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gamedev-vault's Projects

horde3d-x icon horde3d-x

a simple but powerful 3D render engine with OpenGL, OpenGL ES2 (iOS, android) backends. D3D11 backend is work in progress

ixwebsocket icon ixwebsocket

websocket and http client and server library, with TLS support and very few dependencies

learnopengl icon learnopengl

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

libfont icon libfont

A small library to render text in OpenGL/OpenGL ES using freetype.

metrogl icon metrogl

OpenGL ES 1.1 C# wrapper for Windows 8 that uses DirectX 11 calls and based on modified gl2dx library

miniglut icon miniglut

minimal single-file GLUT implementation without unnecessary dependencies

net-engine-demo icon net-engine-demo

An HTML5 + node.js websocket net engine. Game entities are updated on the server, and (almost) automagically synced to all clients. Only partially implemented.

nxdk icon nxdk

The cross-platform, open-source SDK to develop for original Xbox: *new* xdk

openbsp-legacy icon openbsp-legacy

id Software's Quake3 .MAP format compiler with BSP tree generation, polygon generation/optimization and bumpmapped lightmapping

optically-realistic-water icon optically-realistic-water

A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.

photon icon photon

The fastest way to build beautiful Electron apps using simple HTML and CSS

sdl-ps4 icon sdl-ps4

Simple DirectMedia Layer ( For Sony Playstation4 SDK -Z )

soil icon soil

Simple OpenGL Image Library

sse icon sse

A libcurl-based client for server sent events.

sse.js icon sse.js

A flexible Server Side Events source for Javascript

sseclient icon sseclient

Pure-Python Server Side Events (SSE) client

tinycc icon tinycc

mirror of tiny c compiler for android

wahlsock icon wahlsock

Lightweight C++ TCP/IP Library for Windows utilizing Winsock

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