Comments (42)
It seems I shall change libc++ to gnustl_static
Try to figure out how to change this
from socketioclient-unreal.
Gosh this has been on the list for quite a while, really should find some time to get android working. From a glance, the .a libs appear correct, might need to test compilation on my end with the https://github.com/raksa/SocketIO-cpp-lib prebuilds and let you know if I can debug the errors.
from socketioclient-unreal.
@HeadClot There was some investigation a few weeks ago, added possible boost libs for android here: 638dd92, but the compatible clang compilation of the sioclient is still outstanding. Unfortunately other priorities has left that work unfinished at this time. Don't have a solid eta right now, but will likely revisit this in a month or so.
Contributions are always welcome :)
from socketioclient-unreal.
The plugin doesn't currently have a static library for android. This is required before the plugin can be used on the android platform.
The steps to do this is to take socket.io c++ and build it for the android platform as a static lib and merge it into the plugin + some Android Packackaging Language script (APL) xml to copy the static libs to your android package (e.g. see GoogleVR APL).
Pull requests welcome!
See: #19 for more guidance, another dev is trying to set everything up for IOS.
from socketioclient-unreal.
trying to do this,
so I shall compile the source to a static lib by ndk first?
from socketioclient-unreal.
I believe that's right. You need to compile 2 libraries: Socket.io and boost (only 3 submodules needed), the specific sources used in this plugin are found here: https://github.com/getnamo/socketio-client-prebuild/tree/master/src
at the end you should get 4 .a static libs for each platform, something like this (names taken from linux build):
Boost
libboost_date_time-mt-1_60.a
libboost_random-mt-1_60.a
libboost_system-mt-1_60.a
Socketio
libsioclient.a
Once you do this use the changes in in this branch: https://github.com/getnamo/socketio-client-ue4/tree/platforms to try and compile/link everything for Android. I've added what I think should be the correct APL file, whitelist, and build.cs changes. rename your static libs to fit and it should all link in theory :)
Edit: changed .so to .a, here it looks like we link statically vs an example I was referring to. I wonder if the APL is still needed if we link statically?
from socketioclient-unreal.
I have the same question,
not quite sure what role the APL file played in all the plugin system.
Still working on compiling boost and sioclient.
from socketioclient-unreal.
find some prebuild boost (https://github.com/emileb/Boost-for-Android-Prebuilt/tree/master/boost_1_53_0)
can I just use there prebuild .a for a test?
from socketioclient-unreal.
We use boost 1.6, if you find a prebuild for that version, it should be compatible. Note that the full boost static lib can be quite large, which is why we only need the three modules.
from socketioclient-unreal.
I compile boost by this answer:http://stackoverflow.com/a/40022669/707606
get these files:
libboost_date_time-clang-darwin-mt-1_62.a
libboost_random-clang-darwin-mt-1_62.a
libboost_system-clang-darwin-mt-d-1_62.a
how do I know is it right or not
from socketioclient-unreal.
Those may work, but they're a bit newer than what is used here. You can try them, and if they don't work just swap the source for boost 1.6 (linked here: https://github.com/getnamo/socketio-client-prebuild/tree/master/src).
With that step done, follow the same format to compile socket.io again from the source linked above and it should be the correct ones.
Also note the platform built using the above method (looks like that compiled for arm-linux-androideabi) and compare it to your android hardware (http://android.wonderhowto.com/how-to/android-basics-see-what-kind-processor-you-have-arm-arm64-x86-0168051/) so that those match as well. For example my phone is an S6 so I would need arm64-v8a library version.
from socketioclient-unreal.
I see,mine is ARMv7.
I'll use 1.6.0
trying to get it run on armv7.
the name clang-darwin
really confused me, should it be something like arm-linux-androideabi
from socketioclient-unreal.
I compile boost successfully by these config:
using gcc
: arm_linux_android_4.8
: ${ANDROID_NDK_STANDALONE}/bin/arm-linux-androideabi-g++
;
./b2 \
-d+2 \
-j 4 \
--reconfigure \
target-os=linux \
toolset=gcc-arm_linux_android_4.8 \
include=${ANDROID_NDK_STANDALONE}/include/c++/4.8 \
link=static \
variant=release \
threading=multi \
--layout=versioned \
--prefix=~/app/boost \
install
now trying to compile socketio,
trying to change CMakeLists.txt:
set(CMAKE_CXX_COMPILER ${NDK_STANDALONE_TOOLCHAIN}/arm-linux-androideabi/bin/g++)
no luck
from socketioclient-unreal.
keep get this:
Could not find the following static Boost libraries:
boost_system
boost_date_time
boost_random
Edit:
change b2 to bjam solved problem before,
now it's
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/sys/_types.h:32:0,
from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_types.h:27,
from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/wchar.h:70,
from /Users/me/app/ndk_toolchain/include/c++/4.8/cwchar:44,
from /Users/me/app/ndk_toolchain/include/c++/4.8/bits/postypes.h:40,
from /Users/me/app/ndk_toolchain/include/c++/4.8/bits/char_traits.h:40,
from /Users/me/app/ndk_toolchain/include/c++/4.8/string:40,
from /Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.h:9,
from /Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:7:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/sys/cdefs.h:761:2: error: #error Unsupported architecture
#error Unsupported architecture
^
from socketioclient-unreal.
after add some include file from NDK,
it gives this info:
boost/include/boost-1_62/boost/predef/hardware/simd/x86.h:13:53: fatal error: boost/predef/hardware/simd/x86/versions.h: No such file or directory
#include <boost/predef/hardware/simd/x86/versions.h>
^
compilation terminated.
make[2]: *** [CMakeFiles/sioclient.dir/src/sio_client.cpp.o] Error 1
make[1]: *** [CMakeFiles/sioclient.dir/all] Error 2
make: *** [all] Error 2
from socketioclient-unreal.
Clang is the compiler (like gcc) I believe ue4 uses clang to compile android and NDK is moving to clang completely. It's a good idea to match the compilers. So clang seems correct, darwin I don't think is correct.
Looking through the web I found: http://comments.gmane.org/gmane.comp.lib.boost.devel/264764 which is a script to build boost through ndk using clang, in the mailing list they also give the command to use the script to build boost
Here is example how we build it with clang-3.7:
$ ./build/tools/build-boost.sh --abis=armeabi-v7a,x86 --version=1.60.0
--stdlibs=llvm-3.7 $BOOST_DIR
Here BOOST_DIR is directory containing folders named '1.59.0', '1.60.0',
etc.
You also need to match the headers with the same libraries (1.6 with 1.6, not 1.62), unless there has been no api change. These should be available for socket.io static lib to build but otherwise not needed in this plugin.
To build the socket.io static lib it will be a mix of these instructions:
https://github.com/socketio/socket.io-client-cpp/blob/master/INSTALL.md
but translated to use ndk clang to build a static lib:
http://web.guohuiwang.com/technical-notes/androidndk1
from socketioclient-unreal.
I compile it all through with ${NDK_STANDALONE_TOOLCHAIN}/arm-linux-androideabi/bin/g++
and get all the 4 .a files.
I'll give it a shot tomorrow, and see clang later.
from socketioclient-unreal.
It's stange that afte Plugins compiled on Mac, I still can't add Socket.io component.
from socketioclient-unreal.
I notice that:
in SocketIOClient.Build.cs
PublicAdditionalLibraries.Add(Path.Combine(BoostLibPath, PlatformString, "libboost_date_time.a"));
PublicAdditionalLibraries.Add(Path.Combine(BoostLibPath, PlatformString, "libboost_random.a"));
PublicAdditionalLibraries.Add(Path.Combine(BoostLibPath, PlatformString, "libboost_system.a"));
in SocketIOClient_APL.xml
<copyFile src="$S(PluginDir)/../../ThirdParty/Boost/Lib/Android/armeabi-v7a/libboost_date_time-mt-1_60.a"
dst="$S(BuildDir)/libs/armeabi-v7a/libboost_date_time-mt-1_60.a" />
<copyFile src="$S(PluginDir)/../../ThirdParty/Boost/Lib/Android/armeabi-v7a/libboost_random-mt-1_60.a"
dst="$S(BuildDir)/libs/armeabi-v7a/libboost_random-mt-1_60.a" />
<copyFile src="$S(PluginDir)/../../ThirdParty/Boost/Lib/Android/armeabi-v7a/libboost_system-mt-1_60.a"
dst="$S(BuildDir)/libs/armeabi-v7a/libboost_system-mt-1_60.a" />
is this all right?
from socketioclient-unreal.
another problem:
no archive symbol table (run ranlib)
it seems I really should use clang to compile all things
from socketioclient-unreal.
It will use Plugins/socketio-client-ue4/ThirdParty/Boost/Lib/Android/libboost_date_time.a
directly
from socketioclient-unreal.
I use the crystax ndk build a clang++ version boost 1.60.0 and libsioclient.a
But the engine keep give this error,
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 3.048058
LogPlayLevel: CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe" r Android Development -Project="/Users/me/Documents/Unreal Projects/r/r.uproject" "/Users/me/Documents/Unreal Projects/r/r.uproject" -remoteini="/Users/me/Documents/Unreal Projects/r" -noxge -generatemanifest -nocreatestu
b -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.8
LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define
LogPlayLevel: CommandUtils.Run: Run: Took 1.998886s to run mono, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe" r Android Development -Project="/Users/me/Documents/Unreal Projects/r/r.uproject" "/Users/me/Documents/Unreal Projects/r/r.uproject" -remoteini="/Users/me/Documents/Unreal Projects/r" -noxge -nocreatestub -NoHotReload -ig
norejunk
LogPlayLevel: UnrealBuildTool: Performing 1 actions (5 in parallel)
LogPlayLevel: UnrealBuildTool: [1/1] clang++ r-armv7-es2.so
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/bin/adt-bundle-mac-x86_64-20140702/android-ndk-r9d/toolchains/arm-linux-androideabi-4.8/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld: error: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsi
oclient.a: no archive symbol table (run ranlib)
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:10: error: undefined reference to 'sio::client::client()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:155: error: undefined reference to 'sio::client::opened() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:157: error: undefined reference to 'sio::client::socket(std::string const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:157: error: undefined reference to 'sio::socket::off_all()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:158: error: undefined reference to 'sio::client::socket(std::string const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:158: error: undefined reference to 'sio::socket::off_error()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:159: error: undefined reference to 'sio::client::close()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:170: error: undefined reference to 'sio::client::socket(std::string const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:172: error: undefined reference to 'sio::socket::emit(std::string const&, sio::message::list const&, std::function<void (sio::message::list const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:265: error: undefined reference to 'sio::client::socket(std::string const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:266: error: undefined reference to 'sio::socket::emit(std::string const&, sio::message::list const&, std::function<void (sio::message::list const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:283: error: undefined reference to 'sio::socket::emit(std::string const&, sio::message::list const&, std::function<void (sio::message::list const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:334: error: undefined reference to 'sio::socket::on(std::string const&, std::function<void (std::string const&, std::shared_ptr<sio::message> const&, bool, sio::message::list&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:353: error: undefined reference to 'sio::socket::on(std::string const&, std::function<void (std::string const&, std::shared_ptr<sio::message> const&, bool, sio::message::list&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:107: error: undefined reference to 'sio::client::set_open_listener(std::function<void ()> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:113: error: undefined reference to 'sio::client::set_close_listener(std::function<void (sio::client::close_reason const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:120: error: undefined reference to 'sio::client::set_socket_open_listener(std::function<void (std::string const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:127: error: undefined reference to 'sio::client::set_socket_close_listener(std::function<void (std::string const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:134: error: undefined reference to 'sio::client::set_fail_listener(std::function<void ()> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:140: error: undefined reference to 'sio::client::connect(std::string const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:108: error: undefined reference to 'sio::client::get_sessionid() const'
LogPlayLevel: UnrealBuildTool: ../../../../../me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Public/SocketIOClientComponent.h:50: error: undefined reference to 'sio::client::~client()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Intermediate/Build/Android/UE4/Inc/SocketIOClient/SocketIOClient.generated.cpp:554: error: undefined reference to 'sio::client::client()'
LogPlayLevel: UnrealBuildTool: clang: error: linker command failed with exit code 1 (use -v to see invocation)
LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: /Users/me/Documents/Unreal Projects/r/Binaries/Android/r-armv7-es2.so
after change the CMakeFile.txt
set(NDK_TOOLS ${NDK_STANDALONE_TOOLCHAIN}/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-)
set(CMAKE_LD ${NDK_TOOLS}ld)
set(CMAKE_AR ${NDK_TOOLS}ar)
set(CMAKE_RANLIB ${NDK_TOOLS}ranlib)
set(CMAKE_STRIP ${NDK_TOOLS}strip)
still the same problem
from socketioclient-unreal.
Good job on the progess with boost!
Regarding the bugs, I'm not quite sure what they are exactly but
Users/me/Documents/bin/adt-bundle-mac-x86_64-20140702/android-ndk-r9d/toolchains/arm-linux-androideabi-4.8/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld: error: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsi
oclient.a: no archive symbol table (run ranlib)
seems to indicate it's not linking correctly. Best bet is to pursue the in the context of android to see what others have tried with a similiar problem: e.g. http://stackoverflow.com/questions/14361217/compiling-for-android-using-make-on-osx
from socketioclient-unreal.
after add some flags in cmake of sioclient,
set(CMAKE_CXX_FLAGS " -target armv7-none-linux-androideabi ${CMAKE_CXX_FLAGS} -fPIE -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=softfp")
fix the problem before,
but gives me error like this:
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define
LogPlayLevel: UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
LogPlayLevel: CommandUtils.Run: Run: Took 1.855477s to run mono, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe" r Android Development -Project="/Users/me/Documents/Unreal Projects/r/r.uproject" "/Users/me/Documents/Unreal Projects/r/r.uproject" -remoteini="/Users/me/Documents/Unreal Projects/r" -noxge -nocreatestub -NoHotReload -ig
norejunk
LogPlayLevel: UnrealBuildTool: Performing 1 actions (5 in parallel)
LogPlayLevel: UnrealBuildTool: [1/1] clang++ r-armv7-es2.so
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:157: error: undefined reference to 'sio::client::socket(std::string const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:158: error: undefined reference to 'sio::client::socket(std::string const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:170: error: undefined reference to 'sio::client::socket(std::string const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:170: error: undefined reference to 'sio::socket::emit(std::string const&, sio::message::list const&, std::function<void (sio::message::list const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:265: error: undefined reference to 'sio::client::socket(std::string const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:265: error: undefined reference to 'sio::socket::emit(std::string const&, sio::message::list const&, std::function<void (sio::message::list const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:283: error: undefined reference to 'sio::socket::emit(std::string const&, sio::message::list const&, std::function<void (sio::message::list const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:333: error: undefined reference to 'sio::socket::on(std::string const&, std::function<void (std::string const&, std::shared_ptr<sio::message> const&, bool, sio::message::list&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:352: error: undefined reference to 'sio::socket::on(std::string const&, std::function<void (std::string const&, std::shared_ptr<sio::message> const&, bool, sio::message::list&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:107: error: undefined reference to 'sio::client::set_open_listener(std::function<void ()> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:113: error: undefined reference to 'sio::client::set_close_listener(std::function<void (sio::client::close_reason const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:120: error: undefined reference to 'sio::client::set_socket_open_listener(std::function<void (std::string const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:127: error: undefined reference to 'sio::client::set_socket_close_listener(std::function<void (std::string const&)> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:134: error: undefined reference to 'sio::client::set_fail_listener(std::function<void ()> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/Source/SocketIOClient/Private/SocketIOClientComponent.cpp:140: error: undefined reference to 'sio::client::connect(std::string const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::asio::error::detail::netdb_category::message(int) const: error: undefined refere
nce to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::__init(char const*, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::asio::error::detail::netdb_category::message(int) const: error: undefined refere
nce to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::__init(char const*, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::asio::error::detail::netdb_category::message(int) const: error: undefined refere
nce to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::__init(char const*, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::asio::error::detail::netdb_category::message(int) const: error: undefined refere
nce to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::__init(char const*, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function std::__1::__tree<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_tra
its<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::__map_value_compare<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std:
:__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, true>, std::__1::allocator<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::
__1::char_traits<char>, std::__1::allocator<char> > > > >::destroy(std::__1::__tree_node<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, void*>*): error: undefined reference to 'std::__1::basic_string<char, st
d::__1::char_traits<char>, std::__1::allocator<char> >::~basic_string()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function std::__1::__tree<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_tra
its<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::__map_value_compare<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std:
:__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, true>, std::__1::allocator<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::
__1::char_traits<char>, std::__1::allocator<char> > > > >::destroy(std::__1::__tree_node<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, void*>*): error: undefined reference to 'std::__1::basic_string<char, st
d::__1::char_traits<char>, std::__1::allocator<char> >::~basic_string()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::asio::detail::do_throw_error(boost::system::error_code const&, char const*): err
or: undefined reference to 'std::runtime_error::runtime_error(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::asio::detail::do_throw_error(boost::system::error_code const&, char const*): err
or: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::~basic_string()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function void boost::throw_exception<boost::system::system_error>(boost::system::system_error co
nst&): error: undefined reference to 'std::runtime_error::runtime_error(std::runtime_error const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function void boost::throw_exception<boost::system::system_error>(boost::system::system_error co
nst&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function void boost::throw_exception<boost::system::system_error>(boost::system::system_error co
nst&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::~basic_string()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::system::system_error::what() const: error: undefined reference to 'std::__1::bas
ic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::assign(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::system::system_error::what() const: error: undefined reference to 'std::__1::bas
ic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::append(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::system::system_error::what() const: error: undefined reference to 'std::__1::bas
ic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::append(char const*, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost:
:system::system_error> >::clone_impl(boost::exception_detail::error_info_injector<boost::system::system_error> const&): error: undefined reference to 'std::runtime_error::runtime_error(std::runtime_error const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost:
:system::system_error> >::clone_impl(boost::exception_detail::error_info_injector<boost::system::system_error> const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost:
:system::system_error> >::clone_impl(boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> > const&, boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >::clone_tag): error: undefined reference to 'std::runtime_error::runtime_error(std::runtime_
error const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost:
:system::system_error> >::clone_impl(boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> > const&, boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >::clone_tag): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_tra
its<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost:
:system::system_error> >::clone_impl(boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> > const&): error: undefined reference to 'std::runtime_error::runtime_error(std::runtime_error const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_client.cpp:function boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost:
:system::system_error> >::clone_impl(boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::all
ocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::on(std::__1::basic_string<char, std::__1::char_traits<char>, std::__
1::allocator<char> > const&, std::__1::function<void (sio::event&)> const&): error: undefined reference to 'std::__1::mutex::lock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::on(std::__1::basic_string<char, std::__1::char_traits<char>, std::__
1::allocator<char> > const&, std::__1::function<void (sio::event&)> const&): error: undefined reference to 'std::__1::mutex::unlock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::on(std::__1::basic_string<char, std::__1::char_traits<char>, std::__
1::allocator<char> > const&, std::__1::function<void (sio::event&)> const&): error: undefined reference to 'std::__1::mutex::unlock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::off(std::__1::basic_string<char, std::__1::char_traits<char>, std::_
_1::allocator<char> > const&): error: undefined reference to 'std::__1::mutex::lock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::off(std::__1::basic_string<char, std::__1::char_traits<char>, std::_
_1::allocator<char> > const&): error: undefined reference to 'std::__1::mutex::unlock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::off_all(): error: undefined reference to 'std::__1::mutex::lock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::off_all(): error: undefined reference to 'std::__1::mutex::unlock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::impl(sio::client_impl*, std::__1::basic_string<char, std::__1::char_
traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::mutex::~mutex()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::impl(sio::client_impl*, std::__1::basic_string<char, std::__1::char_
traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::mutex::~mutex()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::send_connect(): error: undefined reference to 'std::__1::basic_strin
g<char, std::__1::char_traits<char>, std::__1::allocator<char> >::compare(char const*) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::send_connect(): error: undefined reference to 'std::__1::__shared_we
ak_count::__release_shared()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::send_connect(): error: undefined reference to 'std::__1::__shared_we
ak_count::__release_shared()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::send_connect(): error: undefined reference to 'std::__1::__shared_we
ak_count::__release_shared()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::send_connect(): error: undefined reference to 'std::__1::__shared_we
ak_count::__release_shared()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::~impl(): error: undefined reference to 'std::__1::mutex::~mutex()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::~impl(): error: undefined reference to 'std::__1::mutex::~mutex()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::emit(std::__1::basic_string<char, std::__1::char_traits<char>, std::
__1::allocator<char> > const&, sio::message::list const&, std::__1::function<void (sio::message::list const&)> const&): error: undefined reference to 'std::__1::mutex::lock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::on_message_packet(sio::packet const&): error: undefined reference to
'std::__1::__shared_weak_count::__add_shared()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::on_message_packet(sio::packet const&): error: undefined reference to
'std::__1::__shared_weak_count::__add_shared()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function sio::socket::impl::on_message_packet(sio::packet const&): error: undefined reference to
'std::__1::__shared_weak_count::__add_shared()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function _ZNSt3__16vectorINS_10shared_ptrIN3sio7messageEEENS_9allocatorIS4_EEE6assignIPS4_EENS_9
enable_ifIXaasr21__is_forward_iteratorIT_EE5valuesr16is_constructibleIS4_NS_15iterator_traitsISB_E9referenceEEE5valueEvE4typeESB_SB_: error: undefined reference to 'std::__1::__vector_base_common<true>::__throw_length_error() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function _ZNSt3__16vectorINS_10shared_ptrIN3sio7messageEEENS_9allocatorIS4_EEE6assignIPS4_EENS_9
enable_ifIXaasr21__is_forward_iteratorIT_EE5valuesr16is_constructibleIS4_NS_15iterator_traitsISB_E9referenceEEE5valueEvE4typeESB_SB_: error: undefined reference to 'std::__1::__vector_base_common<true>::__throw_length_error() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function _ZNSt3__16vectorINS_10shared_ptrIN3sio7messageEEENS_9allocatorIS4_EEE6assignIPS4_EENS_9
enable_ifIXaasr21__is_forward_iteratorIT_EE5valuesr16is_constructibleIS4_NS_15iterator_traitsISB_E9referenceEEE5valueEvE4typeESB_SB_: error: undefined reference to 'std::__1::__shared_weak_count::__add_shared()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function _ZNSt3__16vectorINS_10shared_ptrIN3sio7messageEEENS_9allocatorIS4_EEE6insertINS_11__wra
p_iterIPKS4_EEEENS_9enable_ifIXaasr21__is_forward_iteratorIT_EE5valuesr16is_constructibleIS4_NS_15iterator_traitsISE_E9referenceEEE5valueENS9_IPS4_EEE4typeESC_SE_SE_: error: undefined reference to 'std::__1::__vector_base_common<true>::__throw_length_error() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function std::__1::__shared_ptr_pointer<sio::array_message*, std::__1::default_delete<sio::array
_message>, std::__1::allocator<sio::array_message> >::~__shared_ptr_pointer(): error: undefined reference to 'std::__1::__shared_weak_count::~__shared_weak_count()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function void std::__1::vector<std::__1::shared_ptr<sio::message>, std::__1::allocator<std::__1:
:shared_ptr<sio::message> > >::__push_back_slow_path<std::__1::shared_ptr<sio::message> >(std::__1::shared_ptr<sio::message>&&): error: undefined reference to 'std::__1::__vector_base_common<true>::__throw_length_error() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function std::__1::__shared_ptr_pointer<sio::string_message*, std::__1::default_delete<sio::stri
ng_message>, std::__1::allocator<sio::string_message> >::~__shared_ptr_pointer(): error: undefined reference to 'std::__1::__shared_weak_count::~__shared_weak_count()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function boost::date_time::c_time::gmtime(long const*, tm*): error: undefined reference to 'std:
:runtime_error::runtime_error(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function boost::gregorian::date::date(boost::gregorian::greg_year, boost::gregorian::greg_month,
boost::gregorian::greg_day): error: undefined reference to 'std::logic_error::logic_error(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function boost::CV::simple_exception_policy<unsigned short, (unsigned short)1400, (unsigned shor
t)10000, boost::gregorian::bad_year>::on_error(unsigned short, unsigned short, boost::CV::violation_enum): error: undefined reference to 'std::logic_error::logic_error(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function void boost::throw_exception<boost::gregorian::bad_year>(boost::gregorian::bad_year cons
t&): error: undefined reference to 'std::logic_error::logic_error(std::logic_error const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost:
:gregorian::bad_year> >::clone_impl(boost::exception_detail::error_info_injector<boost::gregorian::bad_year> const&): error: undefined reference to 'std::logic_error::logic_error(std::logic_error const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost:
:gregorian::bad_year> >::rethrow() const: error: undefined reference to 'std::logic_error::logic_error(std::logic_error const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost:
:gregorian::bad_year> >::clone_impl(boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::gregorian::bad_year> > const&, boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::gregorian::bad_year> >::clone_tag): error: undefined reference to 'std::logic_error::logic_error(std::logic_error con
st&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function boost::CV::simple_exception_policy<unsigned short, (unsigned short)1, (unsigned short)1
2, boost::gregorian::bad_month>::on_error(unsigned short, unsigned short, boost::CV::violation_enum): error: undefined reference to 'std::logic_error::logic_error(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:function boost::CV::simple_exception_policy<unsigned short, (unsigned short)1, (unsigned short)3
1, boost::gregorian::bad_day_of_month>::on_error(unsigned short, unsigned short, boost::CV::violation_enum): error: undefined reference to 'std::logic_error::logic_error(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:vtable for std::__1::__shared_ptr_pointer<sio::array_message*, std::__1::default_delete<sio::arr
ay_message>, std::__1::allocator<sio::array_message> >: error: undefined reference to 'std::__1::__shared_weak_count::~__shared_weak_count()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:typeinfo for std::__1::__shared_ptr_pointer<sio::array_message*, std::__1::default_delete<sio::a
rray_message>, std::__1::allocator<sio::array_message> >: error: undefined reference to 'typeinfo for std::__1::__shared_weak_count'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:vtable for std::__1::__shared_ptr_pointer<sio::string_message*, std::__1::default_delete<sio::st
ring_message>, std::__1::allocator<sio::string_message> >: error: undefined reference to 'std::__1::__shared_weak_count::~__shared_weak_count()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_socket.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/sio_socket.cpp:typeinfo for std::__1::__shared_ptr_pointer<sio::string_message*, std::__1::default_delete<sio::
string_message>, std::__1::allocator<sio::string_message> >: error: undefined reference to 'typeinfo for std::__1::__shared_weak_count'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::client_impl(): error: undefined reference to 'std:
:__1::system_category()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::client_impl(): error: undefined reference to 'std:
:__1::thread::~thread()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::client_impl(): error: undefined reference to 'std:
:__1::__shared_weak_count::__release_weak()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::on_open(std::__1::weak_ptr<void>): error: undefine
d reference to 'std::__1::__shared_weak_count::__add_weak()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::on_open(std::__1::weak_ptr<void>): error: undefine
d reference to 'std::__1::__shared_weak_count::__release_weak()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::on_close(std::__1::weak_ptr<void>): error: undefin
ed reference to 'std::__1::system_category()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::on_close(std::__1::weak_ptr<void>): error: undefin
ed reference to 'std::__1::__shared_weak_count::__add_weak()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::on_close(std::__1::weak_ptr<void>): error: undefin
ed reference to 'std::__1::__shared_weak_count::__release_weak()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::on_close(std::__1::weak_ptr<void>): error: undefin
ed reference to 'std::__1::__shared_weak_count::__release_weak()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::~client_impl(): error: undefined reference to 'std
::__1::thread::join()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::~client_impl(): error: undefined reference to 'std
::__1::thread::~thread()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::~client_impl(): error: undefined reference to 'std
::__1::thread::~thread()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::~client_impl(): error: undefined reference to 'std
::__1::thread::~thread()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::sync_close(): error: undefined reference to 'std::
__1::thread::join()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect(std::__1::basic_string<char, std::__1::cha
r_traits<char>, std::__1::allocator<char> > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::alloca
tor<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_tra
its<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >
> > const&): error: undefined reference to 'std::__1::thread::join()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect(std::__1::basic_string<char, std::__1::cha
r_traits<char>, std::__1::allocator<char> > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::alloca
tor<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_tra
its<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >
> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::operator=(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect(std::__1::basic_string<char, std::__1::cha
r_traits<char>, std::__1::allocator<char> > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::alloca
tor<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_tra
its<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >
> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::append(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect(std::__1::basic_string<char, std::__1::cha
r_traits<char>, std::__1::allocator<char> > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::alloca
tor<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_tra
its<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >
> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::append(char const*, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect(std::__1::basic_string<char, std::__1::cha
r_traits<char>, std::__1::allocator<char> > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::alloca
tor<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_tra
its<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >
> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::append(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect(std::__1::basic_string<char, std::__1::cha
r_traits<char>, std::__1::allocator<char> > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::alloca
tor<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_tra
its<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >
> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::append(char const*, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect(std::__1::basic_string<char, std::__1::cha
r_traits<char>, std::__1::allocator<char> > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::alloca
tor<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_tra
its<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >
> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::reserve(unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect(std::__1::basic_string<char, std::__1::cha
r_traits<char>, std::__1::allocator<char> > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::alloca
tor<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_tra
its<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >
> > const&): error: undefined reference to 'std::__1::__throw_system_error(int, char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::ios_base::init(void*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::basic_streambuf()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::find(char, unsigned int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(unsigned short)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(long)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::system_category()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::error_code::message() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::insert(unsigned int, char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::~basic_streambuf()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_ios<char, std::__1::char_traits<char> >::~basic_ios()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::~basic_streambuf()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_ios<char, std::__1::char_traits<char> >::~basic_ios()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::~basic_streambuf()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::~basic_streambuf()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::connect_impl(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_ios<char, std::__1::char_traits<char> >::~basic_ios()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::socket(std::__1::basic_string<char, std::__1::char
_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::compare(char const*) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::socket(std::__1::basic_string<char, std::__1::char
_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::operator=(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::socket(std::__1::basic_string<char, std::__1::char
_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::assign(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::socket(std::__1::basic_string<char, std::__1::char
_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::append(char const*, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::close_impl(unsigned short const&, std::__1::basic_
string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::ios_base::getloc() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::close_impl(unsigned short const&, std::__1::basic_
string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::locale::use_facet(std::__1::locale::id&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::close_impl(unsigned short const&, std::__1::basic_
string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::locale::~locale()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::close_impl(unsigned short const&, std::__1::basic_
string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::put(char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::close_impl(unsigned short const&, std::__1::basic_
string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::flush()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::close_impl(unsigned short const&, std::__1::basic_
string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::system_category()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::close_impl(unsigned short const&, std::__1::basic_
string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::__shared_weak_count::__add_weak()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::close_impl(unsigned short const&, std::__1::basic_
string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::locale::~locale()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::close_impl(unsigned short const&, std::__1::basic_
string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::cerr'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::close_impl(unsigned short const&, std::__1::basic_
string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::ctype<char>::id'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::send_impl(std::__1::shared_ptr<std::__1::basic_str
ing<char, std::__1::char_traits<char>, std::__1::allocator<char> > const> const&, websocketpp::frame::opcode::value): error: undefined reference to 'std::__1::__shared_weak_count::__add_weak()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::send_impl(std::__1::shared_ptr<std::__1::basic_str
ing<char, std::__1::char_traits<char>, std::__1::allocator<char> > const> const&, websocketpp::frame::opcode::value): error: undefined reference to 'std::__1::error_code::message() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::send_impl(std::__1::shared_ptr<std::__1::basic_str
ing<char, std::__1::char_traits<char>, std::__1::allocator<char> > const> const&, websocketpp::frame::opcode::value): error: undefined reference to 'std::__1::ios_base::getloc() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::send_impl(std::__1::shared_ptr<std::__1::basic_str
ing<char, std::__1::char_traits<char>, std::__1::allocator<char> > const> const&, websocketpp::frame::opcode::value): error: undefined reference to 'std::__1::locale::use_facet(std::__1::locale::id&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::send_impl(std::__1::shared_ptr<std::__1::basic_str
ing<char, std::__1::char_traits<char>, std::__1::allocator<char> > const> const&, websocketpp::frame::opcode::value): error: undefined reference to 'std::__1::locale::~locale()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::send_impl(std::__1::shared_ptr<std::__1::basic_str
ing<char, std::__1::char_traits<char>, std::__1::allocator<char> > const> const&, websocketpp::frame::opcode::value): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::put(char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::send_impl(std::__1::shared_ptr<std::__1::basic_str
ing<char, std::__1::char_traits<char>, std::__1::allocator<char> > const> const&, websocketpp::frame::opcode::value): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::flush()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::send_impl(std::__1::shared_ptr<std::__1::basic_str
ing<char, std::__1::char_traits<char>, std::__1::allocator<char> > const> const&, websocketpp::frame::opcode::value): error: undefined reference to 'std::__1::locale::~locale()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::send_impl(std::__1::shared_ptr<std::__1::basic_str
ing<char, std::__1::char_traits<char>, std::__1::allocator<char> > const> const&, websocketpp::frame::opcode::value): error: undefined reference to 'std::__1::cerr'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::send_impl(std::__1::shared_ptr<std::__1::basic_str
ing<char, std::__1::char_traits<char>, std::__1::allocator<char> > const> const&, websocketpp::frame::opcode::value): error: undefined reference to 'std::__1::ctype<char>::id'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function sio::client_impl::on_handshake(std::__1::shared_ptr<sio::message> co
nst&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::operator=(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::endpoint<websocketpp::connection<websocketpp::config::a
sio_client>, websocketpp::config::asio_client>::~endpoint(): error: undefined reference to 'std::__1::random_device::~random_device()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::log::basic<websocketpp::concurrency::basic, websocketpp
::log::alevel>::write(unsigned int, char const*): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::flush()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::uri::uri(std::__1::basic_string<char, std::__1::char_tr
aits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::assign(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::uri::uri(std::__1::basic_string<char, std::__1::char_tr
aits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::assign(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::uri::uri(std::__1::basic_string<char, std::__1::char_tr
aits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::push_back(char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::uri::uri(std::__1::basic_string<char, std::__1::char_tr
aits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::push_back(char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::client<websocketpp::config::asio_client>::get_connectio
n(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::error_code&): error: undefined reference to 'std::__1::error_category::~error_category()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::log::basic<websocketpp::concurrency::basic, websocketpp
::log::alevel>::write(unsigned int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::flush()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::replace_h
eader(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::operator=(std::__1::basic_string<char, std::__1
::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::replace_h
eader(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::error_code::message() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::replace_h
eader(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::error_code::message() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::replace_h
eader(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::error_category::~error_category()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostringstream<char, std::__1::char_traits<char>, std
::__1::allocator<char> >::~basic_ostringstream(): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostringstream<char, std::__1::char_traits<char>, std
::__1::allocator<char> >::~basic_ostringstream(): error: undefined reference to 'std::__1::basic_ios<char, std::__1::char_traits<char> >::~basic_ios()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::endpoint<websocketpp::connection<websocketpp::config::a
sio_client>, websocketpp::config::asio_client>::get_con_from_hdl(std::__1::weak_ptr<void>, std::__1::error_code&): error: undefined reference to 'std::__1::__shared_weak_count::lock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::endpoint<websocketpp::connection<websocketpp::config::a
sio_client>, websocketpp::config::asio_client>::get_con_from_hdl(std::__1::weak_ptr<void>, std::__1::error_code&): error: undefined reference to 'std::__1::error_category::~error_category()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function _ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6appe
ndINS_11__wrap_iterIPKcEEEENS_9enable_ifIXsr21__is_forward_iteratorIT_EE5valueERS5_E4typeESC_SC_: error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::__grow_by(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::uri::get_port_from_string(std::__1::basic_string<char,
std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::error_code&) const: error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::compare(char const*) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::uri::get_port_from_string(std::__1::basic_string<char,
std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::error_code&) const: error: undefined reference to 'std::__1::error_category::~error_category()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::__
1::allocator<char> >::overflow(int): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::push_back(char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::__
1::allocator<char> >::overflow(int): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::resize(unsigned int, char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& std::__
1::__put_character_sequence<char, std::__1::char_traits<char> >(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, char const*, unsigned int): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::sentry::sentry(std::__1::basic_ostream<char, std::__1::char_traits<char> >&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& std::__
1::__put_character_sequence<char, std::__1::char_traits<char> >(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, char const*, unsigned int): error: undefined reference to 'std::__1::ios_base::getloc() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& std::__
1::__put_character_sequence<char, std::__1::char_traits<char> >(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, char const*, unsigned int): error: undefined reference to 'std::__1::locale::use_facet(std::__1::locale::id&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& std::__
1::__put_character_sequence<char, std::__1::char_traits<char> >(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, char const*, unsigned int): error: undefined reference to 'std::__1::ios_base::clear(unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& std::__
1::__put_character_sequence<char, std::__1::char_traits<char> >(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, char const*, unsigned int): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::sentry::~sentry()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& std::__
1::__put_character_sequence<char, std::__1::char_traits<char> >(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, char const*, unsigned int): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::sentry::~sentry()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& std::__
1::__put_character_sequence<char, std::__1::char_traits<char> >(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, char const*, unsigned int): error: undefined reference to 'std::__1::ios_base::__set_badbit_and_consider_rethrow()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& std::__
1::__put_character_sequence<char, std::__1::char_traits<char> >(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, char const*, unsigned int): error: undefined reference to 'std::__1::ctype<char>::id'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::ostreambuf_iterator<char, std::__1::char_traits<char> > st
d::__1::__pad_and_output<char, std::__1::char_traits<char> >(std::__1::ostreambuf_iterator<char, std::__1::char_traits<char> >, char const*, char const*, char const*, std::__1::ios_base&, char): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::__init(unsigned int, char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::__
1::allocator<char> >::str(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::resize(unsigned int, char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::__
1::allocator<char> >::str() const: error: undefined reference to 'std::__1::__basic_string_common<true>::__throw_length_error() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::__
1::allocator<char> >::str() const: error: undefined reference to 'std::__1::__basic_string_common<true>::__throw_length_error() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::endpoint<websocketpp::connection<websocketpp::config::a
sio_client>, websocketpp::config::asio_client>::endpoint(bool): error: undefined reference to 'std::__1::random_device::random_device(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::endpoint<websocketpp::connection<websocketpp::config::a
sio_client>, websocketpp::config::asio_client>::endpoint(bool): error: undefined reference to 'std::__1::random_device::~random_device()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::endpoint<websocketpp::connection<websocketpp::config::a
sio_client>, websocketpp::config::asio_client>::endpoint(bool): error: undefined reference to 'std::__1::cerr'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::endpoint<websocketpp::connection<websocketpp::config::a
sio_client>, websocketpp::config::asio_client>::endpoint(bool): error: undefined reference to 'std::__1::cout'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function void* std::__1::__thread_proxy<std::__1::tuple<std::__1::__bind<void
(sio::client_impl::*)(), sio::client_impl*> > >(void*): error: undefined reference to 'std::__1::__thread_local_data()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function void* std::__1::__thread_proxy<std::__1::tuple<std::__1::__bind<void
(sio::client_impl::*)(), sio::client_impl*> > >(void*): error: undefined reference to 'std::__1::__thread_struct::__thread_struct()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function void* std::__1::__thread_proxy<std::__1::tuple<std::__1::__bind<void
(sio::client_impl::*)(), sio::client_impl*> > >(void*): error: undefined reference to 'std::__1::__thread_struct::~__thread_struct()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function boost::asio::detail::do_throw_error(boost::system::error_code const&
): error: undefined reference to 'std::runtime_error::runtime_error(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::ios_base::init(void*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::basic_streambuf()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_iostream<char, std::__1::char_traits<char> >::~basic_iostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::ios_base::init(void*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::basic_streambuf()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_iostream<char, std::__1::char_traits<char> >::~basic_iostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::ios_base::init(void*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::basic_streambuf()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_iostream<char, std::__1::char_traits<char> >::~basic_iostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_re
ad_frame(std::__1::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_iostream<char, std::__1::char_traits<char> >::~basic_iostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::terminate
(std::__1::error_code const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::reserve(unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function void websocketpp::connection<websocketpp::config::asio_client>::log_
err<std::__1::error_code>(unsigned int, char const*, std::__1::error_code const&): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::close(uns
igned short, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::error_code&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, unsi
gned int, unsigned int, std::__1::allocator<char> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::process_c
ontrol_frame(std::__1::shared_ptr<websocketpp::message_buffer::message<websocketpp::message_buffer::alloc::con_msg_manager> >): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::process_c
ontrol_frame(std::__1::shared_ptr<websocketpp::message_buffer::message<websocketpp::message_buffer::alloc::con_msg_manager> >): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(unsigned short)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::process_c
ontrol_frame(std::__1::shared_ptr<websocketpp::message_buffer::message<websocketpp::message_buffer::alloc::con_msg_manager> >): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::reserve(unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::process_c
ontrol_frame(std::__1::shared_ptr<websocketpp::message_buffer::message<websocketpp::message_buffer::alloc::con_msg_manager> >): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(unsigned short)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::log_fail_
result(): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::log_fail_
result(): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::compare(char const*) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::log_fail_
result(): error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::connection<websocketpp::config::asio_c
lient::transport_config>::async_shutdown(std::__1::function<void (std::__1::error_code const&)>): error: undefined reference to 'std::__1::__shared_weak_count::lock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::connection<websocketpp::config::asio_c
lient::transport_config>::async_shutdown(std::__1::function<void (std::__1::error_code const&)>): error: undefined reference to 'std::__1::__shared_weak_count::lock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::connection<websocketpp::config::asio_c
lient::transport_config>::async_shutdown(std::__1::function<void (std::__1::error_code const&)>): error: undefined reference to 'std::__1::bad_weak_ptr::~bad_weak_ptr()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::connection<websocketpp::config::asio_c
lient::transport_config>::async_shutdown(std::__1::function<void (std::__1::error_code const&)>): error: undefined reference to 'vtable for std::__1::bad_weak_ptr'
LogPlayLevel: UnrealBuildTool: /Users/me/app/android-ndk-r13b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin/ld: the vtable symbol may be undefined because the class is missing its key function (see go/missingkeymethod)
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::connection<websocketpp::config::asio_c
lient::transport_config>::async_shutdown(std::__1::function<void (std::__1::error_code const&)>): error: undefined reference to 'typeinfo for std::__1::bad_weak_ptr'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_te
rminate(websocketpp::connection<websocketpp::config::asio_client>::terminate_status, std::__1::error_code const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::append(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::get_share
d(): error: undefined reference to 'std::__1::__shared_weak_count::lock()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::get_share
d(): error: undefined reference to 'std::__1::bad_weak_ptr::~bad_weak_ptr()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::get_share
d(): error: undefined reference to 'vtable for std::__1::bad_weak_ptr'
LogPlayLevel: UnrealBuildTool: /Users/me/app/android-ndk-r13b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin/ld: the vtable symbol may be undefined because the class is missing its key function (see go/missingkeymethod)
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::get_share
d(): error: undefined reference to 'typeinfo for std::__1::bad_weak_ptr'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function int websocketpp::processor::get_websocket_version<websocketpp::http:
:parser::request>(websocketpp::http::parser::request&): error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::operator>>(int&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function int websocketpp::processor::get_websocket_version<websocketpp::http:
:parser::request>(websocketpp::http::parser::request&): error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function int websocketpp::processor::get_websocket_version<websocketpp::http:
:parser::request>(websocketpp::http::parser::request&): error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function int websocketpp::processor::get_websocket_version<websocketpp::http:
:parser::request>(websocketpp::http::parser::request&): error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::utility::string_replace_all(std::__1::basic_string<char
, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<ch
ar> >::replace(unsigned int, unsigned int, char const*, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_istringstream<char, std::__1::char_traits<char>, std
::__1::allocator<char> >::~basic_istringstream(): error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& boost::
asio::ip::operator<< <char, std::__1::char_traits<char>, boost::asio::ip::tcp>(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, boost::asio::ip::basic_endpoint<boost::asio::ip::tcp> const&): error: undefined reference to 'std::__1::ios_base::clear(unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& boost::
asio::ip::operator<< <char, std::__1::char_traits<char>, boost::asio::ip::tcp>(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, boost::asio::ip::basic_endpoint<boost::asio::ip::tcp> const&): error: undefined reference to 'std::__1::ios_base::getloc() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& boost::
asio::ip::operator<< <char, std::__1::char_traits<char>, boost::asio::ip::tcp>(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, boost::asio::ip::basic_endpoint<boost::asio::ip::tcp> const&): error: undefined reference to 'std::__1::locale::use_facet(std::__1::locale::id&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::basic_ostream<char, std::__1::char_traits<char> >& boost::
asio::ip::operator<< <char, std::__1::char_traits<char>, boost::asio::ip::tcp>(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, boost::asio::ip::basic_endpoint<boost::asio::ip::tcp> const&): error: undefined reference to 'std::__1::ctype<char>::id'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function boost::asio::ip::detail::endpoint::to_string(boost::system::error_co
de&) const: error: undefined reference to 'std::__1::locale::classic()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function boost::asio::ip::detail::endpoint::to_string(boost::system::error_co
de&) const: error: undefined reference to 'std::__1::ios_base::imbue(std::__1::locale const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function boost::asio::ip::detail::endpoint::to_string(boost::system::error_co
de&) const: error: undefined reference to 'std::__1::locale::locale(std::__1::locale const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function boost::asio::ip::detail::endpoint::to_string(boost::system::error_co
de&) const: error: undefined reference to 'std::__1::locale::operator=(std::__1::locale const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function boost::asio::ip::detail::endpoint::to_string(boost::system::error_co
de&) const: error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::operator<<(unsigned short)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::connection<websocketpp::config::asio_c
lient::transport_config>::set_timer(long, std::__1::function<void (std::__1::error_code const&)>): error: undefined reference to 'std::__1::bad_weak_ptr::~bad_weak_ptr()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::connection<websocketpp::config::asio_c
lient::transport_config>::set_timer(long, std::__1::function<void (std::__1::error_code const&)>): error: undefined reference to 'vtable for std::__1::bad_weak_ptr'
LogPlayLevel: UnrealBuildTool: /Users/me/app/android-ndk-r13b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin/ld: the vtable symbol may be undefined because the class is missing its key function (see go/missingkeymethod)
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::connection<websocketpp::config::asio_c
lient::transport_config>::set_timer(long, std::__1::function<void (std::__1::error_code const&)>): error: undefined reference to 'typeinfo for std::__1::bad_weak_ptr'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::log_close
_result(): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::__init(char const*, unsigned int, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::log_close
_result(): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::__init(char const*, unsigned int, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::message_buffer::alloc::con_msg_manager<websocketpp::mes
sage_buffer::message<websocketpp::message_buffer::alloc::con_msg_manager> >::get_message(): error: undefined reference to 'std::__1::bad_weak_ptr::~bad_weak_ptr()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::message_buffer::alloc::con_msg_manager<websocketpp::mes
sage_buffer::message<websocketpp::message_buffer::alloc::con_msg_manager> >::get_message(): error: undefined reference to 'vtable for std::__1::bad_weak_ptr'
LogPlayLevel: UnrealBuildTool: /Users/me/app/android-ndk-r13b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin/ld: the vtable symbol may be undefined because the class is missing its key function (see go/missingkeymethod)
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::message_buffer::alloc::con_msg_manager<websocketpp::mes
sage_buffer::message<websocketpp::message_buffer::alloc::con_msg_manager> >::get_message(): error: undefined reference to 'typeinfo for std::__1::bad_weak_ptr'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::connection<websocketpp::config::asio_client>::handle_cl
ose_handshake_timeout(std::__1::error_code const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::insert(unsigned int, char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::utility::to_hex(std::__1::basic_string<char, std::__1::
char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::push_back(char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::endpoint<websocketpp::config::asio_cli
ent::transport_config>::async_connect(std::__1::shared_ptr<websocketpp::transport::asio::connection<websocketpp::config::asio_client::transport_config> >, std::__1::shared_ptr<websocketpp::uri>, std::__1::function<void (std::__1::error_code const&)>): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator
<char> >::reserve(unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::endpoint<websocketpp::config::asio_cli
ent::transport_config>::async_connect(std::__1::shared_ptr<websocketpp::transport::asio::connection<websocketpp::config::asio_client::transport_config> >, std::__1::shared_ptr<websocketpp::uri>, std::__1::function<void (std::__1::error_code const&)>): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator
<char> >::__init(char const*, unsigned int, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::client<websocketpp::config::asio_client>::handle_connec
t(std::__1::shared_ptr<websocketpp::connection<websocketpp::config::asio_client> >, std::__1::error_code const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::insert(unsigned int, char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::endpoint<websocketpp::config::asio_cli
ent::transport_config>::handle_connect(std::__1::shared_ptr<websocketpp::transport::asio::connection<websocketpp::config::asio_client::transport_config> >, std::__1::shared_ptr<boost::asio::basic_deadline_timer<boost::posix_time::ptime, boost::asio::time_traits<boost::posix_time::ptime>, boost::asio::deadline_timer_service<boost::posix_time::ptime, boost::as
io::time_traits<boost::posix_time::ptime> > > >, std::__1::function<void (std::__1::error_code const&)>, boost::system::error_code const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::insert(unsigned int, char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::connection<websocketpp::config::asio_c
lient::transport_config>::handle_proxy_read(std::__1::function<void (std::__1::error_code const&)>, boost::system::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::connection<websocketpp::config::asio_c
lient::transport_config>::handle_proxy_read(std::__1::function<void (std::__1::error_code const&)>, boost::system::error_code const&, unsigned int): error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::transport::asio::connection<websocketpp::config::asio_c
lient::transport_config>::handle_proxy_read(std::__1::function<void (std::__1::error_code const&)>, boost::system::error_code const&, unsigned int): error: undefined reference to 'vtable for std::__1::basic_istream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/app/android-ndk-r13b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin/ld: the vtable symbol may be undefined because the class is missing its key function (see go/missingkeymethod)
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function boost::asio::basic_streambuf<std::__1::allocator<char> >::reserve(un
signed int): error: undefined reference to 'std::logic_error::logic_error(char const*)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::http::parser::response::consume(std::__1::basic_istream
<char, std::__1::char_traits<char> >&): error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::getline(char*, int, char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::http::parser::response::consume(char const*, unsigned i
nt): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::resize(unsigned int, char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::http::parser::response::consume(char const*, unsigned i
nt): error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::operator>>(unsigned int&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::http::parser::response::process(std::__1::__wrap_iter<c
har*>, std::__1::__wrap_iter<char*>): error: undefined reference to 'std::__1::__basic_string_common<true>::__throw_length_error() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::http::parser::response::process(std::__1::__wrap_iter<c
har*>, std::__1::__wrap_iter<char*>): error: undefined reference to 'std::__1::__basic_string_common<true>::__throw_length_error() const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::http::parser::response::process(std::__1::__wrap_iter<c
har*>, std::__1::__wrap_iter<char*>): error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::operator>>(int&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::http::parser::parser::append_header(std::__1::basic_str
ing<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::__init(char const*, unsigned int, unsigned int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::http::parser::request::consume(char const*, unsigned in
t): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::resize(unsigned int, char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function bool websocketpp::processor::is_websocket_handshake<websocketpp::htt
p::parser::request>(websocketpp::http::parser::request&): error: undefined reference to 'std::__1::locale::locale()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function bool websocketpp::processor::is_websocket_handshake<websocketpp::htt
p::parser::request>(websocketpp::http::parser::request&): error: undefined reference to 'std::__1::locale::locale()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::shared_ptr<websocketpp::uri> websocketpp::processor::get_u
ri_from_host<websocketpp::http::parser::request>(websocketpp::http::parser::request&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char
>, std::__1::allocator<char> > const&, unsigned int, unsigned int, std::__1::allocator<char> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::shared_ptr<websocketpp::uri> websocketpp::processor::get_u
ri_from_host<websocketpp::http::parser::request>(websocketpp::http::parser::request&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char
>, std::__1::allocator<char> > const&, unsigned int, unsigned int, std::__1::allocator<char> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::processor::hybi00<websocketpp::config::asio_client>::ge
t_uri(websocketpp::http::parser::request const&) const: error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, unsigned int, unsigned int, std::__1::allocator<char> const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::processor::hybi00<websocketpp::config::asio_client>::pr
epare_close(unsigned short, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::shared_ptr<websocketpp::message_buffer::message<websocketpp::message_buffer::alloc::con_msg_manager> >) const: error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >:
:append(unsigned int, char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::processor::hybi00<websocketpp::config::asio_client>::pr
epare_close(unsigned short, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::shared_ptr<websocketpp::message_buffer::message<websocketpp::message_buffer::alloc::con_msg_manager> >) const: error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >:
:append(unsigned int, char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::processor::hybi13<websocketpp::config::asio_client>::va
lidate_server_handshake_response(websocketpp::http::parser::request const&, websocketpp::http::parser::response&) const: error: undefined reference to 'std::__1::locale::locale()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::processor::hybi13<websocketpp::config::asio_client>::va
lidate_server_handshake_response(websocketpp::http::parser::request const&, websocketpp::http::parser::response&) const: error: undefined reference to 'std::__1::locale::locale()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::random::random_device::int_generator<unsigned int, webs
ocketpp::concurrency::basic>::operator()(): error: undefined reference to 'std::__1::random_device::operator()()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function websocketpp::random::random_device::int_generator<unsigned int, webs
ocketpp::concurrency::basic>::operator()(): error: undefined reference to 'std::__1::random_device::operator()()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:function std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<ch
ar>, std::__1::allocator<char> >, std::__1::__wrap_iter<char const*> > websocketpp::http::parser::extract_quoted_string<std::__1::__wrap_iter<char const*> >(std::__1::__wrap_iter<char const*>, std::__1::__wrap_iter<char const*>): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::append(unsig
ned int, char)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::error::category: error: undefined reference to 'std::
__1::error_category::default_error_condition(int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::error::category: error: undefined reference to 'std::
__1::error_category::equivalent(int, std::__1::error_condition const&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::error::category: error: undefined reference to 'std::
__1::error_category::equivalent(std::__1::error_code const&, int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:typeinfo for websocketpp::error::category: error: undefined reference to 'typ
einfo for std::__1::error_category'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_ostream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_ostringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_ostream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_ostream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_ostringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_ostream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_ostringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_ostream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_ostringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_ostream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_ostream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_ostringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'virtual thunk to std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_ostream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_ostringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'virtual thunk to std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:typeinfo for std::__1::basic_ostringstream<char, std::__1::char_traits<char>,
std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_ostream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::
__1::allocator<char> >: error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::imbue(std::__1::locale const&)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::
__1::allocator<char> >: error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::setbuf(char*, int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::
__1::allocator<char> >: error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::sync()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::
__1::allocator<char> >: error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::showmanyc()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::
__1::allocator<char> >: error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::xsgetn(char*, int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::
__1::allocator<char> >: error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::uflow()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std::
__1::allocator<char> >: error: undefined reference to 'std::__1::basic_streambuf<char, std::__1::char_traits<char> >::xsputn(char const*, int)'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:typeinfo for std::__1::basic_stringbuf<char, std::__1::char_traits<char>, std
::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_streambuf<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for std::__1::__shared_ptr_emplace<boost::asio::basic_socket_acceptor<
boost::asio::ip::tcp, boost::asio::socket_acceptor_service<boost::asio::ip::tcp> >, std::__1::allocator<boost::asio::basic_socket_acceptor<boost::asio::ip::tcp, boost::asio::socket_acceptor_service<boost::asio::ip::tcp> > > >: error: undefined reference to 'std::__1::__shared_weak_count::__get_deleter(std::type_info const&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:typeinfo for std::__1::__shared_ptr_emplace<boost::asio::basic_socket_accepto
r<boost::asio::ip::tcp, boost::asio::socket_acceptor_service<boost::asio::ip::tcp> >, std::__1::allocator<boost::asio::basic_socket_acceptor<boost::asio::ip::tcp, boost::asio::socket_acceptor_service<boost::asio::ip::tcp> > > >: error: undefined reference to 'typeinfo for std::__1::__shared_weak_count'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:typeinfo for std::__1::__shared_ptr_pointer<sio::socket*, std::__1::default_d
elete<sio::socket>, std::__1::allocator<sio::socket> >: error: undefined reference to 'typeinfo for std::__1::__shared_weak_count'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for std::__1::__shared_ptr_emplace<websocketpp::uri, std::__1::allocat
or<websocketpp::uri> >: error: undefined reference to 'std::__1::__shared_weak_count::__get_deleter(std::type_info const&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for std::__1::__shared_ptr_emplace<websocketpp::connection<websocketpp
::config::asio_client>, std::__1::allocator<websocketpp::connection<websocketpp::config::asio_client> > >: error: undefined reference to 'std::__1::__shared_weak_count::__get_deleter(std::type_info const&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::transport::error::category: error: undefined referenc
e to 'std::__1::error_category::default_error_condition(int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::transport::error::category: error: undefined referenc
e to 'std::__1::error_category::equivalent(int, std::__1::error_condition const&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::transport::error::category: error: undefined referenc
e to 'std::__1::error_category::equivalent(std::__1::error_code const&, int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:typeinfo for websocketpp::transport::error::category: error: undefined refere
nce to 'typeinfo for std::__1::error_category'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_istream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_istringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_istream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_istream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_istringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_istream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_istringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_istream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_istringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_istream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_istream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_istringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'virtual thunk to std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_istream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_istringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'virtual thunk to std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:typeinfo for std::__1::basic_istringstream<char, std::__1::char_traits<char>,
std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_istream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::transport::asio::error::category: error: undefined re
ference to 'std::__1::error_category::default_error_condition(int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::transport::asio::error::category: error: undefined re
ference to 'std::__1::error_category::equivalent(int, std::__1::error_condition const&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::transport::asio::error::category: error: undefined re
ference to 'std::__1::error_category::equivalent(std::__1::error_code const&, int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:typeinfo for websocketpp::transport::asio::error::category: error: undefined
reference to 'typeinfo for std::__1::error_category'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for std::__1::__shared_ptr_emplace<boost::asio::basic_deadline_timer<b
oost::posix_time::ptime, boost::asio::time_traits<boost::posix_time::ptime>, boost::asio::deadline_timer_service<boost::posix_time::ptime, boost::asio::time_traits<boost::posix_time::ptime> > >, std::__1::allocator<boost::asio::basic_deadline_timer<boost::posix_time::ptime, boost::asio::time_traits<boost::posix_time::ptime>, boost::asio::deadline_timer_servi
ce<boost::posix_time::ptime, boost::asio::time_traits<boost::posix_time::ptime> > > > >: error: undefined reference to 'std::__1::__shared_weak_count::__get_deleter(std::type_info const&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_iostream<char, std::__1::char_traits<
char> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_iostream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_iostream<char, std::__1::char_traits<
char> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'std::__1::basic_iostream<char, std::__1::char_traits<char> >::~basic_iostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_iostream<char, std::__1::char_traits<
char> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'std::__1::basic_iostream<char, std::__1::char_traits<char> >::~basic_iostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_iostream<char, std::__1::char_traits<
char> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_iostream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_iostream<char, std::__1::char_traits<
char> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'non-virtual thunk to std::__1::basic_iostream<char, std::__1::char_traits<char> >::~basic_iostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_iostream<char, std::__1::char_traits<
char> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'non-virtual thunk to std::__1::basic_iostream<char, std::__1::char_traits<char> >::~basic_iostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_iostream<char, std::__1::char_traits<
char> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_iostream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_iostream<char, std::__1::char_traits<
char> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'virtual thunk to std::__1::basic_iostream<char, std::__1::char_traits<char> >::~basic_iostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_iostream<char, std::__1::char_traits<
char> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'virtual thunk to std::__1::basic_iostream<char, std::__1::char_traits<char> >::~basic_iostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_istream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_istream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_istream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_istream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_istream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'virtual thunk to std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_istream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'virtual thunk to std::__1::basic_istream<char, std::__1::char_traits<char> >::~basic_istream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_ostream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_ostream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_ostream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_ostream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_ostream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'virtual thunk to std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:construction vtable for std::__1::basic_ostream<char, std::__1::char_traits<c
har> >-in-std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >: error: undefined reference to 'virtual thunk to std::__1::basic_ostream<char, std::__1::char_traits<char> >::~basic_ostream()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:typeinfo for std::__1::basic_stringstream<char, std::__1::char_traits<char>,
std::__1::allocator<char> >: error: undefined reference to 'typeinfo for std::__1::basic_iostream<char, std::__1::char_traits<char> >'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::processor::error::processor_category: error: undefine
d reference to 'std::__1::error_category::default_error_condition(int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::processor::error::processor_category: error: undefine
d reference to 'std::__1::error_category::equivalent(int, std::__1::error_condition const&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:vtable for websocketpp::processor::error::processor_category: error: undefine
d reference to 'std::__1::error_category::equivalent(std::__1::error_code const&, int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_client_impl.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_client_impl.cpp:typeinfo for websocketpp::processor::error::processor_category: error: undefi
ned reference to 'typeinfo for std::__1::error_category'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_packet.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_packet.cpp:function sio::packet::parse(std::__1::basic_string<char, std::__1::char_traits<char>, s
td::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::find(char, unsigned int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_packet.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_packet.cpp:function sio::packet::parse(std::__1::basic_string<char, std::__1::char_traits<char>, s
td::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::find_first_of(char const*, unsigned int, unsigned int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_packet.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_packet.cpp:function sio::packet::parse(std::__1::basic_string<char, std::__1::char_traits<char>, s
td::__1::allocator<char> > const&): error: undefined reference to 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::find_first_of(char const*, unsigned int, unsigned int) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_packet.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_packet.cpp:function void boost::conversion::detail::throw_bad_cast<std::__1::basic_string<char, st
d::__1::char_traits<char>, std::__1::allocator<char> >, unsigned int>(): error: undefined reference to 'std::bad_cast::bad_cast()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_packet.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_packet.cpp:function boost::detail::lcast_ret_unsigned<std::__1::char_traits<char>, unsigned int, c
har>::convert(): error: undefined reference to 'std::__1::locale::classic()'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_packet.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_packet.cpp:function boost::detail::lcast_ret_unsigned<std::__1::char_traits<char>, unsigned int, c
har>::convert(): error: undefined reference to 'std::__1::locale::operator==(std::__1::locale const&) const'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_packet.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_packet.cpp:function boost::detail::lcast_ret_unsigned<std::__1::char_traits<char>, unsigned int, c
har>::convert(): error: undefined reference to 'std::__1::numpunct<char>::id'
LogPlayLevel: UnrealBuildTool: /Users/me/Documents/Unreal Projects/r/Plugins/socketio-client-ue4/ThirdParty/SocketIO/Lib/Android/libsioclient.a(sio_packet.cpp.o):/Users/me/source/cpp/socketio-client-prebuild/src/socket.io-client-cpp/src/internal/sio_packet.cpp:function void boost::conversion::detail::throw_bad_cast<std::__1::basic_string<char, st
d::__1::char_traits<char>, std::__1::allocator<char> >, int>(): error: undefined reference to 'std::bad_cast::bad_cast()'
LogPlayLevel: UnrealBuildTool: clang++: error: linker command failed with exit code 1 (use -v to see invocation)
LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: /Users/me/Documents/Unreal Projects/r/Binaries/Android/r-armv7-es2.so
LogPlayLevel: UnrealBuildTool: Total build time: 28.85 seconds
LogPlayLevel: CommandUtils.Run: Run: Took 29.079205s to run mono, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe r Android Development -Project="/Users/me/Documents/Unreal Projects/r/r.uproject" "/Users/me/Documents/Unreal Projec
ts/r/r.uproject" -remoteini="/Users/me/Documents/Unreal Projects/r" -noxge -nocreatestub -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.01-15.33.30.txt'
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in <filename
unknown>:0
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unkno
wn>:0
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collect
ions.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberO
verride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in <filename unknown>:0
LogPlayLevel: at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in <filename unknown>:0
LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 30.422076
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
from socketioclient-unreal.
It seems didn't use the .a file when compiling,
I think I should find out the compile command it use to check if it use the .a or not.
from socketioclient-unreal.
@getnamo I need some help
from socketioclient-unreal.
I'm sadly not familiar with the android build system to that extent. I will need to find some time to give it a good look which may be a week or more. The general setup is you need the 4 static libs compiled using clang, for your android platform. I don't think we should need APL because we're using static libs (.a) instead of shared objects (.so akin to dynamic libraries), but that may be wrong.
Beyond that, reach out on the unreal answerhub/forums, there are other people compiling for android and may have a better guide on how to compile the libs properly for UE4.
from socketioclient-unreal.
I see,
I'll post it there later
from socketioclient-unreal.
https://answers.unrealengine.com/questions/534270/try-to-compile-socketio-for-android.html
from socketioclient-unreal.
Any updates on this? I'm also interested in using this plugin on mobile (android). I might have some bandwidth to start messing with the compiling soon, but I don't have any low-level android dev experience so results may vary.
from socketioclient-unreal.
@Dr-Jerm If you can get boost and https://github.com/socketio/socket.io-client-cpp to compile for armv7/armv8 using clang, then the rest should work as is. See this thread for more details of the things that have been tried.
from socketioclient-unreal.
just adding a link to your earlier work for future reference: http://tlightsky.github.io/unrealengine4/2016/11/29/compile-socket.io-ue4.html
from socketioclient-unreal.
Any news about this?
I'm trying to compile socket.io for android, but..
Can someone helps?
My steps is:
get socket.io prebuild source https://github.com/getnamo/socketio-client-prebuildinstall Boost http://www.boost.org/users/history/version_1_65_1.htmlinstall CMake https://cmake.org/download/compile prebuild on windows and get sioclient.lib file- get libsioclient.a from https://github.com/raksa/SocketIO-cpp-lib/tree/master/sio-client/android/arm
- copy libsioclient.a file to {my_ue4_project}\Plugins\socketio-client-ue4\ThirdParty\SocketIO\Lib\Adnroid
- get libboost_date_time.a, libboost_random.a, libboost_system.a from https://github.com/raksa/SocketIO-cpp-lib/tree/master/boost/android/lib
- copy .a files to {my_ue4_project}\Plugins\socketio-client-ue4\ThirdParty\Boost\Lib\Adnroid
- compile with errors, but i can't see it (maybe wrong version of libs)
also..
I have only UE4-SIOJson-armv7-es2.a in {my_ue4_project}\Plugins\socketio-client-ue4\Binaries\Android
Do I need something like a UE4Editor-SocketIOClient.dll in this folder?
from socketioclient-unreal.
@getnamo - Any news on android support for this plugin?
from socketioclient-unreal.
@getnamo Hi :D first of all let me say. Awesome work you did there with this plugin! Android and Linux support would be extremly usefull though. anything new on that?
from socketioclient-unreal.
Note to self: Android does compile in https://github.com/getnamo/socketio-client-ue4/tree/android-work, but crashes on connect. Will need different and matching libs.
Not a permissions issue since udp works as expected on device.
from socketioclient-unreal.
Hi @getnamo , thanks for this excellent plugin. Works perfectly on Windows, when trying to build for Android or Launch to Android device (Oculus Go in this case) using the android-work branch you mentioned above, we encounter different issues. Ie. it does not compile but the build fails on
'pthread_condattr_setclock':
[...]/Plugins/SocketIOClient/Source/ThirdParty/asio\asio/detail/impl/posix_event.ipp(39,17) : error: no member named 'pthread_condattr_setclock' in the global namespace; did you mean 'pthread_condattr_setpshared'?
and later:
Plugins\SocketIOClient\Source\SocketIOClient\Private\SocketIOClient.cpp(132,5) : error: unknown type name 'FScopeLock'
PackagingResults: Error: unknown type name 'FScopeLock'
I am not familiar with Android development so I'm also stuck here but thought this info could be useful for you?
Please let me know whether/how I can support in resolving this issue and expanding the horizon for the plugin.
from socketioclient-unreal.
android-work has been merged into master with additional fixes added there, re-pull latest master branch and try again.
Looking at ~ 4.22 for a new binary release.
from socketioclient-unreal.
Wow great work!
The app builds and the SocketIO seems to work according to my first tests.
Don't have access to our dev server for proper testing, will properly test next week when I have access again.
Thanks!
from socketioclient-unreal.
Sorry for the silence, had to switch to a different project for a moment.
With the latest master I was able to build and run out application on the Go (Android) and have it communicatie with/through the server. Did not get around to do extensive testing but that will come as the project progresses.
Thanks again for this quick update.
from socketioclient-unreal.
new binary release: https://github.com/getnamo/socketio-client-ue4/releases/tag/1.0.0 now includes android support.
from socketioclient-unreal.
Working, closing issue. Open new issue if you find problems with android build.
from socketioclient-unreal.
Related Issues (20)
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from socketioclient-unreal.