Comments (9)
Newest update has added config defaults and adjusted Pumpjack cost
from immersivepetroleum.
You can modify values in immersivepetroleum.cfg
# The Flux the Pumpjack requires each tick to pump
I:pumpjack_consumption=2048
# A modifier to apply to the energy costs of every Distillation Tower recipe
D:distillationTower_energyModifier=1.0
from immersivepetroleum.
Do those values appear by default? Looking at my config file now, and this is the whole file:
# Configuration file
general {
# Display chunk border while holding Core Samples
B:sample_displayBorder=true
machines {
}
}
from immersivepetroleum.
Maybe it changed in the latest version? Try deleting the config file so it regenerates.
from immersivepetroleum.
I can toy with this more tomorrow and Tuesday, but for now here's a spreadsheet with current power amounts: https://docs.google.com/spreadsheets/d/1H3XLfaV20p6J7oleLi1p-zZDc-UO5LaXM-EIHsTMuB0/edit?usp=sharing. With a 1:1 ratio of Pumpjacks to Diesel Generators you should be making a net 1640 RF/tick per pumpjack.
from immersivepetroleum.
I dunno what to tell you, the sheet checks out. So really the problem here is that I'm running one more jack than I should which would put me up to about 3k IF/t But even then 1,6 per generator spare? I just doesn't check out when compared with bio diesel. "So just use bio diesel" But I want a reason to use IP :P
Lets compare this to bio Diesel. 10 IF/t for the Refinery 80 IF/t for the Squeezer 80 IF/t for the Fermenter.
170 IF/t for the works.
A Refinery running full time can sustain 2 generators also running full time.
Meaning a surplus of power of 8022 IF/t Not including the running of cloches to feed the squeezer and fermenter but those are also negligibly cheap.
to reach a surplus of ~8022 IF/t using Immersive Petroleum you need 5 pump jacks a distill tower and 5 generators. Its just not comparable in resources, time or effort.
I realize once the config issues are sorted out I can change things myself but I plead with you to rethink the default.
Tahg did some real world comparisons and came back to me saying that a pumpjack is fairly cheap to run and with equivalence should be at around 233 IF/t but said round up to 256 IF/t to make it a nice figure.
Even then the cost of running a IP system is still more costly than the inbuilt bio diesel method.
from immersivepetroleum.
I've been talking in the Discord and I'm thinking I'll reduce the operating cost of the Pumpjack to half of what it currently is - that should provide what I see as a suitable power margin that would be about double the net power of a similar sized biodiesel setup per mB, or about 2700 IF/t.
I also plan on adding other distillation outputs, meaning that you won't just get power from processing oil, but usable resources.
from immersivepetroleum.
While you are changing things in the config file, how about adding to each comment the default value?
# A modifier to apply to the time of every Distillation recipe. Can't be lower than 1 (default=1.0)
A simple change that helps restoring things to default when we mess up.
from immersivepetroleum.
Ah, good idea
from immersivepetroleum.
Related Issues (20)
- Weird Crash on startup in 1.16.4 HOT 4
- crude oil from other mod dont work in distillation tower
- Steel Scaffolding Slab not recognised by the manual HOT 3
- Request: Expose the lubricant handler to data packs HOT 1
- projector doesn't lock image HOT 1
- projector not accepting tag items
- Projector causing user to crash and disconnect from server HOT 2
- Setting "asphalt_speed" to false does not work (still gets more speed on asphalt) HOT 2
- Class Loading Errors (1.16.5)
- Server config file doesn't generate HOT 1
- Game crash 1.16.5
- [1.16.5] Config generates .bak copy every time the game starts up. HOT 7
- Crashing when placing fluid tanks in distiliation tower HOT 1
- Use specific Biome-Names / Biome-IDs instead of Biome-Tags in the Config HOT 1
- IMPORTANT: READ THIS BEFOR REPORTING
- Portable Generator melting wires
- 1.16.5- Two pumpjacks on same pipeline system do not operate at the same time HOT 2
- Failure message: Immersive Petroleum has failed to load correctly HOT 1
- [BUG] `java.lang.NullPointerException` at `flaxbeard.immersivepetroleum.common.items.ItemProjector.func_77624_a(ItemProjector.java:92)` HOT 1
- Derrick does not fill with liquid concrete in the modpack
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from immersivepetroleum.