Related Issues (20)
- Add support for gravity and floor normal for specialized kinematic body agents
- Auto-calculate deceleration radius in behaviors
- Memory leak upon exiting Godot
- Collision detection in groups leads to jiggly movement
- Set up the framework so users can have it as a git submodule
- Add parallelism for proximity behaviors
- calculate_velocities inverts velocity direction HOT 2
- Bring Separation and Cohesion into similar math
- Body variable is not set in GSAIRigidBody2DAgent HOT 2
- Improve structure of the repositories HOT 2
- Rustlang and C# implemtation HOT 4
- Add Link to Demos Repo in readme file
- Outdated Documentation HOT 2
- Add obstacle avoidance to Arrive3dDemo HOT 1
- GSAIKinematicBody agents continue processing when outside of the scene tree
- GSAIKinematicBody agents continue processing when the scene tree is paused
- Visual scripting HOT 1
- Nice
- Update for GoDot engine 4.1.x HOT 2
- Looking to contribute: I am basically finished porting this repo to Godot 4.1.1 HOT 5
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from godot-steering-ai-framework.