e2ee's People
e2ee's Issues
Player can click through any inventory menus during item clicker animations.
It's time to seriously manage the game's input.
WBP_UserMenu and WBP_MessengerMenu aren't ideal.
- Click a BP_User, move mouse into the invisible Button_DetectMouseUnhover, move mouse onto the actual buttons, the menu gets closed.
- Click a BP_User at the border of the game window, move mouse onto the actual buttons, then directly out of the game window. Move mouse back into the game window, the menu stays open.
The overview camera actor in the level can't be set in the c++ player controller.
And if the player zooms to the work table at startup, they can't zoom out to the overview camera.
The inventory's tile view crashes the editor, after adding items to it a couple times.
It should be related to adding items to TArray, pointers, and garbage collections.
BP_User's movement axes are off at some occasions.
Find out when it happens, and how to handle it.
Reset it when necessary, or a more general approach?
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