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Home Page: https://fuseopen.com
License: MIT License
Fuse Studio is a visual desktop tool suite for working with the Fuse framework
Home Page: https://fuseopen.com
License: MIT License
Can we get an option to dock the console window on compact mode?
Right now when you open the console (log and problems) it just overlays over the viewport.
Thanks
I want to install fuse on windows 10. Do I need to install fuselibs and uno separately?
Is fuse studio replacement for xamarin, android studio and similar projects?
Well,
I try to play with code of fuse-studio and get compile errors at the first step ı just cloned code from my forked fuse-studio and tried to build it unfortunately its not working.
in order to reproduce issue:
os: windows 64 enterprise edition
ide:visual studio community editon 2017 version 15.9.4
mono jit compiler: 5.16.0
How to reproduce:
.uno
-file in the project directory (and recompile if needed)using Fuse.Controls;
public class Thrower : Panel
{
public Thrower()
{
throw new Uno.Exception("Exceptional");
}
}
<Thrower />
inside the <App>
-tag in MainView.ux
[Viewport]: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Fuse.Visual.Children_ItemAt(Int32 index) in C:\Users\Lorents\Desktop\RealtimeStudio\Stuff\lib\Fuse.Nodes\1.9.0\Visual.Children.SafeIterator.uno:line 36
at Fuse.Visual.Uno.Collections.IList<Fuse.Node>.get_Item(Int32 index) in C:\Users\Lorents\Desktop\RealtimeStudio\Stuff\lib\Fuse.Nodes\1.9.0\Visual.Children.uno:line 309
at Outracks.Simulator.Client.Application.ResetEverything(Boolean initial, Object overlay) in C:\Users\Lorents\Desktop\RealtimeStudio\Source\Preview\Core\Application.uno:line 124
at Outracks.Simulator.Client.Application.OnUpdate() in C:\Users\Lorents\Desktop\RealtimeStudio\Source\Preview\Core\Application.uno:line 226
at Fuse.App.Update() in C:\Users\Lorents\Desktop\RealtimeStudio\Stuff\lib\Fuse.Desktop\1.9.0\DesktopApp.uno:line 84
Tried with genymotion and android studio emulators on mac and the build always fails:
INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract native libraries, res=-113
Tried also with armeabi-v7a and apk does not install because the emulator is very unstable and keeps crashing.
Is there any way or any cli commands to force the x86 compiler?
Now that we're migrating off TC we should figure out a new way to handle versioning of builds. Ideally the same method should also be usable for uno and fuselibs repos.
Things to consider:
X.Y.Z
have version number X.Y.Z
or X.Y.Z-somesuffix
?If we get our versions from tags I know of at least two alternatives we could use:
What version of .NET can this software be compiled with?
Is it compatible with version 6?
I know that you do not want to waste resources keeping it up to date, but would it be possible (if feasible) to get a guide on how to update the uno version of studio ?
Or does that impact Studio in too many different ways ?
Thanks in advance.
Loves Fuse 1.12 but misses the quick change previews of studio <3
Having some issues with the NDK toolchain when trying to export. Is it not possible to just remove ABI support for the export/ preview function?
Several tests in BinaryMessageStreamsTestsUsingPipes
due to random errors on both AppVeyor and Travis. It would be nice to figure out why.
ref: #6 .
It just doesn't work anymore.
If it is not a totally blank project I keep getting errors like:
Fuse.Reactive.Each.SourceLineNumber' has no setter
Any solutions available?
I have been trying for an entire day, i have followed the documentation step by step, i have been through a lot of errors, i had success fix some of them (like download an old NDK in order to get mipsel-linux-android-4.9 and mips64el-linux-android-4.9 plus other stuff, and update gradle version from gradle.build) but now i'm stuck on this:
Build command failed.
Error while executing process D:\DevTools\AndroidSDK\cmake\3.6.4111459\bin\cmake.exe with arguments {-HC:\Users\Andrea_F\Documents\Fuse\App2\build\Android\Release\app\src\main -BC:\Users\Andrea_F\Documents\Fuse\App2\build\Android\Release\app.externalNativeBuild\cmake\debug\armeabi-v7a -DANDROID_ABI=armeabi-v7a -DANDROID_PLATFORM=android-16 -DCMAKE_LIBRARY_OUTPUT_DIRECTORY=C:\Users\Andrea_F\Documents\Fuse\App2\build\Android\Release\app\build\intermediates\cmake\debug\obj\armeabi-v7a -DCMAKE_BUILD_TYPE=Debug -DANDROID_NDK=D:\DevTools\AndroidSDK\ndk-bundle -DCMAKE_TOOLCHAIN_FILE=D:\DevTools\AndroidSDK\ndk-bundle\build\cmake\android.toolchain.cmake -DCMAKE_MAKE_PROGRAM=D:\DevTools\AndroidSDK\cmake\3.6.4111459\bin\ninja.exe -GAndroid Gradle - Ninja -DCMAKE_BUILD_TYPE=Release -DANDROID_STL=gnustl_shared -DANDROID_PLATFORM=android-9 -DANDROID_TOOLCHAIN=clang -DANDROID_NDK=D:/DevTools/AndroidSDK/ndk-bundle}
-- android-9 is unsupported. Using minimum supported version 16.
(project)
Open File
CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage
CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage
-- Configuring incomplete, errors occurred!
Configuration 'compile' is obsolete and has been replaced with 'implementation' and 'api'.
It will be removed at the end of 2018. For more information see: http://d.android.com/r/tools/update-dependency-configurations.html
Build command failed.
Error while executing process D:\DevTools\AndroidSDK\cmake\3.6.4111459\bin\cmake.exe with arguments {-HC:\Users\Andrea_F\Documents\Fuse\App2\build\Android\Release\app\src\main -BC:\Users\Andrea_F\Documents\Fuse\App2\build\Android\Release\app.externalNativeBuild\cmake\release\armeabi-v7a -DANDROID_ABI=armeabi-v7a -DANDROID_PLATFORM=android-16 -DCMAKE_LIBRARY_OUTPUT_DIRECTORY=C:\Users\Andrea_F\Documents\Fuse\App2\build\Android\Release\app\build\intermediates\cmake\release\obj\armeabi-v7a -DCMAKE_BUILD_TYPE=Release -DANDROID_NDK=D:\DevTools\AndroidSDK\ndk-bundle -DCMAKE_TOOLCHAIN_FILE=D:\DevTools\AndroidSDK\ndk-bundle\build\cmake\android.toolchain.cmake -DCMAKE_MAKE_PROGRAM=D:\DevTools\AndroidSDK\cmake\3.6.4111459\bin\ninja.exe -GAndroid Gradle - Ninja -DCMAKE_BUILD_TYPE=Release -DANDROID_STL=gnustl_shared -DANDROID_PLATFORM=android-9 -DANDROID_TOOLCHAIN=clang -DANDROID_NDK=D:/DevTools/AndroidSDK/ndk-bundle}
-- android-9 is unsupported. Using minimum supported version 16.
(project)
Open File
CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage
CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage
-- Configuring incomplete, errors occurred!
I really would like to use Fuse-Studio and his framework because it to me seems the best looking app framework ever made.
Any suggestion for a work around?
I really wish I could do it myself but I have no experience with C#.
Can we add a Open in Atom
option in the menu?
Using the terminal I can open the project by using atom .
I tried doing it myself but when I compile the master branch I get like 6
Could not load file or assembly or one of its dependencies
It would be great to be able to take screenshots in different resolutions to facilitate the process of uploading info in stores
https://github.com/fuse-open/fuse-studio/blob/master/Source/AndroidManager/JavaInstaller.cs#L15-L17
Starting download of Java Development Kit
fuse: An error occurred during installation
Would be nice if the error mentioned the bad http code as well.
A workaround is to install the JDK manually. I think http://monalisa.cern.ch/MONALISA/download/java/jdk-8u40-windows-x64.exe is what fuse tries to download on Windows.
Today for the first time i found fuse project by the help of the google. after visiting fuseopen.com i feel very excited about this project. but when i came into github i have seen that last release was in years ago. so this project is dead or just replaced buy any other project? someone here still alive to reply me?
Hi,
sketch is only mac based so ı want to implement Lunacy to fuse studio its also open source design tool. Are there any way yo or documentation on this subject. ı can also develop codes as a volunteer.
https://icons8.com/lunacy
The installer for the latest version of Fuse will load up, wait a moment, then just shut down without signalling any sort of error.
Tested the older,1.8 installer which installed fine.
I am on Windows 10 Pro.
We need to get the winner entry from the logo contest into Fuse Studio.
https://fuseopen.com/assets/images/logo-contest/fernando-fuseopen-2.png
https://forums.fusetools.com/t/unable-to-install-sublime-fuse-plugin/7520/2
@kusma @mortend perhaps we could include the release .zip file in the plugin repo: https://github.com/fuse-open/Fuse.SublimePlugin
...then update the studio to point to it? ~ https://github.com/fuse-open/fuse-studio/search?q=https%3A%2F%2Fgo.fusetools.com%2Flatest-sublime-plugin-2&unscoped_q=https%3A%2F%2Fgo.fusetools.com%2Flatest-sublime-plugin-2
hello, a question. Because there is no version for linux if supposedly for mac you use mono, it would not be more feasible also to create it for linux
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