch?v=CJZueMIEYyQ&feature=youtu.be

Original issue reported on code.google.com by [email protected] on 15 Jun 2014 at 9:27

black screen

Wii 4.3U, HBC 1.1.2, nintendont r54, usb flashdisk:

1. ikaruga = black screen after load
2. bloody roar primal fury = opening movie worked, black screen after press 
start
3. beyond good & evil = sound bug, still playable
4. soul calibur 2 = playable, almost perfect
5. resident evil 3 = playable, laggy dialogue
6. mario kart double dash = playable, almost perfect

Original issue reported on code.google.com by [email protected] on 23 May 2014 at 9:12

GBA Connection support

What steps will reproduce the problem?
null

What is the expected output? What do you see instead?
null

What revision of Nintendont are you using? On what system Wii/Wii U?
r123 on wii

Please provide any additional information below.
How can I help you improve this option? I programmer too, but I dont, how the 
Gamecube hardware works. Do you have any information to do that? Thank you 

Original issue reported on code.google.com by [email protected] on 5 Jul 2014 at 11:50

Nintendont freeze when using USB (Wii U)

What steps will reproduce the problem?
1. Start nintendont from the boot.dol on a sd card and launch any game.
2. Use an external HDD or flash drive for loading(tested with all of my drives).

What is the expected output? What do you see instead?
Expected:
The game should start after displaying launching main.dol and should create the 
debug file I would attach to this post...

Instead:
When launching any game(tested with all of my games) the Wii U simply shows a 
black screen after the text loading main.dol and refreshing the video output 
and has to be plugged from the power supply to shut down.

What revision of Nintendont are you using? On what system Wii/Wii U?
R99 on vWii of Wii U(PAL).
Latest Wii U firware, cIOS installed. 

Please provide any additional information below.
1. Strangely enough this error occured around r84, but couldn't be solved by 
going back to the most stable revision(r80).
2. I formatted each drive with the recommended 32k cluster size, but couldn't 
get any game to work.
3. This error doesn't occur when loading from a sd card, but lags (with some 
hilarious game glitches).
4. Even when placing the ansi.bin file on the hdd, it doesn't work.
5. Maybe this is due to some damaged ioses of the vWii, but probably not 
because usb loaders for wii games work flawless(also when using fat32 drives).
6. I also tried any GC format from raw to extracted, but it didn't help 
anything.
7. I use a cheap Chinese PS2 to PC adapter that works with the controller.ini 
of the ps2 controller, it used to work with former revisions so that can't be 
the reason for freezing.
8. When trying the exact same hdd and controller on a Wii it works.
9. There are no reads of the external hdd when the display resets after loading 
main.dol.
(10. When launching a game, the Wii U game in the wii u disk drive starts 
spinning)

Original issue reported on code.google.com by [email protected] on 25 Jun 2014 at 8:48

Naruto Gekitou Ninja Taisen 4 Freezing at the main start menu

What steps will reproduce the problem?
1.Starting the game
2.passing the intro
3.pressing start

What is the expected output? What do you see instead?
continuing and all you get is it freezing

What revision of Nintendont are you using? On what system Wii/Wii U?
latest revision from the website 6/14/2014 and on the Wii

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 15 Jun 2014 at 5:42

Shadow the Hedgehog glitch Audio and video stop and make a weird sound

What steps will reproduce the problem?
1.Loading the First cutscene =/
2.
3.

What is the expected output? What do you see instead?
I expect it to load the game.
I see the video freeze and the audio makes a loud buzz sound

What revision of Nintendont are you using? On what system Wii/Wii U?
r105 on a red wii with ios 58 and version 4.3u

Please provide any additional information below.
It happens on the first cutscene after shadow says "If he knows the truth about 
who I am, then i will have to believe him"

Original issue reported on code.google.com by [email protected] on 30 Jun 2014 at 1:16

Usb HID keyboard Not working properly.

What steps will reproduce the problem?
1.using my USB HID Keyboard on Hidtest.
2.detects keyboard but nothing appears.

What is the expected output? What do you see instead?
I see NOTHING, it just detect the HID keyboard but does NOTHING! Nothing else 
appears on the screen, and if you unplug it, it gives an error. It doesn't poll 
the key data nothing absolutely NOTHING.

What revision of Nintendont are you using? On what system Wii/Wii U?
Latest revision and I stay up to date whenever a new version is released. And I 
use an old white wii from 2006 or 07, which also runs gamecube disc.

Please provide any additional information below.
Don't Have A Freakin' GAMECUBE CONTROLLER!. That all explains why I look for 
these things

Original issue reported on code.google.com by [email protected] on 27 Jun 2014 at 6:31

Defect Use multiple usb game pads

What steps will reproduce the problem?
1.When I Use 2 Usb PADS?
2.
3.

What is the expected output? What do you see instead?


What revision of Nintendont are you using? On what system Wii/Wii U?
Wii

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 23 Jul 2014 at 3:32

Gecko pointer codes do not work

Example is my code code here which works on both Dolphin and dios mios but does 
not work on Nintendont:

GSNE8P
Sonic Adventure 2 Battle

Do Not Lose Rings When Hit
48000000 801A2A18
DE000000 80008180
140000CC 38800000
E0000000 80008000

Nintendont version r1.127
Original Wii 4.3U with latest IOS 58 24.32

Original issue reported on code.google.com by [email protected] on 15 Jul 2014 at 1:15

Stuck in loader

What steps will reproduce the problem?
1. Download lastest version (1.03)
2. move to usb hdd games (/games/name/game.iso)
3. run and select game (name)

What is the expected output? What do you see instead?
start the game but the loader is in Checking FS...

What version of the product are you using? On what operating system?
1.3 Wii 4.3 with lastest IOS

Please provide any additional information below.
i have a Wii with GC controllers input


Original issue reported on code.google.com by [email protected] on 1 May 2014 at 10:19

This version of IOS58 is not supported

-What steps will reproduce the problem?
1.Simply launching the app


-What is the expected output? What do you see instead?
I see this message on launch of the app from within the Homebrew Channel, and 
get sent back to the homebrew channel


-What revision of Nintendont are you using? On what system Wii/Wii U?
I'm using the latest version, downloaded 5 minutes ago from this google code 
page. I'm running on a launch day European Wii in system version 4.1.


What version of the IOS58 is required to launch Nintendont and what could 
possibly be the reason for me not having the expected version, taking into 
account that I've been running DIOSMIOS before, as well as USBLoader GX for 
perhaps 5 years. Haven't had any need to update and CIOS in years either.

Original issue reported on code.google.com by [email protected] on 25 Jun 2014 at 5:36

Add multi-dol loading for Collection/Compilation games.

What steps will reproduce the problem?
1. Open Nintendon't
2. Load up a Collection series game (i.e. Zelda Collector's Edition)
3. Select one game from the possible options.

What is the expected output? What do you see instead?
Load the selected game from the collection list

What revision of Nintendont are you using? On what system Wii/Wii U?
r1.95 / Wii U

Please provide any additional information below.
Games like Zelda Collector's Edition, Zelda Ocarina of Time/Master Quest, Sonic 
Adventure DX, Sonic Gems Collection, Sonic Mega Collection, Midway Arcade 
Collection and many other games would benefit from this.

Original issue reported on code.google.com by [email protected] on 20 Jun 2014 at 3:59

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