flagbrew / pksm Goto Github PK
View Code? Open in Web Editor NEWGen I to GenVIII save manager.
License: GNU General Public License v3.0
Gen I to GenVIII save manager.
License: GNU General Public License v3.0
How do I use the PokeBank in the Application? I get the message about not having a "bank.bin". How do I download it and make it work? :\
... and then again when building the smdh and 3dsx file.
This is caused by ./EventAssistant and ./EventAssistant/3ds/EventAssistant/ not being created.
Check for their existence and create them if necessary.
Hi!~
Great app btw, when I try to use it though it says no internet connection available although i tested and everything was fine, is there a fix for this? Am I missing something? Downloaded the .cia version. :)
Hello. Is it possible that you could add a feature to edit what your current battle streak is in the Battle Tree? It would be greatly appreciated.
I have a copy of Sun from the eShop and PKSM fails to detect it, and closes with an error.
Once injected and received, the eon ticket does not function correctly, as in at all. Perhaps there is a way around this?
i installed the living dex, and I'd rather not have to delete everything by hand with pkhex
Support for the Hyper-trained modified IVs. Hyper-trained IVs are only used in battle and not when breeding or determining Hidden Power typing. This allows you to have a Pokémon with max IVs in all stats and not be a Dark type Hidden Power.
Some of the hot zones on the screen are pretty small and packed close together. It would be nice to have a cursor outlining a particular field at a time, navigable with the control pad, and to see exactly which field is set to be edited.
I noticed most evolution items and a lot more are missing. Do you need help finding the values?
There is no current way to switch between multiple games without closing the application. I believe this would be a good feature to include. Maybe be able to do it by pressing b to go back but have it make you decide between not saving and saving as if you are exiting the program. Good Work So Far
If you make any edits to the bank, such as clearing a whole box by mistake or swapping a box to your game, even if you press (X) to exit without saving, your bank changes are still made. One can accidentally wipe an entire bank box this way.
Please add an apply changes option before exiting the bank screen.
The point is that the size is exactly the same as an unmodified save file.
https://github.com/BernardoGiordano/EventAssistant/blob/master/source/main.c#L265-L275
When can we expect to be able to transfer pokemon without having them as illegal?
Progetto molto interessante (anche se con una versione precedente ho perso tutti i pokemon che avevo messo in banca..).
Sarebbe possibile includere un sistema per generare pokemon?
Tried several times trying to make a bank.bin that follows your listed attributes, being sized N30232. Going for 1500 boxes, I did 150030232 = 10440000. I went to HxD, clicked "insert bytes" and put 10440000 while I inserted "00"s. Saved as bank.bin in /3ds/data/PKSM/bank/.
When I go to bank in the program, it says "bank.bin has a bad size!". It even said this with the originally included or created bnk.bin. plz help m8
If a symbol such as ★ is in the OT, then it is now displayed as .
Thanks for reading.
The pokemon alola are not detected as alolan form, for example "Meowth".
It would awesome if you could add the ability to change the trainers name. I have lots of saves with the same name, it would be nice to be able to rename them so I can better identify which one I have loaded.
Are you going to release it as a project or you are going to leave it as it is??
Sorry for my English
it doesn't open, doesn't find my pokemon y cart
also doesn't find my installed Pokemon X/Y and ORAS
(3.0 beta)
Would be super helpful for me and many others. Thank you for this awesome software!
Friendship pos moved to 0xCA. editing and viewing will be incorrect
How can I compile it??
Not sure if it's just me, or if it's because I'm on 11.1 using the HBL. The app says "Game not found! Press A to continue." Upon pressing A, the system boots back into the HBL.
Hello, I have a quick question about the bank. It's supposed that all the pokémon getting with this are illegal or for example, if I transfer one Rowlett from Sun.cia to Moon cartridge using pksm, this poke will be illegal? I want to get the 3 initial pokes buy I only have one console so I can't send it by Internet or local.
And the last one, I promise, the pokémon getting with the mass injection and the other are legal, right?
Thanks for your attention and your homebrew, it's amazing.
Not a big deal, and shouldn't be made a priority, but it would be nice if you could implement a way to quickly switch between games without restarting the whole app. I swap between games a bunch while using the bank feature and that would make things much speedier.
Thanks for the great application!
i have the cia version of moon and the cart version of moon but for some reason it never detects the cart version the cia works fine though
. rxTools
. 9.2.0 firmware for emunand
Come da oggetto, l'homebrew non salva gli ev una volta che fai save.
As a a subject, the homebrew can't save ev when you tap save
There's something weird in this line
Tapping the triple line doesn't do anything.
Unless I'm blind, I can't see gender in the summary? It would be really nice to have for bank :)
using:
-pokémon moon e-shop ver.
-pksm 3.1.0
-luma3ds 6.6
After events are injected, I'm unable to pick them up. The events guy does not show! Please help! ><
To me, it seems one major thing that is missing is the ability to interact/edit our Party Pokémon. While it is nice to be able to edit what's in our boxes, I'm surprised that party pokemon aren't available to be messed with.
I'm looking for someone that knows how to make 3D banners. If you know someone, address him there
Accidentally pressed the clean button and now all pokemon is gone in box 1, there is no undo as it auto saves. This is a very dangerous button that is right above the shift button for mass swap. I don't think having a mass delete button is a good idea for a pokemon bank that's meant to save pokemon..
Please remove this button or add a undo just in case its pressed.
I'm on an 11.0 homebrew only setup, and when I choose pokemon AS, the game I have in my cart, it still does not detect it. Even when I launch through pokebank, it still does not work.
Edited pokemon nickname is reseted after evolution
The pokemon all have a static pid so it's easy to check whether they're legit or not. Either way, I've included them in the zip because I don't know how I would go about making a pr and make those bin files.
They are all unevolved and untrained but have my own trainer as latest trainer (obviously since I transfered them). Everything besides pokebank transfer stuff remains unaltered. They are as legit as I can have them (since pokebank alters/adds a few stuff).
What is a rsf template???
The option "Set all TM's" seems to give you all the TM's (From TM1 to TM100) and all HM's from HM01 to HM06. It doesn't give you the HM07 Dive though, and if you had it, it will be removed.
I execute the ninjahax payload to boot into The Homebrew Launcher (v 1.1.1). From HBL, I run PKSM 3.1.0, with Moon set as the target (physical US cartridge). PKSM loads successfully, and I choose Moon as my game in its menu. Immediately after I select moon however, I get a message on the top screen saying "Game Not Found, Press A to Continue".
when I select Event Assistant or any other homebrew app with the eshop version of Alpha Sapphire it freezes on a greenish yellow looking screen
Running CFW 9.2 Luma 3DS 6.6.
Installed it with CIA provided with 3.1 release.
Deleted it and installed it again but from FBI titleDB list.
Tried to run it with Homebrew launcher using Pokebank as target.
In all cases I got "Game not Found! Press A to continue."
When I got pushed into the home menu Moon's icon was visible.
Do I need higher firmware (would be odd) to use the application or is EU not supported yet?
Edit: I can run Alpha Sapphire btw with the CIA installed version
After some researches, i found that, after succesfully injecting a .wc6 into an OR/AS' main, i need to change other 3 bytes, apparently in a way i can not figure out.
#1 : there's a byte that locates around 117700 and 118000 (apparently in a casual way) that is linked in some ways to the wondercard i want to inject
#2 #3 : bytes located at 483170 and 483171. I don't know what determines the change of those bytes.
If anyone has idea of how to work on it, he can explain to me or make a pull request continuing the code that already is in the repo.
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