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extended-unit-arsenal's Introduction

Extended-unit-arsenal

(Status: normal)

9 new "cruiser-class" units (revenant variant) 2 new "capitals" (along with lich and reaper factories) and 2 powerful "mothership" class destroyers are added into mindustry. All require the vanilla resources and have sprites which resemble the vanilla art style

Turrets: 7 vanilla-resource turrets and 5 using special ores 9 new "dark" enemy units Plus 11 campaign maps and a boss battle map

Hopefully this mod doesn't die in v6 lmao. RIP molten chasm fortress facs

(if you want to play around with the units in sandbox I recommend increasing unit production speed in custom settings or downloading infinitodustry and using the overjector because capital ship production time is SLOW)

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extended-unit-arsenal's Issues

Maybe

Add exclusive sandbox unit factory?

Can I update this mod to v7+?

I saw Lixie (Blu, Bluewolf, Allure/Exotic Mod Developer) do a thing where she resprited an old mod and redid it,

I was wondering if I could do that with yours. I'd be redoing all of the sprites, keeping their shapes and stuff faithful, and I'd be recreating the code from scratch in java.

Alternative to infinitodustry

In your README.md file, you stated

"(if you want to play around with the units in sandbox I recommend downloading infinitodustry and using the overjector because capital ship production time is SLOW)"

You can also click on on Customise Rules and change the Unit Production Speed Multiplier to something higher than 1

image

image

Maybe you should add this to the README.md

Discord

Does this mod have discord server?

Fix these drones.

Shield, tarflyer, hawk, nebula, hephaestus don't work. Aquarius don't deal any damage. Kugelblitz and tremor are too weak.
If thorium crawler work, then it is really slow and weak.

Uhh

More maps? Possibly?

Update

will the Extended Unit Arsenal mod be updated to the current version of the game?

Flamestorm DPS

So... I did a bit of maths: the DPS of a Flamestorm is 2508 if it is being boosted with cryofluid and the ammo is Pyratite, not considering the fact that the ammo is incendiary.
The problem with that?
The DPS of a Spectre that is using thorium as ammo and is being boosted with cryofluid is 2470.
It also can only deal damage to one target at once, while almost half of the damage of the Flamestorm is its AoE.

Aye so any balancing concerns? Place em here.

Btw pls elaborate what feels too strong or too weak, (fire rate, damage, cost etc.) This thing is just a side project to keep me busy in quarantine.(I enjoy it but I don't put all my time here). I think the units are kinda good from my playtests so if ya'll got any concerns elaborate as much as possible so I can understand where ya'll coming from.

PC Frozen Chambers Difficulty?

After starting the map,when i started mining CL.i noticed that something was wrong, [phantoms] and revelants swarmed my base and the salvos didnt stand a chance,the maestorm got its ammo supplied cut and they can hardly hit phantoms,i think there is some balance issue on this map,otherwise it will be a masochism scaled difficulty map
https://prntscr.com/tvhnaq

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