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the1azreen

evwii's Issues

Request:Gamepad as an Classic Controller

hi, i'm here to request Gamepad on vWii as Classic cuz is very hard to play games with supports classic but with wiimote, principally WiiWare and Virtual Console stuff

[Suggestion] Gamepad support

This might be impossible and I just don't know it, but I'm suggesting it anyway.

You can change the controls in the settings menu in the plugin configuration menu, like for example to act like a Classic Controller (Pro), or to act as a Wiimote with a Nunchuk (don't humiliate me i don't know how to say that), or just a normal Wiimote.

The controls would also have the function of mapping the same button to 2 different buttons (like binding A to both X and Y on the Gamepad).

I hope this is possible! :D

480i support

With Wii composite AV cables the resolution locks to 480i and the overscan problem reappears, even with the plugin installed.
Gamepad overscan is still fixed, but composite video is zoomed in.

Tested via CRT against an unmodified Wii and the Wii U composite video is zoomed in while the gamepad is not

Weird Screen Tearing Issue on vWii

Hey there. So I've got evWii set up and I set up the screen to remove the overscan. However, a rather weird tearing issue started to occur. I have no screenshots myself, but I found this similar Gbatemp issue.

I've attached my config file inside the zip file (for some reason, GitHub doesn't support JSON files).

gbatemp issue

evWii.zip

[feature request] fixing vwii video issues

What we know is that there seems to be a color space issue.
https://gbatemp.net/threads/fixing-vwii-mode.573265/post-9391136
(he says it's his display. But, I suspect that's the output from the cable, as it's even repeatable on my monitor. )

What the issue is specifically is the cable is giving a rec 709 over hdmi, on vwii mode, which is HD color space. Not the correct 609 color space, which is for SD. Which given that the wiiu (in wiiu mode) doesn't properly send RGB range in the first place. (yet somehow does in vwii) It's unlikely Nintendo properly implemented that in the first place.

The second issue, seems to be what's causing the color bleed.
https://gbatemp.net/threads/fixing-vwii-mode.573265/post-9512768

The OG wii does a RGB color space (internally) and then does a conversion to YcBCr, which according to the user, is 4:2:2.
Basically, Nintendo's DMCU? (I'm not sure if that's the exact cause, but considering that it's responsible for VI in vwii.)
instead of doing the correct 4:2:2 format. It's doing YCrCb 4:4:4. this creates the color bleed and other issues. (Or rather, making them far worse. as the original Wii already had light color bleed.)

Regardless if this is possible to fix or not. Thanks, honestly. It's already amazing to be finally done with the overcropping issue.

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