Comments (2)
normal PQSCity handling is to slow. either need dynamic grouping and one PQS for the group or try PQSCity2
from kerbal-konstructs.
it is way to slow, I would need to create a PQS GameObject per group and add all Instances of that group with an tranfsorm as childs of that Group-Object.
This would make group movement easier, but the performance would not be better, as The PQS LodRange (or PQS2 System ) is implemented as Coroutines and these are slow.
from kerbal-konstructs.
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from kerbal-konstructs.