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Flaxbeard avatar Flaxbeard commented on September 18, 2024 3

Newest update has added config defaults and adjusted Pumpjack cost

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calloatti avatar calloatti commented on September 18, 2024

You can modify values in immersivepetroleum.cfg

# The Flux the Pumpjack requires each tick to pump
I:pumpjack_consumption=2048

# A modifier to apply to the energy costs of every Distillation Tower recipe
D:distillationTower_energyModifier=1.0

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tahg avatar tahg commented on September 18, 2024

Do those values appear by default? Looking at my config file now, and this is the whole file:

# Configuration file

general {
    # Display chunk border while holding Core Samples
    B:sample_displayBorder=true

    machines {
    }

}

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calloatti avatar calloatti commented on September 18, 2024

Maybe it changed in the latest version? Try deleting the config file so it regenerates.

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Flaxbeard avatar Flaxbeard commented on September 18, 2024

I can toy with this more tomorrow and Tuesday, but for now here's a spreadsheet with current power amounts: https://docs.google.com/spreadsheets/d/1H3XLfaV20p6J7oleLi1p-zZDc-UO5LaXM-EIHsTMuB0/edit?usp=sharing. With a 1:1 ratio of Pumpjacks to Diesel Generators you should be making a net 1640 RF/tick per pumpjack.

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Rosethorns avatar Rosethorns commented on September 18, 2024

I dunno what to tell you, the sheet checks out. So really the problem here is that I'm running one more jack than I should which would put me up to about 3k IF/t But even then 1,6 per generator spare? I just doesn't check out when compared with bio diesel. "So just use bio diesel" But I want a reason to use IP :P

Lets compare this to bio Diesel. 10 IF/t for the Refinery 80 IF/t for the Squeezer 80 IF/t for the Fermenter.
170 IF/t for the works.
A Refinery running full time can sustain 2 generators also running full time.

Meaning a surplus of power of 8022 IF/t Not including the running of cloches to feed the squeezer and fermenter but those are also negligibly cheap.

to reach a surplus of ~8022 IF/t using Immersive Petroleum you need 5 pump jacks a distill tower and 5 generators. Its just not comparable in resources, time or effort.

I realize once the config issues are sorted out I can change things myself but I plead with you to rethink the default.

Tahg did some real world comparisons and came back to me saying that a pumpjack is fairly cheap to run and with equivalence should be at around 233 IF/t but said round up to 256 IF/t to make it a nice figure.

Even then the cost of running a IP system is still more costly than the inbuilt bio diesel method.

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Flaxbeard avatar Flaxbeard commented on September 18, 2024

I've been talking in the Discord and I'm thinking I'll reduce the operating cost of the Pumpjack to half of what it currently is - that should provide what I see as a suitable power margin that would be about double the net power of a similar sized biodiesel setup per mB, or about 2700 IF/t.

I also plan on adding other distillation outputs, meaning that you won't just get power from processing oil, but usable resources.

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calloatti avatar calloatti commented on September 18, 2024

While you are changing things in the config file, how about adding to each comment the default value?

# A modifier to apply to the time of every Distillation recipe. Can't be lower than 1 (default=1.0)

A simple change that helps restoring things to default when we mess up.

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Flaxbeard avatar Flaxbeard commented on September 18, 2024

Ah, good idea

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