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warriors's Issues

warriors shall die

a warrior without lifepoints cannot be affected by effects, and cannot execute actions.

implement initialization of the field

my suggestion for Version 0.0.1:

a Tribe creator that can be called by the AI:
createTribe :: [WarriorName] -> Tribe -- all Warriors would have the same properties; the List of Warrior Names is cut if too long (and expanded by boring names if too short?)

and a tuple given by the Ai:
initializeTribe :: (TribeName, Tribe)

Environment data type

data Environment = Env [Tribe]
should be changed to
data Environment = Env Tribe [Tribe]
the list of tribes are all opponent teams, that may be blured.

include steric interactions

this could be trivial: include a soul property size. Then treat a warrior as a circle. All actions, that change the position of an agent, must consider steric interaction: if the move is not possible, do not move, otherwise move.

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