Comments (8)
See if https://github.com/getnamo/SocketIOClient-Unreal/tree/Stdmove fixed the warning error for you
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This error also happens for cross compiling for Linux. I implemented the changes in stdmove
myself and that did fix the compilation errors.
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From my Windows computer, when trying to package for Android I also get the following issue :
WindowsPlatformApplicationMisc.h(42, 5): 'WINDOWS_USE_FEATURE_APPLICATIONMISC_CLASS' is not defined, evaluates to 0 [-Werror,-Wundef]
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Which plugin version are you trying to build/package?
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Using the master branch :
"FileVersion": 3,
"Version": 1,
"VersionName": "2.5.8",
"EngineVersion": "5.1"
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Looks like it complains about: https://github.com/getnamo/SocketIOClient-Unreal/blob/master/Source/SocketIOLib/Public/sio_message.h#L208 and the second line is not referenced inside the plugin so may not be related.
For the first error you can try to remove the move()
wrapper around v
so it should just be _v(v)
. I've never seen the issue before but it's possible a new compiler version for Mac might be more strict, this is typically a warning and not an error though and usually compiles through otherwise.
Edit: I believe the correct fix is std::move(v)
to remove the warning.
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I had the same issue after upgrading from 5.1 to 5.2. Adding std:: to move helped.
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This was fixed in #376 and should be closed
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Related Issues (20)
- Unreal Engine version 5.3 HOT 4
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- windows compilation issue:Fatal Error! HOT 3
- UE5.3.2 packaging error HOT 1
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- std::basic_string or pthread, crash occurring in iOS Distribution
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- Editor crashes when using UE5.3 HOT 2
- Events not triggering after disconnect-connect. HOT 1
- How to implement Emit method to support MessageList? HOT 8
- Can you authorize me to use your network plugin in my plugin submission to the Unreal Marketplace? HOT 2
- Fatal error: [File:./Runtime/Core/Private/HAL/MallocBinned2.cpp] [Line: 1438] (Attempt to realloc an unrecognized block) UE 5.3.2 HOT 3
- Beautiful plugin. And thanks again for your fantastic explanation of the MIT license too, friend! HOT 1
- LogScript: Warning: Infinite script recursion (120 calls) detected - see log for stack trace InvitationSocket_C /Game/OCTOC/Maps/UEDPIE_0_Map_OCTOC_Components.Map_OCTOC_Components:PersistentLevel.InvitationSocket_C_1 Function /Game/OCTOC/Blueprints/InvitationMultiplayer/InvitationSocket.InvitationSocket_C:ExecuteUbergraph_InvitationSocket:0000
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