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View Code? Open in Web Editor NEWA de-/serialization addon for godot
A de-/serialization addon for godot
We could maybe zero terminate strings thus saving some bytes used for the size.
We need to evaluate this. Maybe reading strings byte by byte impacts performance.
Having 'öäü' or other special characters in a string cause issues.
We need to find a better solution for string serialization.
Would like to see a C# version of this. A conversion to C# would improve performance.
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