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CyberNomadDev avatar CyberNomadDev commented on June 18, 2024

I got it to deserialze correctly and return the correct PubgPlayer by removing

var settings = new JsonApiSerializerSettings();
settings.Converters.Add(new RelationshipIdConverter());

and updating the PubgPlayer class to include classes to represent the matches

public class PubgPlayer : PubgShardedEntity
    {
        [JsonProperty("Name")]
        public string Name { get; set; }

        [JsonProperty]
        public DateTime CreatedAt { get; set; }

        [JsonProperty]
        public string PatchVersion { get; set; }

        [JsonProperty]
        public string TitleId { get; set; }

        //[JsonProperty("matches")]        
        //[JsonConverter(typeof(RelationshipIdConverter))]
        //public IEnumerable<string> MatchIds { get; set; }

        [JsonProperty("matches")]
        public Matches PlayerMatches { get; set; }        

        public class Matches
        {
            public List<Data> data { get; set; }
        }

        public class Data
        {
            public string type { get; set; }
            public string id { get; set; }           
        }
    }

But this way doesn't use the RelationshipIdConverter. I don't understand why it cant return the list of ids from the converter to the PubgPlayer

from pubg-dotnet.

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