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a Unity framework to create spacial 4 dimentional games, using raymarching

License: MIT License

C# 61.79% GLSL 24.33% HLSL 6.83% ShaderLab 7.05%

4d-raymarching's Introduction

4D-Raymarching

a Unity framework to create spacial 4 dimensional games, using raymarching

Check out the making of:

https://youtu.be/nUExziADzjc

Workings

raymarching

This project uses raymarching, the objects are expanded to the 4th dimension. so each object is defined by 4 parameters: x,y,z,w.

The world then fixes the W axis to a set value and the resulting shapes can be displayed in 3D space.

placing objects

objects can be added with a null and a single script that controls the 4 dimensional PSR and type of boolean operator.

rendering objects

the objects have their individual color settings. The camera raymarching script controls all other visual aspects like rendering distance, shadows, normals, and worldcolors.

MIT licence

4d-raymarching's People

Contributors

jellevermandere avatar v645 avatar marcosteinke avatar esser50k avatar demonkingswarn avatar effihol avatar

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