Hello. My gameserver has next settings
Server = Counter-Strike 1.6
ip="0.0.0.0"
port="27015"
clientport="27005"
defaultmap="de_dust2_2x2"
maxplayers="32"
startparameters="-game cstrike +ip {port} +map {servercfg} -maxplayers ${maxplayers}"```
My docker-compose
version: '3.4'
services:
linuxgsm:
image: "ghcr.io/gameservermanagers/linuxgsm-docker:latest"
container_name: csserver
environment:
- GAMESERVER=csserver
- LGSM_GITHUBUSER=GameServerManagers
- LGSM_GITHUBREPO=LinuxGSM
- LGSM_GITHUBBRANCH=master
volumes:
- /home/cs-2/files/serverfiles:/home/linuxgsm/serverfiles
- /home/cs-2/files/log:/home/linuxgsm/log
- /home/cs-2/files/config-lgsm:/home/linuxgsm/lgsm/config-lgsm
ports:
- "27015:27015"
- "27015:27015/udp"
restart: unless-stopped
expose:
- 27015
Game server correctly work and set position success on masterlist game.
But... When i can try added server custom web monitroing. Server is offline.
$ ./csserver debug
Counter-Strike 1.6 Debuging
Distro: Ubuntu 20.04.5 LTS
Arch: x86_64
Kernel: 5.4.0-28-generic
Hostname: 8590ae43ea58
tmux: tmux 3.0a
Avg Load: 0.03, 0.04, 0.02
Free Memory: 3.0GB
Free Disk: 71G
glibc required: 2.14
Game Server IP: 0.0.0.0:27015
Internet IP: 23.111.202.173:27015
Server password: NOT SET
Start parameters:
./hlds_run -game cstrike +ip 0.0.0.0 -port 27015 +map de_dust2_2x2 +servercfgfile csserver.cfg -maxplayers 32 -debug
Use for identifying server issues only!
Press CTRL+c to drop out of debug mode.
Warning! If csserver is already running it will be stopped.
Continue? [Y/n] Y
[ INFO ] Debuging csserver: Stopping any running servers
[ OK ] Stopping csserver: Graceful: sending "quit": 3: OK
[ OK ] Stopping csserver: Классика с нами [https://github.com/GameServerManagers/LinuxGSM/issues/1] [vk.com/classicwithus]
[ OK ] Debuging csserver: Starting debug
Enabling debug mode
./hlds_run: 125: test: Illegal number: unlimited
./hlds_run: 1: gdb: not found
Please install gdb first.
goto http://www.gnu.org/software/gdb/
Auto-restarting the server on crash
Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 10
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 19:52:19 Aug 3 2020 (8684)
STEAM Auth Server
Server IP address 0.0.0.0:27015
Metamod version 1.21.1-am Copyright (c) 2001-2013 Will Day [email protected]
Metamod comes with ABSOLUTELY NO WARRANTY; for details type meta gpl'. This is free software, and you are welcome to redistribute it under certain conditions; type meta gpl' for details.
AMX Mod X version 1.8.2 Copyright (c) 2004-2006 AMX Mod X Development Team
AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
This is free software and you are welcome to redistribute it under
certain conditions; type 'amxx gpl' for details.
Version 0.9.582 Linux
[DPROTO]: Parsing error: validation checking code analyzing error (2)
[DPROTO]: Parse_ConnectClient() failed
[DPROTO]: Sorry, this version of engine is not supported
L 09/20/2022 - 16:48:39: -------- Mapchange to de_dust2_2x2 --------
[AMXX] Loaded 2 admins from file
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
CAppInfoCacheReadFromDiskThread took 5 milliseconds to initialize
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Executing AMX Mod X Configuration File
Russification by Serjant
Scrolling message displaying frequency: 5:00 minutes
Server logging data to file logs/L0920047.log
L 09/20/2022 - 16:48:40: Log file started (file "logs/L0920047.log") (game "cstrike") (version "48/1.1.2.7/Stdio/8684")
L 09/20/2022 - 16:48:40: Server cvar "sv_maxspeed" = "320"
L 09/20/2022 - 16:48:40: Server cvar "mp_timelimit" = "60"
couldn't exec listip.cfg
couldn't exec banned.cfg
Menu item 17 added to Menus Front-End: "Plugin Cvars" from plugin "pluginmenu.amxx"
Menu item 18 added to Menus Front-End: "Plugin Commands" from plugin "pluginmenu.amxx"
Connection to Steam servers successful.
VAC secure mode is activated.
L 09/20/2022 - 16:48:48: World triggered "Round_Start"
GameLog (all good)
Ip I left the server is now running, maybe someone will try to do the tests ;)
Ideas?