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View Code? Open in Web Editor NEWWii U plugin to enhance the vWii mode
License: GNU General Public License v2.0
Wii U plugin to enhance the vWii mode
License: GNU General Public License v2.0
Wondering if this is possible
Basically if you use a wii u gamepad USB charger, and plug it into the console, it powers off in vWii mode
hi, i'm here to request Gamepad on vWii as Classic cuz is very hard to play games with supports classic but with wiimote, principally WiiWare and Virtual Console stuff
I am posting in a separate issue in case it got buried in the longer one.
According to NoobletCheese, the chroma bug seems to be coming from the a misalingment of the CbCr channels, and that it could be solved by outputting RGB instead of YCbCr.
Could a toggle for RGB/YCbCr be added to evWii? Hopefully then we could at least bypass the problem until a fix is created.
Original post: https://gbatemp.net/threads/fixing-vwii-mode.573265/post-9758960
You can change the controls in the settings menu in the plugin configuration menu, like for example to act like a Classic Controller (Pro), or to act as a Wiimote with a Nunchuk (don't humiliate me i don't know how to say that), or just a normal Wiimote.
The controls would also have the function of mapping the same button to 2 different buttons (like binding A to both X and Y on the Gamepad).
I hope this is possible! :D
I'm pretty sure the Wii U doesn't do this automatically, but it would be really nice if evWii could disable the Deflicker Filter entirely so that I don't have to use something like USB Loader GX.
With Wii composite AV cables the resolution locks to 480i and the overscan problem reappears, even with the plugin installed.
Gamepad overscan is still fixed, but composite video is zoomed in.
Tested via CRT against an unmodified Wii and the Wii U composite video is zoomed in while the gamepad is not
Hey there. So I've got evWii set up and I set up the screen to remove the overscan. However, a rather weird tearing issue started to occur. I have no screenshots myself, but I found this similar Gbatemp issue.
I've attached my config file inside the zip file (for some reason, GitHub doesn't support JSON files).
What we know is that there seems to be a color space issue.
https://gbatemp.net/threads/fixing-vwii-mode.573265/post-9391136
(he says it's his display. But, I suspect that's the output from the cable, as it's even repeatable on my monitor. )
What the issue is specifically is the cable is giving a rec 709 over hdmi, on vwii mode, which is HD color space. Not the correct 609 color space, which is for SD. Which given that the wiiu (in wiiu mode) doesn't properly send RGB range in the first place. (yet somehow does in vwii) It's unlikely Nintendo properly implemented that in the first place.
The second issue, seems to be what's causing the color bleed.
https://gbatemp.net/threads/fixing-vwii-mode.573265/post-9512768
The OG wii does a RGB color space (internally) and then does a conversion to YcBCr, which according to the user, is 4:2:2.
Basically, Nintendo's DMCU? (I'm not sure if that's the exact cause, but considering that it's responsible for VI in vwii.)
instead of doing the correct 4:2:2 format. It's doing YCrCb 4:4:4. this creates the color bleed and other issues. (Or rather, making them far worse. as the original Wii already had light color bleed.)
Regardless if this is possible to fix or not. Thanks, honestly. It's already amazing to be finally done with the overcropping issue.
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