florianrhiem / vfrendering Goto Github PK
View Code? Open in Web Editor NEWA vector field rendering library
Home Page: https://florianrhiem.iffgit.fz-juelich.de/VFRendering/
License: MIT License
A vector field rendering library
Home Page: https://florianrhiem.iffgit.fz-juelich.de/VFRendering/
License: MIT License
Two suggestions:
There are two cases I can think of where a choice besides / in addition to arrows may be useful:
It seems the demo does not compile:
/usr/bin/ld: libVFRendering.a(glad.c.o): undefined reference to symbol 'dlclose@@GLIBC_2.2.5'
/usr/lib/libdl.so.2: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
make[2]: *** [CMakeFiles/VFRenderingDemo.dir/build.make:99: VFRenderingDemo] Error 1
make[1]: *** [CMakeFiles/Makefile2:143: CMakeFiles/VFRenderingDemo.dir/all] Error 2
make: *** [Makefile:130: all] Error 2
I believe this is because the -ldl is missing in the linking. If I append this manually to the linkline:
/usr/bin/c++ CMakeFiles/VFRenderingDemo.dir/demo.cxx.o -o VFRenderingDemo libVFRendering.a /usr/lib/libglfw.so.3.2 qhull-prefix/src/qhull-build/libqhullcpp.a qhull-prefix/src/qhull-build/libqhullstatic_r.a -ldl
it works.
Visualising a surface together with arrows could be visually clearer if e.g. the surface has a colormap but the arrows are grey, as with identical colormaps the triangles of surface and arrows "melt together".
A new option in the RendererBase
could maybe work as follows:
Two switches which could be passed to the project would make sense in order to (optionally) reduce dependencies.
In order to produce high-quality publication-ready images, it would be a very useful feature to not be limited to the current screen's resolution.
Unfortunately, I do not know what this would entail and what kind of data structure a corresponding function should return. But I assume VFRendering would be the right place to implement this, not in the host code using this library?
Would this be reasonably easy to implement via the shaders, simply giving all a renderer's triangles an alpha value?
It would be useful for all renderers, but especially transparent isosurfaces would be a very cool feature, see for example this:
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