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pocketstorage's Issues

[Feature]: Allow opening the Pocket Storage when clicking Tinker's Construct seared bricks

Affected versions 1.18.X
As discussed before, the Pocket Storage does not open when right click Tile Entities that don't have an inventory. An added feature could make it so that the Pocket Storage opens the inventory when clicking TEs that don't expose an inventory, such as TConstruct's seared stones: https://github.com/SlimeKnights/TinkersConstruct/blob/1.18/src/main/java/slimeknights/tconstruct/smeltery/block/component/SearedBlock.java#L21-L38
image
Thanks Flanks :)
Simply Backpacks probably already contains code logic to achieve this, since it worked when I had tested it

Feature request: stack refill

Rather than block placement, I think a more useful (and simpler, since it doesn't require a "current block" selector) feature would be to have an option to refill stacks (or just do it by default).

For example, if cobblestone is one of the items in pocket storage, and the player also has cobblestone in their inventory, then try to keep each cobble stack topped off at 64 (or whatever the max stack size is for that item) by extracting items from pocket storage -- but only top up existing stacks, don't add new stacks.

It must either leave a minimum of one item in the pocket storage or allow that slot to go to zero without forgetting which item was in that slot.

This allows the player to start with a clean inventory, pull one stack of something out of pocket storage, and then use it to build as much as they want -- as they place each block the stack in their hand gets topped off back to 64 (until they run out of items in pocket storage), and if they break the blocks then they get sucked back into the pocket storage automatically.

Feature request: Inventory Transfer

Whenever I want to move all the things out of the pocket is too slow, I hope to add a machine can put the pocket into it, and then automatically want to specify the items extracted

1.16.4 Compatability

Is this mod compatible with 1.16.4? It appears to not be available to add to 1.16.4 packs in the various launchers that use CurseForge.

*Idea* Option to void excess items

Hi there, playing on the DW20 pack. I have the pocket storage and it now has over 65k cobble in it. Is there an option for voiding all excess? If not would that be an option you would think about? Thank you.

Pickup sounds dont play in DW20 1.16.4

I noticed that the pickup sound is absent. I personally would like the ability to toggle this sound back on as I use it as a means to ensure I'm picking items up. Thanks.

Feature request: empty into chests

It is annoying to have to click an item type over and over to transfer items between pocket and chest.

you have to repeatedly click to move it into your main inventory, then open the chest, shift+double click to transfer it all to the chest, then repeat until you empty the pocket.

It would be nice to have an "empty to nearby chest" option

PSU voids items taken from inventory space

The Storage units should only void items being picked up from the ground and not an inventory space... or have a config that allows us to change it because I shift left clicked a drawer with almost 3M items in it and deleted it all except for 65K Tier 3 PSU.

When extracting from an inventory it should only grab the allowed amount and not all of it then void

[Feature request] JEI Crafting Support

When in your inventory or a Curio slot (when added) when you click a recipe that uses item it has in it, it will add them to the crafting table when you press the plus button.

Would be cool to have.

Items with multiple slots available still void excess of one slot

I was cutting down a giant sugar cane farm, so set my Tier 2 pocket storage up to have 6 x 4095 slots available.

One slot filled to 4095, and the remaining slots stayed at 1, so it seems the extra was voided even though there were slots assigned to the item.

Feature request: A Docking station.

For 1.18.x and newer,
A block with or without an interface
if no UI maybe something of an item frame
if with UI a single slot in which to insert the pocket storage

That can be connected to from pipes hoppers and storage busses from all mods
a side config would be handy where the player can set what direction to insert/extract from.
this would be useful with mods like thermal, mekanism, ae2 refined ect.

Direwolf20 1.16 FTB modpack crashed when i tried to open pocketstorage

Not sure what i did wrong, i had just thrown something on the ground from a chest, went to go pick it up, then tried to open pocket storage, and my game crashed.

The screen was frozen on the pocketstorage inventory, but instead of seeing all my items, every slot was empty.

Here is a pastebin of the log.
https://paste.ee/p/8Yh52

Let me know if there is any info you need that isn't present in the logs

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