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unityexecutionorder's Introduction

Summary

Model Unity script execution order on types

Features

  • Automatically detects execution order dependencies between types and adds them to Unity's global execution order
  • Ability to specify run before and run after dependency
  • Detects circular dependencies

Usage

using UnityExecutionOrder;

[Run.Before(typeof(Script2))]
public class Script1 : MonoBehaviour {}

public class Script2 : MonoBehaviour {}

[Run.After(typeof(Script2))]
public class Script3 : MonoBehaviour {}

// Multiple annotations on the same type are allowed
[Run.Before(typeof(Script1))]
[Run.Before(typeof(Script2))]
public class Script4 : MonoBehaviour {}

// Order: Script4 -> Script1 -> Script2 -> Script3

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