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A mapping from Mediapipe skeleton to Unity humanoid skeleton.

License: MIT License

C# 96.86% ShaderLab 0.17% Starlark 1.32% Python 0.19% Dockerfile 0.10% JavaScript 0.01% C++ 1.06% C 0.27% Java 0.01%

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metu's Issues

Use the code in another avatar

Hi I am trying to implement your project but using a smplx (humanoid) avatar, but it fails to replicate the correct movement. Your project is intended only for that avatar (unity chan)? how could I do it to be able to use another avatar?

pose detect seems not good

out.mp4

as you can see, unite-chen is not good, but if i use python meidapipe to detect joints, it's fine.

报错

NullReferenceException: Object reference not set to an instance of an object
Mediapipe.Unity.UI.ImageSourceConfig.Start () (at Assets/MediaPipeUnity/Samples/UI/Scripts/ImageSourceConfig.cs:32)

运行时报错

The variable _availableSources of VideoSource doesn't exist anymore

Hello GanniPiece, amazing job, thanks a lot for sharing. However, I am stuck just after running the scene with errors in the VideoSource, as I get a "MissingReferenceException: The variable _availableSources of VideoSource doesn't exist anymore. You probably need to rteassign the _availableSources variable of the 'VideoSource' script in the inspector"
I have added a video.mp4 in MetU-Main Canvas-Video Player---> Inspector-Video Player-Video Clip, but still the same error when running the scene.
Any help or guidance will be appreciated.
Thanks
Ferran

Avatar movement with webcam is flipped

Hi,

Do you know why when the webcam is activated the avatar bones movement (left and right) are flipped? For example, when I raise my left hand, the avatar raises its right. The same for the legs.
I tried activating the screen annotations and those are not flipped, I don't understand where the error is.

Need some help some missing DLL

Hi

I very new to Mediapipe.There some DllNotFoundException?

DllNotFoundException: mediapipe_c assembly: type: member:(null)
Mediapipe.UnsafeNativeMethods..cctor () (at Packages/com.github.homuler.mediapipe/Runtime/Scripts/PInvoke/UnsafeNativeMethods.cs:29)

Avatar hand tracking

Hi I'm trying to do handtracking, I've been following your project and I've run into the problem of being able to move each finger of the hands.
Have you updated your project or do you know how to apply inverse kinematics to it? It would be very helpful

Thanks you

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