g3ntile / eevee_motion_blur Goto Github PK
View Code? Open in Web Editor NEWScript to render in Blender EEVEE with motion blur
License: GNU General Public License v3.0
Script to render in Blender EEVEE with motion blur
License: GNU General Public License v3.0
Just tried your addon like this:
Now it took some time to render, but the result was not visible.
There was a image created called "__motion_blur_temp" (which i can see if a switch an image/render view to that image) but that was not connected anywhere in the compositor (as opposed to what it sounds in the documentation).
The rendered image "__motion_blur_temp" looked ok btw.
Regards
Hauke
When I render with Filmic, I get drastically different results on color when using Eevee Motion Blur.
It's because it's set to using Standard RGB color space, regardless if I'm in Filmic.
Standard Base Contrast Reference
F86_motion_blur_ref_standard_CMgamma100
Filmic Base Contrast reference
F86_motion_blur_ref_filmic medium_CMgamma100
Filmic Motion Blur render
F86__motion_blur_sample12_gamma52
Render with Eevee Motion Blur with Filmic settings show that it's.. a standard. It's very similar if not the same to Standard RGB colorspace.
Does this mean that Filmic is not supported yet? Are color spaces supported?
I'm getting a "no movement found" message on a scene with lots of movement:
0:00:03 remaining
search ended
max total frame delta is 0px
film exposed movement is 0px
no movement found
rendering 1 subframe samples
find_node component: Could not find ID OBPlane
add_relation(Particle Collision) - Could not find op_from (ComponentKey(OBPlane, TRANSFORM))
add_relation(Particle Collision) - Failed, but op_to (OperationKey(type: PARTICLE_SYSTEM, component name: '', operation code: PARTICLE_SYSTEM_EVAL, 'ParticleSettings')) was ok
find_node component: Could not find ID OBPlane
add_relation(Particle Collision) - Could not find op_from (ComponentKey(OBPlane, GEOMETRY))
add_relation(Particle Collision) - Failed, but op_to (OperationKey(type: PARTICLE_SYSTEM, component name: '', operation code: PARTICLE_SYSTEM_EVAL, 'ParticleSettings')) was ok
rendered subframe #1/1 (10.0)
EMB Render frame 10 in 0:00:03
rendered frame 10/10
however all the movement is in the particle system...?
When I render normally with Filmic, I have one colour range and contrast - where gamma is set.
When I render with Eevee Motion Blur addon, I have to set the gamma again and the results are clearly not on par with the color management set by Blender.
It seems Gamma is set twice? When and why should I be tuning this?
Why is the gamma value default 0.45?
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