#Marching-Voxels
An implementation of the famous marching cubes algorithm for grid-based voxel worlds.
###Thanks to
ujustdontgetdubstep for his awesome spreadsheet that I used for the lookup table!
##Depedencies
- GLFW 3
- GLEW
- GLM
- OpenGL 3.3 (or newer, probably portable to 3.1)