Comments (4)
1.sometime,we should send a request await response back, then we decide change isLiked or not.
2.we shouldn't change _isOn at tap, _isOn is Initial state
from like_button.
@zmtzawqlp Thank you for your answer.
if _isOn
the variable isLiked
is only the initial value.
We should change it to initialValue
or something similar and also
we shouldn't do
like_button/lib/src/like_button.dart
Line 147 in 8ecb015
from like_button.
we should send a request await response back, then we decide change isLiked or not.
this makes sense, but has one issue:
my like buttons are linked up to state, so when the request completes, isLiked
will update and immediately interrupt the animation. if I unlink them from state, they will not update if I trigger a like from anywhere else.
So currently, I have a really ugly mechanism where the state update will wait until at least 1 second is passed, to update the state.
from like_button.
The package is great, but this issue makes me give up on using it. :(
from like_button.
Related Issues (20)
- Like ontap issue HOT 7
- Like Status resetting when scrolling away HOT 8
- Trigger on Tap without touch the icon HOT 2
- Not centered Icon when not using count HOT 1
- icon and text alignment HOT 1
- Only increment (add) button HOT 1
- Ontap working when build method called> HOT 1
- Can we start animation without onTap ? HOT 3
- onTap taking a long time to like HOT 1
- Enlarge clickable zone HOT 3
- Animate counting text on changed value HOT 2
- Animation doesn't work when using "isLiked" parameter on the widget HOT 3
- Disable input not possible HOT 1
- The package breaks when 2 requests are sent at a time HOT 4
- Use InkResponse instead of GestureDetector
- Count animation is not working when called from state. HOT 1
- 设置countPostion为bottom,count文本为0时,显示“赞”,点击按钮,更新后的count文本没有居中
- [Feature request] Cancel animation if tapped quickly
- [Discussions] HOT 1
- [Feature request] Support for pill shapes (wider buttons)
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from like_button.