Comments (6)
I'm not familiar with Visual D and not sure how it manages things, but Dagon applications should compile fine with pure Dub. Can you build the demo in https://github.com/gecko0307/dagon-tutorials by running dub build :tutorial1
?
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@gecko0307 You're right! Those demos run perfectly.
So... how can I get your build env to work with Visual D? That is what I dev in. That and wingware (Python).
If I get it to work, I'll make a video.
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Good job on the engine btw. You're a certified genius.
Now I can probably figure out how to do some graphics with D, whereas before this was not easy for me.
Thank you!
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First-chance exception: derelict.util.exception.SymbolLoadException Failed to load OpenGL symbol [glTextureStorage1DEXT] at ..\..\..\AppData\Local\dub\packages\derelict-gl3-2.0.0-beta.7\derelict-gl3\source\derelict\opengl\glloader.d(185) occurred
Call Stack:
KernelBase.dll!747b17d2
tutorial1.exe!__D2rt9deh_win329throwImplFC6object9ThrowableZv() + 0x37 bytes D
tutorial1.exe!derelict.opengl.impl.glFreeFuncs!(cast(GLVersion)45, false).glLoaders!(cast(GLVersion)45, false).GL_ARB_texture_storage.load( bool doThrow ) Line 228 + 0x7e bytes D
> tutorial1.exe!derelict.opengl.glloader.GLLoader.loadExtensionSet() Line 69 D
tutorial1.exe!derelict.opengl.glloader.GLLoader.loadExtra() Line 125 + 0xa bytes D
SDL2.dll!6c7a8ef4
SDL2.dll!6c7a8eaa
SDL2.dll!6c7e9c0a
tutorial1.exe!dagon.core.application.Application.this( dagon.core.application.Application this ) + 0xa38 bytes D
tutorial1.exe!_memset() + 0x34 bytes D
tutorial1.exe!__D2gc4impl12conservativeQw14ConservativeGC6qallocMFNbkkxC8TypeInfoZS4core6memory8BlkInfo_() + 0x92 bytes D
tutorial1.exe!__d_dynamic_cast() + 0x35 bytes D
tutorial1.exe!_gc_free() + 0xf bytes D
tutorial1.exe!__D2gc4impl12conservativeQw14ConservativeGC6mallocMFNbkkxC8TypeInfoZPv() + 0x43 bytes D
tutorial1.exe!__D2gc4impl12conservativeQw14ConservativeGC6mallocMFNbkkxC8TypeInfoZPv() + 0x74 bytes D
tutorial1.exe!__D2rt3aaA4Impl14findSlotLookupMNgFkxPvxC8TypeInfoZPNgSQCaQCa6Bucket() + 0x81 bytes D
Reproducing:
Clone dagon-tutorials
from github.
Build & run tutorial1
in the normal way.
Do:
cd dagon-tutorials
dub generate visuald tutorial1
Now open the solution and build & run tutorial1.
It fails with the above stuff, but running in the normal dub way does not.
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I'll try to investigate, but I don't have Visual Studio right now.
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I've ported Dagon from Derelict to BindBC, so OpenGL binding logics has seriously changed, and this bug might go away.
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Related Issues (20)
- Vulkan support HOT 9
- stb fails to link under linux HOT 2
- Texture system redesign HOT 1
- OpenGL error 1282: GL_INVALID_OPERATION HOT 3
- Crash when loading obj file with quads HOT 2
- Getting Started steps fails with linking errors on __stdio_common_vfprintf, __chkstk, and __stdio_common_vswprintf HOT 6
- Newton 4
- Port stb_image to D? HOT 4
- GLSL Error - Different sampler types for same sample texture unit in fragment shader. HOT 6
- Support OBJ groups HOT 1
- Check if shader file exists before loading
- Install Nuklear is meaningless HOT 2
- Developer experience of using newton-dynamics HOT 3
- Texture channel mixer function HOT 1
- 1D and 3D textures support HOT 1
- KTX support HOT 1
- Dagon doesn't catch a mouse in wayland. HOT 3
- Update Newton binding
- Hald CLUT support HOT 1
- Program exited with code -11 when using dagon:nuklear HOT 3
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