Comments (3)
You're getting this error because your JSON type is an object not a string. The function As String tries to interpret a json value to a string, since it is not a string, but an object, it is throwing that warning.
What you want to do however is to convert an SIOJson Value or Object to its JSON string representation. To do this you need to use the function EncodeJsonString instead.
I believe the documentation is a bit hazy on this and it may be good to have an implicit conversion from the As String function. I guess that depends on whether UE4 developers prefer explicit typing or more javascript like duck typing behavior.
from socketioclient-unreal.
Decided to add auto-conversion by default here: 2b118c4
Will sweep up other issues before making a 4.18 release however.
from socketioclient-unreal.
Sure, Thanks for the enhancement.
from socketioclient-unreal.
Related Issues (20)
- Inclusion with build file for 5.3? HOT 3
- Unable to build for MacOS 14 (Sonova) Unreal Engine 5.2 HOT 1
- Plugin 'SocketIOClient' failed to load because module 'SocketIOClient' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project. HOT 5
- why i cant receive message? HOT 1
- windows compilation issue:Fatal Error! HOT 3
- UE5.3.2 packaging error HOT 1
- UE5.3.2 packaging error on windows platform HOT 2
- std::basic_string or pthread, crash occurring in iOS Distribution
- ASIO library version conflict with Unreal 5.3 HOT 4
- Editor crashes when using UE5.3 HOT 2
- Events not triggering after disconnect-connect. HOT 1
- How to implement Emit method to support MessageList? HOT 8
- Can you authorize me to use your network plugin in my plugin submission to the Unreal Marketplace? HOT 2
- Fatal error: [File:./Runtime/Core/Private/HAL/MallocBinned2.cpp] [Line: 1438] (Attempt to realloc an unrecognized block) UE 5.3.2 HOT 3
- Beautiful plugin. And thanks again for your fantastic explanation of the MIT license too, friend! HOT 1
- LogScript: Warning: Infinite script recursion (120 calls) detected - see log for stack trace InvitationSocket_C /Game/OCTOC/Maps/UEDPIE_0_Map_OCTOC_Components.Map_OCTOC_Components:PersistentLevel.InvitationSocket_C_1 Function /Game/OCTOC/Blueprints/InvitationMultiplayer/InvitationSocket.InvitationSocket_C:ExecuteUbergraph_InvitationSocket:0000
- 找不到组件? HOT 1
- Unable to build in UE5.3.2(Linux) HOT 1
- PrecompileForTargets = PrecompileTargetsType.Any fix for MP release
- Assertion Failed error while converting SoundWave to Bytes using ToBytes Node HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from socketioclient-unreal.