Comments (3)
hm, so I've downloaded the example project, upgraded it to UE5.1 and I used its server and looks like it's working. So, I assume it's the C# code/Library. Anyone have any experience with a working C# socket.io server library?
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Logs will help at pointing to what the client thinks is missing from spec. NB that this client expects socket.io protocol v3 or newer, check which protocol version the server is expecting.
from socketioclient-unreal.
hi @getnamo ,
Many thanks for the quick reply.
SocketIOSharp mentions that: SocketIOSharp is a Socket.IO protocol revision 4 library...
.
Regarding the crash log, I didn't find anything obvious but here you go:
and here's the whole crash log folder
https://1drv.ms/u/s!AkpIm5Ify5v9prgjVPzrnRTm-eWWig?e=VILdmf
Not sure if that helps.
Many thanks again,
Nick
ps: also, quick question to save everyone from starting another thread in case the answer is a simple "NO", does this plugin support editor mode? I can't find anything regarding editor mode. 🤷♂️
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Related Issues (20)
- Unreal Engine version 5.3 HOT 4
- Unreal 5.3 and Connection Issue HOT 7
- UE 5.3 cross-compiling for Linux - Asio std::result_of compilation error
- Not working at all in 5.3.... HOT 1
- Inclusion with build file for 5.3? HOT 3
- Unable to build for MacOS 14 (Sonova) Unreal Engine 5.2 HOT 1
- Plugin 'SocketIOClient' failed to load because module 'SocketIOClient' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project. HOT 5
- why i cant receive message? HOT 1
- windows compilation issue:Fatal Error! HOT 3
- UE5.3.2 packaging error HOT 1
- UE5.3.2 packaging error on windows platform HOT 2
- std::basic_string or pthread, crash occurring in iOS Distribution
- ASIO library version conflict with Unreal 5.3 HOT 4
- Editor crashes when using UE5.3 HOT 2
- Events not triggering after disconnect-connect. HOT 1
- How to implement Emit method to support MessageList? HOT 8
- Can you authorize me to use your network plugin in my plugin submission to the Unreal Marketplace? HOT 2
- Fatal error: [File:./Runtime/Core/Private/HAL/MallocBinned2.cpp] [Line: 1438] (Attempt to realloc an unrecognized block) UE 5.3.2 HOT 3
- Beautiful plugin. And thanks again for your fantastic explanation of the MIT license too, friend! HOT 1
- LogScript: Warning: Infinite script recursion (120 calls) detected - see log for stack trace InvitationSocket_C /Game/OCTOC/Maps/UEDPIE_0_Map_OCTOC_Components.Map_OCTOC_Components:PersistentLevel.InvitationSocket_C_1 Function /Game/OCTOC/Blueprints/InvitationMultiplayer/InvitationSocket.InvitationSocket_C:ExecuteUbergraph_InvitationSocket:0000
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