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FMG Inventory System, or FMGInvSys, is an Unreal Engine plugin, that features uniquely flexible item combinations and item widget setup.

Home Page: https://www.freemanmakesgames.pro/work/fmg-inv-sys

License: MIT License

C# 1.79% C++ 98.21%
ue4 ue4-plugin unrealengine inventory-system

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fmginvsys's Issues

Network error in Output Log when the prototype character equips an item.

When the prototype character equips any item, the following is logged in the Output Log:

UActorChannel::ReadContentBlockHeader: Sub-object not in parent actor ...

Although nothing went wrong after repeated testing even with the error logged, I don't know networking well enough either to decipher what the error implies, and what can go wrong. Starting to debug the error is easy however. I use JetBrains Rider and could quickly find the string of error in the engine code, and put a breakpoint there.

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