This project aims to port AoTTG RC into the Unity Editor environment. The purpose of this porting process is to enhance the game development workflow, enabling more efficient and flexible testing, debugging, and content creation. By importing the game into the Unity Editor, developers can leverage its powerful tools and features to streamline the development process.
rc-unity4's Introduction
rc-unity4's People
rc-unity4's Issues
UI
UI Is not working properly problaby due to c# version discrepancy, find the corrupted script and replace it
WepaonTrail
Find a shaders to apply to the weapontrails since the current one is broken
HUD
Remove the stock HUD and remake one in DefaultMenu gameobject, since the old HUD is using NGUI shaders that cannot be converted back in Unity4
Replace Old ASSETS GUID with new ones
Invisible walls on forest are hookable
Animation issue
Since AssetRipper extracted all the animation on the same folder, some of them that had the same name, got renamed with _1, _2, _3, separate those animation files, rename them with their original name and reassing them to the titans
Remove AssetBundles
We don't need assetbundles anymore now that we have the game in the unity editor
HitBox Issue
Investigate on the HitBox issue that happens when trying to hit a titan
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