freehuntx / godot-matcha Goto Github PK
View Code? Open in Web Editor NEWEasy webrtc matchmaking using WebTorrent tracker
License: MIT License
Easy webrtc matchmaking using WebTorrent tracker
License: MIT License
Nostr can be used for free signaling aswell
"
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
"
seems like the same errors that pop up when you try to upload a html game to the itch io page.
This causes after 1-2 connects the matchaRoom reference to count to 0:
# TODO: Find a cleaner way for this whole cleanup step
unreference()
unreference()
unreference()
We are a group of researchers from Leiden University, and we conduct research on vulnerabilities in open-source software. We have discovered and verified a high-severity vulnerability in your project(freehuntx/godot-matcha). Explaining the vulnerability further in this issue could allow malicious users to access details, so we recommend enabling private vulnerability reporting on GitHub to discuss this matter confidentially.
After you have enabled this feature, please add a comment to this issue so we can continue our discussion. If you have any questions, feel free to leave a reply here or send an email to: j.akhoundali [at] liacs.leidenuniv.nl
We should use a custom html in the demo web export to explain the "COI" error and what to do about it. (Allow service worker)
Add a feature to be able to list, create, join, find (matchmake) rooms.
The synchronizer seems to sync data before the node exists. Maybe add visibility filter to fix that?
if I send an RPC call, nothing happens.
if I send an RPC call on a specific peer ID, it tells me their ID is unknown and the call fails.
This was tested in your bobble example, in a fresh godot project. The only thing I changed was adding an RPC to the peer joined method.
Technically we could mock the godotsteam api and do all the signaling and networking over mqtt.
This would have the benefit:
Hi bro!
You did a great job and made a very cool stuff!
Could you please make an example with rooms AND a mesh connection? So that multiple players can connect to one room
(I tested the rooms and I couldn’t get them to work with more than 1 connection)
It would be amazing!
Thanks for the work you've done!
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