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A collection of various royalty-free fonts I made from 2019-2021.

Home Page: https://doggybag.xyz/fonts

License: The Unlicense

design font fonts typeface typefaces typography

doggybag_fonts's Introduction

doggybag_fonts

In 2019, when I was just starting college, I threw together some royalty free handwritten fonts for fun. I called them Elegantile and Anglerhand. They were received surprisingly well on social media, so with the resulting boost in confidence I attempted to make a real, actual sans-serif font called Gunbangs. (It wasn't very good in my opinion.) In 2021, to get myself out of a creative slump, I made an experimental font called LW90 where I used rounded lines to carve negative space out of squares. I still see all of these fonts out in the wild to this day which is quite surprising to me. I've decided to upload my fonts and their respective source files to GitHub to allow people to use them and improve upon them.

I was inspired to make these by Tom7 and his large collection of handwritten fonts. As such I attempted to emulate his font-making methodology pretty closely.
My workflow for all of these fonts was as follows:

  1. Design the actual glyphs in Adobe Flash. This wasn't the most ideal piece of software for the job, especially for my attempts at non-handwritten fonts, but it was the one I was most comfortable with.
  2. Export all of the glyphs as .svg vector files.
  3. Create a new font in FontForge, import the .svg files for each glyph.
  4. With a convoluted workflow like this, the coordinates of the points that define the shape of the font would inevitably be affected by miniscule rounding errors. This would greatly affect the hinting of the font at smaller scales. This wasn't such a big problem for my handwritten fonts, but for something like LW90 where each glyph is created from a consistent base shape, this was very noticeable.
    image
    Notice how the I, C, and K appear to be slightly higher than Q and U.
    I didn't know anything about hinting while making these so I wasn't sure what to do about this at first, but luckily I was able to fix it by rounding every point in each glyph to the nearest hundredth in FontForge.
    image
    Each glyph is now level!
  5. After importing, cleaning up, and kerning each glyph, I wrote the metadata and exported the font.
    Now, you too can make your own fonts very inefficiently!

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