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JuDePom avatar JuDePom commented on June 12, 2024 1

Small update, it doesn't only affect M1 CPU, tested on a MacPro with an intel i9, it was exactly the same.

On PIE, it seams that the function create in Asio service_registry.hpp is never called and after that I have weird service IDs (in service_registry.ipp do_use_service).

For an unknown reason since MacOS update, I can't use a debugger, so I had to add a lot of UE_LOGS in various function calls.
If you want those logs from the PIE and the exported one, just contact me.

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JackFlukinger avatar JackFlukinger commented on June 12, 2024

I'm having this same problem on M1 Pro. Windows also works just fine for me.

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getnamo avatar getnamo commented on June 12, 2024

Mac isnt my main platform, but I'll have more open source hours in about 1-2 weeks and should be able to at least get some idea of where the issue could be. Any logs/minimal projects to repro you can provide would be helpful

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JackFlukinger avatar JackFlukinger commented on June 12, 2024

Minimum repro would just be to try to connect to a local socketio server from the project via play in editor mode. Would be great to get this figured out! Are there some flags that I should set to get all the debug logging?

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getnamo avatar getnamo commented on June 12, 2024

Just the saved folder logs should suffice.

It's likely related to openssl pragma barriers for Mac if I had a speculative guess.

Also see if this option exists for Mac/can be toggled and if it does anything: https://github.com/getnamo/SocketIOClient-Unreal#ios

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JackFlukinger avatar JackFlukinger commented on June 12, 2024

That's not an option on Mac, and there's no problem with local HTTP connections. As far as the log files go -- SocketIOClient doesn't log anything. Also, I'm using the native client.

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getnamo avatar getnamo commented on June 12, 2024

Can confirm I was able to replicate the issue (no connection in PIE, works fine in packaged mode). Unsure atm of what the issue is, will gladly take some logs if you have any.

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laffan avatar laffan commented on June 12, 2024

I also have this issue on an M2/MacOS 14.1.2 running UE 5.2.1 and Node v18.18.2. Server works great between two browser windows, but not at all in Unreal

@getnamo : I've attached the logfile : warning/error summary is as follows :

Warnings :

LogPluginManager: Warning: Engine version string in SocketIOClient-Unreal-Example-master/UnrealClient/Plugins/SocketIOClient/SocketIOClient.uplugin could not be parsed ("5.2")

Errors :

LogClass: Error: EnumProperty FSIOJ_NamedType::Type is not initialized properly. Module:SIOJEditorPlugin File:Public/SIOJ_BreakJson.h
LogClass: Error: BoolProperty FSIOJ_NamedType::bIsArray is not initialized properly. Module:SIOJEditorPlugin File:Public/SIOJ_BreakJson.h
LogClass: Display: 2 Uninitialized script struct members found including 0 object properties
LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
LogAutomationTest: Error: LogClass: EnumProperty FSIOJ_NamedType::Type is not initialized properly. Module:SIOJEditorPlugin File:Public/SIOJ_BreakJson.h
LogAutomationTest: Error: LogClass: BoolProperty FSIOJ_NamedType::bIsArray is not initialized properly. Module:SIOJEditorPlugin File:Public/SIOJ_BreakJson.h

logfile.txt

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